DieCon 16

Game Session 7 Event Schedule

Sunday June 12, 2016

2pm - 6pm

Last Updated : 06/01

Game Session

Game Title

Game System Game CompanyGame Type Con DayGMDescription
7 7-22: Bid For Alabastrine (1-5) Pathfinder Society Paizo RPGA Sunday PFS Staff Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in “Bid for Alabastrine” also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6–98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
7 7-16: Faithless and Forgotten, Part 2: Lost Colony of Taldor (1-5) Pathfinder Society Paizo RPGA Sunday PFS Staff The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7–14: Let Bygones Be and followed by Pathfinder Society Scenario #7–18: The Infernal Inheritance. All three chapters are intended to be played in order.
7 Season of the Runelords Pathfinder Adventure Paizo Board Sunday PFS Staff Who hasn’t heard of the Heroes of Sandpoint? Surely all of Varisia knows of the brave adventurers who ventured into the ruined heart of the Thassilonian Empire and slayed Karzoug, the Runelord of Greed. You’ve always thought it strange that those ancient folks wanted to worship at the altar of various sins, but since the ruins of their old nation-states litter the landscape even today, it must have worked for them. But the whole “defeat a legendary power thought long dead” routine raises a few questions in your mind, and the muttering you’ve heard in tavern after tavern proves you’re not the only ones wondering. How did Karzoug come back from the dead after thousands of years? Why did he come back from the dead after thousands of years? And the big one, the question that keeps you up sometimes at night… Why do people think he’s the only Runelord to come back?
7 Season of the Runelords Pathfinder Adventure Paizo Board Sunday PFS Staff Who hasn’t heard of the Heroes of Sandpoint? Surely all of Varisia knows of the brave adventurers who ventured into the ruined heart of the Thassilonian Empire and slayed Karzoug, the Runelord of Greed. You’ve always thought it strange that those ancient folks wanted to worship at the altar of various sins, but since the ruins of their old nation-states litter the landscape even today, it must have worked for them. But the whole “defeat a legendary power thought long dead” routine raises a few questions in your mind, and the muttering you’ve heard in tavern after tavern proves you’re not the only ones wondering. How did Karzoug come back from the dead after thousands of years? Why did he come back from the dead after thousands of years? And the big one, the question that keeps you up sometimes at night… Why do people think he’s the only Runelord to come back?
7 Ruins of Bonekeep, Level 3: The Wakening Tomb (5-9, Special) Pathfinder Society Paizo RPGA Sunday PFS Staff Throughout many an inn and tavern in Absalom, talk centers around the ancient siege castle of Bonekeep. Thought abandoned, rumor now holds that the crumbling fortress might once again harbor a threat to the city. Numerous groups of Pathfinders have ventured inside but few have emerged, speaking of terrors of the body and mind. Despite their losses, the Pathfinder Society has pushed ever deeper into the dungeons underneath Bonekeep, and some believe they may have found its heart. But purging that foul place of the evil within might exact the ultimate price.
7 The Clash at Yeliban Full Thrust Ground Zero Games Miniature Sunday John Gonzalez Two flotillas from rival governments are in a neutral star system to negotiate for passage and trading rights. The talks break down and both groups attempt to annex the star system through violent means.
7 Twilight Imperium Twilight Imperium 3rd Edition Fantasy Flight Games Board Sunday John Corbett Twilight Imperium is a complicated and challenging EPIC strategy game! It has it all: maneuvering, preparation, and diplomacy, along with significant battles! This game takes up to 7 hours to play (for a beginner), so it is set to take up two sessions.
7 7-19: Labyrinth of Hungry Ghosts (3-7) Pathfinder Society Paizo RPGA Sunday PFS Staff Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process. This scenario is a sequel to Pathfinder Society Scenario #6–06: Hall of the Flesh Eaters.
7 The Crack'd and Crook'd Manse Call of Cthulhu 6th Edition Chaosium RPG Sunday Scott Vigil In which the investigators explore the usual sinister house only to find a distinctly unusual resident.
7 Deadlands Noir Deadlands Classic Pinnacle Entertainment RPG Sunday Joe Sansone The Taylor Detective Agency normally gets the strange cases, but when the dead start hiring them out, that is when things tend to get really interesting. (Note: This will be using Deadlands Classic rules)
7 2015-07 Deadly Competition 3: Citius, Altius, Fortius Shadowrun, 5th Edition Catalyst Game Labs RPG Sunday Kelly Morris Death threats have been made to the Aztlan Pentatholon athlete. To keep her alive and find out who’s behind it, you need to keep up with an Olympic athlete with a blatant disregard for her own safety.
