DieCon 26
Game Session 2 Event Schedule
Friday June 5, 2026
7pm - 11:30pm
Last Updated : 05/07/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 2DC01 | V Battle for Britain | Air War - 1940 | Wesse Games | Miniature | Friday | 7:00 PM | BM: Raymond Runge | It's the Summer of 1940, Germany is sending bombers across the channel to bomb London and RAF airfields. The RAF sends up what they can, in an attempt to intercept them. Miniature Scale: 1/600 |
| 2DC02 | Battle of Halifax 1865 Hypothetical | Iron and Fire | A and A Game Engineering | Miniature | Friday | 7:00 PM | BM: Stephen Lowry | Opposing fleets of American and British ironclads fight in Halifax harbor to determine settlement of the Alabama claims. Miniature Scale: 1/1200 Ironclads |
| 2DC03 | A Change of Orders | Epic World War II | Home Rules | Miniature | Friday | 7:00 PM | BM: David Paul Harrison | The Soviets 2nd Ukrainian Front launched a major offensive in late December of 1943 in southern Russia. The attacks began in earnest on 5 January 1944 with the goal of breaking through the German lines in the Kirovograd area. These caused multiple gaps in the German lines. On the evening of January 7 GrossDeutschland units were close at hand and were called upon to help remedy the tenuous situation. Miniature Scale: 1/285 (Micro Armour) |
| 2DC04 | Cruel Seas - Convoy Raid | Cruel Seas (Old Salts Variant) | Warlord Games | Miniature | Friday | 7:00 PM | BM: Patrick Connaughton | The English Channel comes alive with the sound of small boats locked in a desperate close quarters fight at point blank range as a convoy tries to navigate "The Cruel Seas". Miniature Scale: 1/300 small boat miniatures. |
| 2DC05 | Your Buddy has your back | Canvas Eagles | Phil Hall, John Harshman, & Eric Hotz | Miniature | Friday | 7:00 PM | BM: Stephen King | A duel over the trenches with two seat fighter bombers. Miniature Scale: 1:72nd |
| 2DC06 | Confrontation at Acquacknonk | Muskets & Tomahawks 1st Ed | Studio Tomahawk | Miniature | Friday | 7:00 PM | BM: John Nozka | The British landed a 5000-man force in northern New Jersey, in the early morning hours of November 20, 1776. They proceeded to capture Fort Lee after the Continental forces retreated. The British continued the pursuit of the Continental Army, including George Washington New Bridge Landing on the Hackensack River on November 21st. The Continentals were unsuccessful in dismantling the crossing at New Bridge Landing. Their last hope at stopping the pursuit by the British army is to cross the Passaic River and to destroy that bridge. Cornwallis orders his forces forward to battle and defeat the Continentals once and for all. Miniature Scale: 25mm |
| 2DC07 | OVERDRIVE: Dice-powered Mech Battles! | OVERDRIVE | (Self-published) | Miniature | Friday | 7:00 PM | Tom Vielott | Hop in your mech, power up your engines, and roll your energy dice - it's time to OVERDRIVE! Plan your move, power your weapons with yahtzee combos from your energy dice pool and battle for glory! Overdrive is an in-development game of giant robot combat inspired by anime and battletech. |
| 2DC09 | Clay-O-Rama | Clay-O-Rama | Dragon (Issue 125 - Sep 1987) | Miniature | Friday | 7:00 PM | Nathan Bursac | Age 12+. Clay-O-Rama (created by David Zee Cook) is the hilariously chaotic monster-brawling game straight from Dragon Magazine (Issue 125) where you sculpt your own clay creature and battle it using outrageous physical attacks like “The Drop” and “The Blob of Death.” Smash, bowl, fling, and flatten your opponents in this fast, loud, and wildly creative arena where survival depends on both strategy and structural integrity. No experience needed just bring your imagination and a sense of humor, because things are about to get gloriously messy. Website url: https://boardgamegeek.com/boardgame/9300/clay-o-rama |
| 2DC10 | Bring in battle | Chronopia | Excelsior Entertainment | Miniature | Friday | 7:00 PM | Dennis Moler | 1000 point battle bring your home or make it on the spot. Some sheets and books will be available. All are welcome and rules can be taught. |
| 2DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Friday | 7:00 PM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 2DC12 | Firefly the Board Game (Big Box w/ all expansions) | Firefly the Board Game | Gala Force Nine | Board | Friday | 7:00 PM | David Craig | Find a job. Keep flying. Players captain their own ship, traveling the 'Verse with a handpicked crew of fighters, mechanics, medics an other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a day's work for a captain at the edge of the 'Verse. |
| 2DC13 | 3 Kingdoms Zombicide | Zombicide | CMON | Board | Friday | 7:00 PM | Jason Sharp | The year is 184CE, China. A Taoist leader named Zhang Jao, has noticed cracks forming in the Han dynasty government. Seizing this opportunity he rallies his peasant followers in a bid to take control. Three great families, Wei, Wu, and Shu rise up and stop the rebellion. Standing among the fallen bodies, they start to realize this is not the end of their fight, it's the beginning. As Zhang Jao looks like he will lose, he raises his arms, and the dead begin to fight again. This will be a never-ending loop, unless what is left of our families can make it to that wizard |
| 2DC17 | Settlers of Catan | Settlers of Catan | Mayfair Games | Board | Friday | 7:00 PM | O.J. | Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game. |
| 2DC18 | Warlord CCG Ancients | Warlord CCG | Kingswood Games | Card | Friday | 7:00 PM | Frank Kallal | This is your chance to bring out all the old stuff. Drag out the old decks, maybe add a few new cards and come test your might against the other folks that played back in the day. Prize support will be provided based on attendance. We will use challonge.com for the event pairing software, and follow the Official Kingswood Rules for the Ancients Format. Please check out http://warlordccg.diecon.com for additional Information and Links to the Rules documents. |
| 2DC22A | Bowling Party | Bowling Party | Squishy Cube Games | Board | Friday | 7:00 PM | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 2DC23A | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Friday | 7:00 PM | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 2DC25A | Heat: Pedal to the Metal - Rookie Races | Heat: Pedal to the Metal | Days of Wonder | Board | Friday | 7:00 PM | Steven Jensen | Age 8+. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Will run through at least one base game map, plus weather, and all expansion upgrades for driver familiarization. |
| 2DC26 | The Paradox Initiative | The Paradox Initiative | Elf Creek Games | Board | Friday | 7:00 PM | Brian Suhre | In The Paradox Initiative, players are mad scientists competing to claim strands of spacetime from worlds all across the multiverse. Who can most efficiently operate their particle-matching "Paradox Engine" to collect data from the different worlds? Be careful! Your collecting sends ripples throughout existence, collapsing the connections that future generations will need to reap the benefits of your reckless experiments |
| 2DC27 | Brass Birmingham | Brass Birmingham | Portal Games | Board | Friday | 7:00 PM | Atomic Squash | (BGG #1) Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. |
| 2DC28A | Formaggio | Formaggio | Road to Infamy | Board | Friday | 7:00 PM | Shawn Smith | You are an Italian cheesemaker in the early 20th century making, aging, and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of Italy by running a highly successful creamery and crafting exceptional cheese. Formaggio is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. |
| 2DC29A | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Friday | 7:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC29B | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Friday | 9:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC30A | The Guild of Merchant Explorers | The Guild of Merchant Explorers | Alderac Entertainment Group | Board | Friday | 7:00 PM | Jennifer Aldridge | Age 11+. The Queen has sent out a call to the Guild of Merchant Explorers asking brave adventurers to voyage to all corners of the kingdom. With your team of explorers you will journey over rough seas, towering mountains and vast deserts to help reconnect the cities and villages throughout the land. A strategic route-building game from AEG. |
| 2DC30B | Dominion (draft variant) | Dominion | Rio Grande Games | Board | Friday | 9:00 PM | Victor Aldridge | Age 11+. The game that began the deck-building genre, in Dominion players work from 10 shared stacks, purchasing cards to add to their decks, developing their strategies over time to try to accumulate the most victory points. For this session, players will initially draft cards from all available expansions and promos, over 600 potential choices, to build the stacks that will be used for the game. |
| 2DC32A | The Original Sherlock Holmes and his Baker Street Irregulars | The Original Sherlock Holmes and his Baker Street Irregulars | Baskerville Productions | Board | Friday | 7:00 PM | Clinton Fischer | Age 12+. Dive into the world of Sherlock Holmes in this easy-to-learn, quick-to-play, competitive, currency-based, card-drafting game. You'll encounter people, places and things featured throughout the 60 stories penned by Sir Arthur Conan Doyle. With the Baker Street Irregulars (BSI) at your disposal, visit locations, gather witnesses, and inspect artifacts in order to make the key arrests. Manage your BSI wisely to earn end-of-round bonuses to improve your chances of victory. The game is afoot! |
| 2DC34A | Space Base | Space Base | Alderac Entertainment Group | Board | Friday | 7:00 PM | Tracy Grissom | In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! |
| 2DC35A | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Friday | 7:00 PM | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 2DC36A | Lightning Train | Lightning Train | Dire Wolf | Board | Friday | 7:00 PM | Atomic Squash | Build your bag to improve your company's resources, then place your chips to open stations and train lines across eight regions of North America. There's a fortune to be made by delivering goods to the cities that need them...but will you work together, or look to cut out the competition? Which stations do you need to secure a route to victory? How can the powerful lightning trains accelerate you past your rivals? |
| 2DC36B | Sanctuary: An Ark Nova Game | Sanctuary: An Ark Nova Game | Capstone Games | Board | Friday | 9:00 PM | Atomic Squash | In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo |
| 2DC37 | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Friday | 7:00 PM | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 2DC52 | Mega Empires The West | Mega Empires | ARES Games | Board | Friday | 7:00 PM | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 2DC55 | Operation Black Harvest | Alien | Free League Publishing | RPG | Friday | 7:00 PM | Jeff Jake | Age 17+. A Weyland-Yutani Colonial Marine extraction unit is deployed to a frontier research colony black site that has gone silent. Secure the assets, uncover what went wrong, and get out before the situation deteriorates beyond recovery. |
| 2DC56 | EVERYTHING YOU KNOW IS WRONG: the "Weird Al" Yankovic RPG | The Quint RPG System | Back Burner Games | RPG | Friday | 7:00 PM | Zach W. Lorton | Age 16+. Roll first, then justify! The Quint RPG system lets you roll handfuls of d6s while roleplaying as one of the many characters from the wacky and zany world of "Weird Al" Yankovic. Crash the polka party, fly with Harvey the Wonder Hamster, and find out what they make at the factory . . . maybe. |
| 2DC57 | Escort! | Classic Traveller - 1977/1981 | Game Designers' Workshop/Far Future Enterprises | RPG | Friday | 7:00 PM | Dave Kristof | You are Extraterritorials, charged with protecting Ardeni Kingdom interests beyond the border. You've been assigned the AKS Envoy, a fleet courier secretly retrofitted with the new Jump 6 drive. Your two-fold mission: deliver the newly appointed Ardeni Ambassador to Isis; and escort the alien vessel X2 across the Causeway into the Lesser Void to offer Ardeni assistance to the civilization there. |
| 2DC58A | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Friday | 7:00 PM | Glen Grissom | Age 13+. As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity. Compete with 1-6 planeteers to build the best planet in 70 minutes. The revolving space station (S.U.S.A.N.) is capable of same-day delivering polyomino tiles to build your planet. Simultaneous tile drafting game-play, quick setup, wide player count, and a storage solution are all delivered by this revolutionary gaming component. |
| 2DC59 | Hell or Highwater | d616 | Marvel Multiverse | RPG | Friday | 7:00 PM | James Baize | Age 13+. After the end of the war with the anti-mutant organization Orchis, Sebastion Shaw of the Hellfire Club wishes to re-build bridges with the X-men. Though wary of the invitation, at this point in time, the X-men can use all the friends they can get. While hoping for the best, but preparing for the worst, they accept the offer. |
| 2DC60 | Treasures of the Troll King | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Friday | 7:00 PM | Damon Wilson | Age 16+. Galgenbeck is palimpsest. Tumour. A city built on the ruins of itself. Beneath the sewers the bones of the old city fester. The troll-king Niduk was exiled, driven into the depths to rot and die. Now twisted by hatred and rage he oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. Why are you here? A lost bet? A doomed quest for silver? Boredom? Does it even matter? |
| 2DC61 | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Friday | 7:00 PM | Envoy GM | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 2DC62 | The Necromancer's Knife | Million-Colored Sun | Hex Games | RPG | Friday | 7:00 PM | Aaron Thorne | Flashing knives in the back alleys of Belthaar start a trail of woe that leads to ancient catacombs underneath the city. Will you uncover one of Belthaar's dark secrets, or fall prey to those that seek to protect those secrets? Million-Colored Sun is a rules light swords & sorcery RPG. It is mechanically similar to QAGS, from the same publisher. Come join us for a few hours of hack and slash, dark sorcery, and dangerous secrets. |
| 2DC63 | Wrym Well | Castles & Crusades | Troll Lord Games | RPG | Friday | 7:00 PM | Tyler Morrison | The Wyrm is a long buried dwarven dungeon haunted by the creatures of yesterday. Explore the deeps and learn why even Dwarves may come to fear the dark. Castles and Crusades Reforged is the fantasy game you've played for years, but made simpler by the Siege Engine mechanic. |
| 2DC64 | Rats in the Cellar | Castles & Crusades | Troll Lord Games | RPG | Friday | 7:00 PM | John Parker | The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in! |
| 2DC65 | FR-DC-THAY-01 Crazy Lich Thayans (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | Aldros Valakkar hails from a long line of renowned Red Wizards, but falling in love with an outlander is quite a misstep. Especially when he lacks any talent for the arcane, and is about to become the latest sacrifice to his family's ambitions. Now, his only hope lies in bold adventurers willing to challenge these crazy lich Thayans! Part One of The (Lich) Thayan Affair. Content Warning: Family Pressure, Fratricide, Odd Social Norms, Ritual Sacrifice, Undead |
| 2DC66 | DDHC-DD-02 Baker's Doesn't (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | Confectionery Conflagration. The adventurers help a halfling confectioner named Edith Applegarth, whose shop is accidentally set ablaze by a gold dragon. Clues at the scene suggest the possible involvement of local baker Fill Flourforge, while an eyewitness saw the wyrmling flee into the forest. |
| 2DC67 | The New Batch | Deadlands | Pinnacle Entertainment Group | RPG | Friday | 7:00 PM | Michael Rectenwald | Age 12+. A large group of gremlins is rampaging towards Albuquerque. There are reports that these gremlins are bizarre and acting strangely. |
| 2DC68 | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Friday | 7:00 PM | Envoy GM | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 2DC69 | Pedal to the Metals | Cosmere RPG | Brotherwise Games | RPG | Friday | 7:00 PM | Bryant Biek | Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters. |
| 2DC70 | “The Beast of Shagmoore Castle” | Monty Python's Cocurricular Mediaeval Reenactment Programme | Exalted Funeral | RPG | Friday | 7:00 PM | Dan Longoria esq. | Right, pay attention! Today is your final exam in English Mediaeval history. We’ve spent months studying the life-style patterns from peasant to king and for this final exam, you will put what you have learned to the test. Each of you will take the role of one such persona and using what you have learned, will proceed to prove yourself worthy of the praise, “You did well, lad! Bravo!” (Yes, yes, if there are any ladies participating, we will acknowledge their accomplishment in whatever verbiage they prefer). Right!? Understood!? Then let us proceed and may God help you, as no one else will. Good luck. |
| 2DC71 | PFS2 7-07 Draconic Folly (7-10) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | You need to help the elves of Kyonin deal with a dragon belieiving themselves to be the new ruler of southern Kyonin. Tags: Hellfire Crisis |
