DieCon 15

PathFinder Society

Event Schedule

Game

Session

Con

Day

Game Title Game System Game Company Game Type GM Description
1 Friday 2-01: Before the Dawn - Part I: The Bloodcove Disguise (CORE 1-7) Pathfinder Society Paizo RPGA PFS Staff You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
1 Friday 6-18: From Under Ice (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.
1 Friday 6-19: Test of Tar Kuata (3-7) Pathfinder Society Paizo RPGA PFS Staff The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
1 Friday 6-21: Tapestry's Toil (5-9) Pathfinder Society Paizo RPGA PFS Staff A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? Content in “Tapestry’s Toil” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.
2 Friday 2-02: Before the Dawn - Part II: Rescue at Azlant Ridge (CORE 1-7) Pathfinder Society Paizo RPGA PFS Staff With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
2 Friday 6-15: The Overflow Archives (1-5) Pathfinder Society Paizo RPGA PFS Staff Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.
2 Friday 6-11: The Slave Master's Mirror (3-7) Pathfinder Society Paizo RPGA PFS Staff An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? Content in “The Slave Master’s Mirror” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
2 Friday 6-20: Returned to Sky (7-11) Pathfinder Society Paizo RPGA PFS Staff Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.
3 Saturday 2-15: Shades of Ice - Part I: Written in Blood (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse? Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
3 Saturday 6-18: From Under Ice (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.
3 Saturday 6-11: The Slave Master's Mirror (3-7) Pathfinder Society Paizo RPGA PFS Staff An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? Content in “The Slave Master’s Mirror” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
3 Saturday 6-17: Fires of Karamoss (5-9) Pathfinder Society Paizo RPGA PFS Staff A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom?
4 Saturday 2-17: Shades of Ice - Part II: Exiles of Winter (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
4 Saturday 6-08: The Segang Expedition (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in “The Segang Expedition” also contributes directly to the ongoing storyline of the Sovereign Court faction.
4 Saturday 6-19: Test of Tar Kuata (3-7) Pathfinder Society Paizo RPGA PFS Staff The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
4 Saturday 6-21: Tapestry's Toil (5-9) Pathfinder Society Paizo RPGA PFS Staff A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? Content in “Tapestry’s Toil” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.
5 Saturday 2-19: Shades of Ice - Part III: Keep of the Huscarl King (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society’s destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order.
5 Saturday 6-18: From Under Ice (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.
5 Saturday 6-19: Test of Tar Kuata (3-7) Pathfinder Society Paizo RPGA PFS Staff The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
5 Saturday 6-17: Fires of Karamoss (5-9) Pathfinder Society Paizo RPGA PFS Staff A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom?
6 Sunday 6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. “On Sharrowsmith’s Trail” is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry” and Pathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order. Content in “On Sharrowsmith’s Trail” also contributes directly to the ongoing storylines of the Exchange faction.
6 Sunday 6-15: The Overflow Archives (1-5) Pathfinder Society Paizo RPGA PFS Staff Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.
6 Sunday 6-09: By Way of Bloodcove (3-7) Pathfinder Society Paizo RPGA PFS Staff For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents. Content in “By Way of Bloodcove” also contributes directly to the ongoing storyline of the Exchange faction.
6 Sunday 6-21: Tapestry's Toil (5-9) Pathfinder Society Paizo RPGA PFS Staff A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? Content in “Tapestry’s Toil” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.
7 Sunday 6-14: Scions of the Sky Key, Part 2: Kaava Quarry (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does! “Kaava Quarry” is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and followed byPathfinder Society Scenario #6–16: Scions of the Sky Key, Part 3: “The Golden Guardian.” All three chapters are intended to be played in order.
7 Sunday 6-18: From Under Ice (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.
7 Sunday 6-09: By Way of Bloodcove (3-7) Pathfinder Society Paizo RPGA PFS Staff For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents. Content in “By Way of Bloodcove” also contributes directly to the ongoing storyline of the Exchange faction.
7 Sunday 6-20: Returned to Sky (7-11) Pathfinder Society Paizo RPGA PFS Staff Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.
8 Sunday 6-16: Scions of the Sky Key, Part 3: The Golden Guardian (CORE 1-5) Pathfinder Society Paizo RPGA PFS Staff Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith? “The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order. Content in “The Golden Guardian” also contributes directly to the ongoing storylines of the Grand Lodge faction.
8 Sunday 6-08: The Segang Expedition (1-5) Pathfinder Society Paizo RPGA PFS Staff Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in “The Segang Expedition” also contributes directly to the ongoing storyline of the Sovereign Court faction.
8 Sunday 6-19: Test of Tar Kuata (3-7) Pathfinder Society Paizo RPGA PFS Staff The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
8 Sunday 6-17: Fires of Karamoss (5-9) Pathfinder Society Paizo RPGA PFS Staff A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom?