DieCon 24
Game Session 2 Event Schedule
Friday May 31, 2024
7pm - 11:30pm
Last Updated : 04/21/2024
Table Assignments are not final and may change Please verify On site before your game.
Event Code | Name | Game System |
Game Company | Type | Day | Start Time | GM | Description |
---|---|---|---|---|---|---|---|---|
2DC01A | Warlord Games Demos | Warlord Games Product Line | Warlord Games | Miniature | Friday | 7:00 PM | Warlord Games Staff | Warlord Games will be running intro demos featuring their newest historical miniature gaming systems on land, air and the high seas: Achtung Panzer!, Epic Battles: Pike & Shotte, Blood Red Skies, Victory at Sea, and Black Seas. Check with the Warlord Games booth for schedule. |
2DC01B | Warlord Games Demos | Warlord Games Product Line | Warlord Games | Miniature | Friday | 9:00 PM | Warlord Games Staff | Warlord Games will be running intro demos featuring their newest historical miniature gaming systems on land, air and the high seas: Achtung Panzer!, Epic Battles: Pike & Shotte, Blood Red Skies, Victory at Sea, and Black Seas. Check with the Warlord Games booth for schedule. |
2DC07A | Pitch Car | Pitch Car | Ferti | Board | Friday | 7:00 PM | Glen Grissom | Pick a car, build a track and flick your racing car to the finish line! |
2DC07B | Pitch Car | Pitch Car | Ferti | Board | Friday | 9:00 PM | Glen Grissom | Pick a car, build a track and flick your racing car to the finish line! |
2DC08 | Bridge At Remagen | JagdPanzer | JagdPanzer | Miniature | Friday | 7:00 PM | BM: Ray Gluck | The War in the West is nearing its conclusion. Unfortunately, there are still many die-hards and one last obstacle to victory ... the Rhine River. The US 9th Armored Division finds the bridge at Remagen still intact while the German forces in France, and many civilians, are trying to retreat across it. This is a tactical game ... larger strategic issues are left to another day. US forces must secure the West bank of the Rhine and take the bridge, German forces must hold the bridge as long as possible and then deny the Americans a crossing. Miniature Scale: 15mm WW II |
2DC10 | Uncle Sam's Eagles | Blue Max | Canvas Eagles | Miniature | Friday | 7:00 PM | BM: Steve King | The United States Air Corps enters World War One. Miniature Scale: 1/72nd Planes WW I |
2DC12 | The McGuffin Incident | Meatheads with Missiles | Unpublished | Miniature | Friday | 7:00 PM | BM: Dave Murvihill | Command a Navy task force in a Cold War Treasure Hunt. Miniature Scale: 1/2400 Modern Warships |
2DC13 | Bunker Hill | Black Powder | Warlord Games | Miniature | Friday | 7:00 PM | BM: Ed Gray | Bunker Hill, one of the critical opening battles in the American War of Independence. Miniature Scale: 25mm AWI |
2DC16A | Puffing Billy | Empire Building International & Ticket to Ride | Mayfair Games | Board | Friday | 7:00 PM | Bob Roby | Various Empire Building International & Ticket to Ride train games will be available. Bring your friends for a match!!! Will teach. Open Play. |
2DC16B | Puffing Billy | Empire Building International & Ticket to Ride | Mayfair Games | Board | Friday | 9:00 PM | Bob Roby | Various Empire Building International & Ticket to Ride train games will be available. Bring your friends for a match!!! Will teach. Open Play. |
2DC38 | Space Base + expansions | Space Base | AEG | Board | Friday | 7:00 PM | David Craig | Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. |
2DC40 | Real American Heroes wanted. | G.I. Joe, Mission Critical | Renegade Game Studios | Board | Friday | 7:00 PM | Jason Sharp | We want you! This is acall to arms for all American heroes, to step forward and take upthe fight against the evil forces of Cobra. The mission briefing will be at 19:00 hours for those of you with steel nerve enough to join. Now you know, and knowing is half the batte. Go Joes! |
2DC45A | Cascadia | Cascadia | AEG | Board | Friday | 7:00 PM | AEG Vanguard | Take a journey to the Pacific Northwest as you compete to create the most harmonious ecosystem in Cascadia! |
2DC45B | Rolling Heights | Rolling Heights | AEG | Board | Friday | 9:00 PM | AEG Vanguard | It’s the 1920’s and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city. Compete with other general contractors as you build Rolling Heights, a fantastic city of parks, homes, skyscrapers and more in this new city builder. Will you construct the next famous landmark? |
2DC56 | Grand Tournament: Soulshards board game | Grand Tournament: Soulshards board game | Grinning Demon Games | Board | Friday | 7:00 PM | Yitzi Santer | Grow your strength in this 1-4 player worker placement game of spying, deception, shopping, and monster slaying alongside your foes as you train for the honor and glory of winning a grand battle tournament. Use your limited time to learn the weaknesses of your enemies and to reinforce against your own. See the full details at SoulshardsBG.com. Coming to Kickstarter in June. |
2DC57A | Fox Experiment | Fox Experiment | Pandasaurus Games | Board | Friday | 7:00 PM | Shawn Smith | In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel. The game ends after 5 rounds and you'll gain points for pleasing patrons, studies completed, friendliest fox awards, upgrades, and extra tokens. |
