DieCon 17

Wizards of the Coast Event Schedule

Last Updated : 05/23

Game Session

Con Day

Game Title Game SystemGame Company Game TypeGMDescription
1 Friday Lords of Waterdeep/w Scoundrels of Skullport Lords of Waterdeep WotC Board Atomic Squash In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to do on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plains.
1 Friday DDAL05-02 The Black Road (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.
2 Friday DDAL05-03 Uninvited Guests (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?
3 Saturday CCC-SALT-01-01 Rumors of Riches (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?
4 Saturday CCC-SALT-01-02 Moor Trouble (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble?
5 Saturday CCC-SALT-01-03 Broken Halls of Goldahroud (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.
5 Saturday Eldritch Horror 5th Ed D&D WotC RPG Nick Davis 5th ed Dungeons and Dragons set in an Eldritch Horror World.
6 Sunday DDAL05-06 Beneath the Fetid Chelimber (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
7 Sunday DDAL05-07 Chelimber's Descent (1-4) Dungeons & Dragons 5th Edition WotC RPGA Adventure League Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!