7 Battlestar Galactica: The Board Game Battlestar Galactica Fantasy Flight Games Board Sunday Peter Ruocco Playing with all the expansions. Using the Kobol objective, base Galactica, expansion Pegasus board, and the Cylon Fleet board. All rules taught. Newcomers welcome.
7 The Blues Brothers and the Nazi Agents from Mars FAST FAST Games RPG Sunday Steve Bruns "We're getting the band back together." But first, Jake and Elwood Blues find themselves to a whole mess o' trouble trying to fulfill a promise to the Penguin. And this time it may take more than divine intervention to get them out of it. Our Blessed Lady of Acceleration, don't fail us now!
7 The (un) Shining All Flesh Must Be Supernatural Eden Studios RPG Sunday Dave Schuey Sam and Dean stop in Estes Park, Colorado to visit the Stanley Hotel. Then things get weird. Longtime GM Dave Schuey has crafted a Supernatural expansion of the Unisystem rules and invites fans of the show to come play some of their favorites.
7 DDEX3-10 Quelling the Horde (1-4) Dungeons & Dragons 5th Edition WotC RPGA Sunday Adventure League The frantic ranch hands told their wild tale of "goblin knights" to anyone that would listen, but only the proprietor of an inn and tavern called the Plodding Plow took them seriously.
7 DDEX3-2 Shackles of Blood (1-4) Dungeons & Dragons 5th Edition WotC RPGA Sunday Adventure League The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
7 Russian Assault in the North Bonaparte Mark Johnson Miniature Sunday BM: Mark Johnson Era: Napoleonic Ground Combat with 25mm scale. The Russians continue their relentless attacks on French and Allied forces in Northern Germany. The French do not want to yield the area, or if forced to do so, are determined to make the Russians pay dearly for the territory.
7 Advanced Civilization Civilization Avalon Hill Board Sunday Eric Hogue The classic game of advancing your civilization from the Stone Age through the Iron Age. Build, trade, travel, and watch out for calamities. Depending on the game progresses, this could take more than 9 hours, thus it is scheduled as a triple session. There will be a novice table and a veteran table.
7 Time of War - The Great Green Torc Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers The Great Green Torc that drifts above the Scabrous Sprawl is caught in an endless seasonal cycle as each of its unique regional climates take hold. These rules enable you to fight battles atop the Great Green Torc as the equilibrium shifts in this fantastical ecosystem. Warhammer Age of Sigmar Time of War Event concludes with the top warbands fighting their final battle of Glory. Warbands that completed objectives will fight for the top prize.
7 Time of War - Rotwater Blight Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers When Sigmar sent his Stormhosts to find Alarielle once more, they entered the corrupted environs of Rotwater Blight. The following rules are specific to battles being fought within its verdant landscapes, and recreate the warring influences of the realm’s natural vitality and Nurgle’s pestilent boons. Execute your Battleplan on this custom made Time of War table to continue your Warbands Path to Glory in this Age of Sigmar Event. An objective will be revealed at the start of the game. Complete as objectives throughout the weekend to increase your prize pack.
7 Sticks and Stones Sticks and Stones Home Rules Miniature Sunday Jon Bancroft Standing on the ledge overlooking his Valley, Og, chief of the yellowhairs feels there is something different about his valley today. Returning to the campsite he grunts his orders to the rest of the tribe. Time once again to defend what is theirs.
7 Time of War - Open Play Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers Open play for Warhammer Age of Sigmar. Play in the Storm of Sigmar - Time of War. Bring, showing off and play with your collection. Missed a Time of War? The tables from the previous session will remain assembled for open play. Continue your Path to Glory with the Triumph. Miniatures will be available to try out the game or try a new faction. Meet the players in your area. Talk with Staff on past, present, and future AOS Events. Join the discussion on what you'd like to see next in our area. (Players participating in Open Play, can decide to play in a Time of War if a slot opens. ONLY THE FAITHFUL.
7 Time of War - The Scabrous Sprawl Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers The Scabrous Sprawl in the Realm of Life is the resting place of the godbeast, Behemat. As he is slowly roused from his slumber by the cruel attentions of the skaven parasite engines, Behemat’s every move causes severe tectonic upheaval. Warhammer Age of Sigmar Time of War Event concludes with the top warbands fighting their final battle of Glory. Warbands that completed objectives will fight for the top prize.