2DC59 | Campaign Trail | Campaign Trail | Cosmic Wombat | Board | Friday | 7:00 PM | John Walther | It's a presidential election year. Time to hit the Campaign Trail! Register voters, engage in grass roots campaigning, advertise, fundraise, debate, travel and so much more! Campaign Trail uses card driven actions to implement your strategy across the USA to win the Electoral College and the Presidency. |
2DC62 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC63 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC64 | PFS2 5-05 The Island of the Vibrant Dead (3-6) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs must travel to an island filled with ghouls n order to investigate a newcomer who may not be who she says she is. Tags: Metaplot (Unfettered Exploration), Vigilant Seal |
2DC65 | PFS2 5-02 The Blackwood Lost (3-6) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | Pathfinder agents are sent to investigate missing initiates, only to be caught up in a maelstrom of elemental chaos and a race against time. |
2DC66 | Hope's Last Day | Alien | Free League Publishing | RPG | Friday | 7:00 PM | Jeff Jake | Hadley's Hope is a "shake and bake" colony located on the moon LV-426. Some said building the colony was unwise. Yet someone at Weyland-Yutani gave the green light. It wasn't long before they were making a success of the most unlikely of colonies. When Director of Special Operations, Carter Burke messaged, no one paid it much attention. As an upcoming colony, it was common for various W/Y executives to stick their nose into colony business. Unfortunately, this time, the call has a chain reaction that is completely unforeseen. Pre-generated characters will be provided. |
2DC67 | The Final Voyage of Draengr Thar | Old School-Essentials Advanced Fantasy | Necrotic Gnome | RPG | Friday | 7:00 PM | Jason Woollard | Nordholm’s greatest raider has been stranded in a cold inlet far to the north, his longboat splintered and his best men wounded. A group of Reavers set out to bring him home, but once they reach this lonely place, they discover that they’ve walked into the haunted land of an old king that defied the gods. A Viking-esque adventure. |
2DC68 | Giant's Rapture: Part I - A Stone's Wager | Castles & Crusades | Troll Lord Games | RPG | Friday | 7:00 PM | Doug Marrs | "Eurich Gunshoff IV, Count of Cleaves. is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength. The Count must send a tribute to the powerful King of Kayomar to the south in exchange for troops to defend Cleaves in the spring when the war will resume. Your mission is to safely escort the tribute to Kayomar, although the way is treacherous, and the coming winter will only make matters worse. This is part 1 of 3. Playing parts 2 and 3 is not required, but will certainly enhance your experience!" Ages 13 and up. |
2DC69 | Nightmare on Cerberus Station | Black Hack SciFi | Black Hack Games | RPG | Friday | 7:00 PM | John Parker | A deep space research station. An Experiment gone horribly wrong. Stranded in the depths of nowhere and desperate for a place to land, the hapless crew have only one choice for shelter. |
2DC70 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC71 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC72 | PFS2 5-11 Equal Exchanges – The Hidden Current (7-10) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs explore an abandoned occult laboratory to find information about a leader's past. Tags: Metaplot (Equal Exchanges), Faction (Radiant Oath), Faction (Vigilant Seal) |
2DC73 | PFS2 5-09 Equal Exchanges – Skymetal Hoard (5-8) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs travel to an abandoned island temple to collect a hoard of skymetals, only to find a pack of akatas and some new enemies. Tags: Metaplot (Equal Exchanges), Faction (Verdant Wheel) |
2DC74 | Wars and Rumors of Wars | Classic Traveller | Game Designers' Workshop/Far Future Enterprises | RPG | Friday | 7:00 PM | Dave Kristof | Refugees fleeing Porozan space... League merchants under attack... Dead "immortals"... Conclave battle fleets on high alert... You are Extraterritorials, charged with protecting Ardeni Kingdom interests beyond the border. Are you up to the task? |
2DC75 | The Ghost Hunt | Call of Cthulhu | Chaosium | RPG | Friday | 7:00 PM | Chris Osburn | You are a member of paranormal task force,while normally you investgate houses your teams name has been on the waiting list for the infamous Waverley hill sanatorium, well its your turn but sometime in the middle of the night it all goes wrong,who will survive one of the most haunted places on earth. |
2DC76 | The Black Dog | Savage Worlds Adventure Edition | Pinnacle Entertainment | RPG | Friday | 7:00 PM | Ray & Nick Davis | Christmas Time 1920s, your invited to a party at Kristian University. No one expected there would be an unexpected guest. THE BLACK DOG. This scenario was inspired by the writings of Robert E Howard. |