7 Time of War - The Ashlands Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers The Ashlands in the Realm of Fire are barren plains tortured by the oppressive solar energies of Ignax, the godbeast bound in the skies above, and the sentient cloud of volcanic ash that haunts the land, known as the pyroclasm. The rules on this page enable you to set battles amid this war-torn landscape. Execute your Battleplan on this custom made Time of War table to continue your Warbands Path to Glory in this Age of Sigmar Event. An objective will be revealed at the start of the game. Complete as objectives throughout the weekend to increase your prize pack.
7 Time of War - Open Play Warhammer Age of Sigmar Games Workshop Miniature Sunday Will Myers Open play for Warhammer Age of Sigmar. Play in the Storm of Sigmar - Time of War. Bring, showing off and play with your collection. Missed a Time of War? The tables from the previous session will remain assembled for open play. Continue your Path to Glory with the Triumph. Miniatures will be available to try out the game or try a new faction. Meet the players in your area. Talk with Staff on past, present, and future AOS Events. Join the discussion on what you'd like to see next in our area. (Players participating in Open Play, can decide to play in a Time of War if a slot opens. ONLY THE FAITHFUL.
7 Automobiles Automobiles AEG Board Sunday AEG Staff Will you cross the finish line first? Now is your chance to find out! A deckbuilding game where the fun is cubed. Instead of cards, you'll be building your collection with cubes.
7 Greedy, Greedy Goblins Greedy, Greedy Goblins AEG Board Sunday AEG Staff Fabulous gems and glittering gold can be found, but you must be careful that your goblins don't blow themselves up in their eagerness to collect the loot! All players start each round at the same time and play simultaneously there are no turns! Players draw mining tiles from the pool and place them into caves face down. The round ends when all goblins pawns have been placed or all of the mining tiles have been drawn. Play then proceeds with scoring the locations. The player with the most coins at the end of the game wins.
7 Legends of Draxia Legends of Draxia Mythica Gaming LLC Board Sunday Jimmy Sanders The game is easy to learn but takes skill to master. Fight monsters, construct buildings, or amass an arsenal of spells. Character selection can be the difference between a glorious victory and a soul crushing defeat. Take care not to tip off your enemies, for in a moment’s notice you can watch your glorious plan come crashing down. FREE art print with game play.
7 Legends of Draxia Legends of Draxia Mythica Gaming LLC Board Sunday Jimmy Sanders The game is easy to learn but takes skill to master. Fight monsters, construct buildings, or amass an arsenal of spells. Character selection can be the difference between a glorious victory and a soul crushing defeat. Take care not to tip off your enemies, for in a moment’s notice you can watch your glorious plan come crashing down. FREE art print with game play.
7 Zombies!!! Zombies!!! 1st Edition Twilight Creations Board Sunday Cheryl Cloninger The zombie apocalypse is here. Unless something is done soon mankind is doomed. You are at ground zero, the location where the first zombie was reported. Your goal is to bring the zombie horde to an end, but is this a mystical occurrence that needs a magical spell to be performed or is there something in the black smoke coming out of the crematorium. Zombies is a fast pace game where players use a combination of strategy and luck to fight their way through zombies while stopping their opponent from beating them to the end.
7 Atomic Squash Board Game Bonanza Various Various Board Sunday Atomic Squash Join the Sunday Tradition. Miss one of the games you want to try? Friends too lame to play a board game with you? Want to try something from the DieCon games library. Hey I'm here till close. Sit and play a few of your favorites to wrap up the weekend. Starts in session 7 and wraps up when the convention closes.
7 Coldwater Classic (Play with the Designer) Coldwater Classic Bellwether Games Board Sunday Brian Suhre It's the start of the Coldwater Classic, a world-renowned fishing tournament in the north Atlantic, and you’ve secured your spot as a competitor in the finals. There’ll be folks from every continent competing to take home the Coldwater Crown, but you like your odds of winning. You were raised on these waters. You know how and when the fish like to bite, you know the best bait to use, and, most importantly, you know how to balance your catch of Shore, Lake and River fish to win. Will you be able to bring home the title to the Coldwater Classic or will the heavier fish yield to your competitors’ lures?
7 Wild Magic Draft Magic the Gathering WotC Card Sunday Frank Kallal Event Fee $16. Looking for Magic the gathering Draft? Well here you go. Find 7 of your Friends and Visit the Game Registration area. They will direct you to where you need to go. Players will pick from the available packs of Three. They will draft and the Two packs go into the Prize pool. This will not necessarrily mean you will all be drafting the same packs at the same times. Build Decks and Go. These are Unsanctioned Events, Prizes will depend on the Number of players playing (2 Packs per player into the pool).