2DC77 | Welcome to Ankh-Morpork – Greatest City on the Discworld | Storyteller d10 System (Werewolf, Mage, Vampire, etc.) | White Wolf (decd.) | RPG | Friday | 7:00 PM | Mary Lynn E. Longsworth | Enter Sir Terry Pratchett’s (decd.) “Discworld,” populated by colorful characters, and the even more colorful Ankh-Morpork, where invaders are welcome (only to discover the next morning they no longer own their own horses, and they’re in debt). Played in the easily learned Storyteller system (all you need are d10s), character sheets will be provided and explained, allowing everyone to jump quickly into the fun. Kids 10 and over (with a parent) welcome – Adults are on their own (after all, you can buy the biggest box of Crayons without anyone telling you "No!"). |
2DC78 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC79 | DDEP08-01 Chaos in the City of Splendors (T1) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | The hunt for the cache of dragons has attracted ne’er-do-wells and fortune seekers to Waterdeep from far and wide, and the local gangs are not about to let such a bounty of talent go to waste. Chaos and shenanigans await the brave and the bold in the City of Splendors! A multi-table Epic adventure for characters of 1st-4th level. |
2DC80 | PFS2 5-17 Stranded on Yesterday's Tide (1-4) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs must find a way to return a ship somehow stuck in time to normal and save the crew from an eternity of a single week. Tags: Faction (Horizon Hunters) |
2DC81 | PFS2 5-15 Cleansing the Flame (5-8) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs need to investigate strange attacks on Freedom Town while protecting the body of the orc leader, Mahja Firehair, from harm. Tags: Metaplot (Unfettered Exploration) |
2DC82 | Bitter Harvest | Deadlands | Pinnacle Entertainment, Inc | RPG | Friday | 7:00 PM | Michael Rectenwald | A rail conductor on a line in Indiana has contacted the Colt network about a series of disappearances over the last few years around the spring and fall equinoxes. It's mid-September and some folks are gonna need some help real soon. |
2DC83 | Treasury of the Sea God | D&D (Original white box) | TSR | RPG | Friday | 7:00 PM | Ian Engle | Age 13+. The Sea God cult died out a century ago, and their temple's stood derelict ever since. What goodies might they have left behind? There's only one way to find out. |
2DC84 | Ogre's 11 | Mork Borg | Stockholm Kartell | RPG | Friday | 7:00 PM | Damon Wilson | Psst! Hey, you...yeah, you... Listen, I've got some jobs for you and your crew, a little asset liberation and redistribution, if you get my meaning. The jobs? Oh, they're a piece o' cake. Nothin' a group of seasoned professionals such as yourselves can't handle… |
2DC85 | Paranoid Paranoia | FAST | FAST Games | RPG | Friday | 7:00 PM | Rick "Yogi" Weibel | Inspired by the classic Paranoia RPG from the 80’s. Friend Computer has assigned your team of clones a menial and mindless task that any bunch of simpletons & foolish lackies should be able to accomplish with ease. However, commie-mutant traitors may have infiltrated your ranks and wish to disrupt your objectives and therefore your ultimate promotion. Can you expose the traitors and complete your mission? Only the dice can decide your fate. |
2DC87 | SFS1 7-01 Intro: Year of Era's End (1-4) | Starfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | Explore an ancient city of the fabled First Ones on the machine planet of Aballon! Welcome to the launch of the Year of Era’s End! Tags: Faction (Second Seekers [Sarmak]), Metaplot (Year of Era's End), Repeatable |
2DC88 | “Godspeed and good luck.” | Fallout 2D20 | Modiphius | RPG | Friday | 7:00 PM | Dan Longoria | A five-man squad of Minutemen are dispatched from The Castle to West Roxbury Station, a subway station about 3.5 miles west to pick up a courier who has claimed to have vital technological blueprints. Unfortunately, The Minutemen have received word that The Brotherhood of Steel is also sending a team to retrieve the courier. Not to mention the bands of raiders and the occasional tribe of ghouls which may be encountered. |
2DC89 | Juggernaut | Juggerrnaut | Bully Pulpit Games | RPG | Friday | 7:00 PM | Kelly Brown | It is July 3rd, 1950. The Cold War is in full swing. "Cinderella" is a box office smash. And you have just invented a computer that can see the future.The JUGGERNAUT computer seeks patterns in data encoded on millions of punchcards, resulting in an output of a single human readable card. On that card is a simple statement about events that will happen in the future. And JUGGERNAUT is never wrong. |
2DC90 | Call of Clue-thulhu: Escape Darkheim Manor | FAST | FAST Games | RPG | Friday | 7:00 PM | Woody Babb | You are one of several “colorful” teens chosen to appear on Escape Darkheim Manor; it is part escape room, part reality show, and the number one television program on the air! Participants are guests of Lord Talon Darkheim in his gothic manor. The rules are simple: His unusual relatives and minions present puzzles, riddles, obstacles, and traps to solve/overcome. If they fail, the guest is “killed” and eliminated from the competition. If they are able to escape by dawn, the survivors will split a $1 million prize. Take the role of Mustard, Scarlet, or one of the other characters inspired by the classic board game with a Lovecraftian twist. |