| 2DC72 | PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable |
| 2DC73 | PFS2 7-03 A Foot in the Door (5-8) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs journey to Iblydos to deal with something that's sinking ships leaving the port city of Hoimpeia. They may just end up facing the wrath of nature itself. |
| 2DC74 | FR-DC-LIGA-03 Doom Reborn (11-16) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | Sudden and intense earthquakes despoil the region near Waterdeep. Geologists sent to study the earthquakes have not come back, and the Geological Society of Waterdeep needs you to find them. Can you get to the bottom of these tremors before they tear the earth apart? Part of the Forgotten Wyrms Anthology. Content Warning: Dead Wildlife Animals, Earthquakes, Frail & Weakened Elderly, Liquified Flesh, Shattered & Melted Bones, Skeletons. |
| 2DC75 | DDEX2-5 Flames of Kythor (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 7:00 PM | Adventure League | During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? |
| 2DC77 | Pigs in Space: The Tokyo Rose | Caltrop Core | Caltrop More | RPG | Friday | 7:00 PM | Ian Engle | Age 13+. No, not copyrighted puppets. The Pigs are interplanetary bounty hunters, going wherever their warrants send them. Today you’re serving a Level 2 (enhanced) Warrant on a corporate VP on Titan. Time to show these corporates why you don’t blow off Level 1 Warrants. |
| 2DC78 | Death by Starlight | Mysterious | Homebrew | RPG | Friday | 7:00 PM | J. Carter | Age 16+. Invited by a popular mystery author, fans get more suspense than they bargained for when a murder mystery event gets a supernatural twist. |
| 2DC79 | Something wicked this way comes | Call of Cthulhu | Chaosium | RPG | Friday | 7:00 PM | Chris Osburn | It's a nice Saturday afternoon, a carnival and circus rolls into town, as the day goes along dark clouds roll in, there seems to be something odd going on with the carneys, will you survive when something wicked this way comes? |
| 2DC80 | PFS2 7-06 Brastlewark at War, Part 1: The Gnome Defection (1-4) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | Help escort escaped gnomes from Cheliax into Andoran--specifically gnomes that know the projects House Thrune is putting the magical resources of Brastlewark towards. Tags: Hellfire Crisis |
| 2DC81 | PFS2 7-16 A Star's Journey (1-2) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The Society's automaton friend Star goes missing at a dig site and it's up to the PCs to venture into a dangerous temple to rescue them! Tags: Repeatable |
| 2DC82 | PFS2 7-08 The Haunted Corridor (1-4) | Pathfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death. |
| 2DC83 | Paranoid Paranoia | FAST | FAST Games | RPG | Friday | 7:00 PM | Rick "Yogi" Weibel | Inspired by the classic Paranoia RPG from the 80’s. Friend Computer has assigned your team of clones a menial and mindless task that any bunch of simpletons & foolish lackies should be able to accomplish with ease. However, commie-mutant traitors may have infiltrated your ranks and wish to disrupt your objectives and therefore your ultimate promotion. Can you expose the traitors and complete your mission? Only the dice can decide your fate. |
| 2DC84 | Beyond Hogwarts | FAST | FAST Games | RPG | Friday | 7:00 PM | Woody Babb | Congratulations, you and your classmates have just graduated from the Hogwarts School of Witchcraft and Wizardry! It’s 1888 during the height of Victorian England’s glorious Steampunk era. Recently, a gateway into a long-lost arcane realm has been discovered and Hogwarts has been entrusted to research and explore this dark domain. An elite group of alumni have been selected to do their post-graduate work here for a semester. Under the supervision of Prof. Ambrose Thorncroft, you will study strange flora and fauna, visit enchanted sites, encounter supernatural creatures, and face vile threats that could endanger the Muggles as well as the Wizarding World. |
| 2DC85 | Dead World: The Last Stand | FAST | FAST Games | RPG | Friday | 7:00 PM | Cheyenne Heath | The thriving cities that once were the hub of mankind are no longer populated primarily by the living. The world is not the same as it once was and likely never will be again. The dead that refused to stay dead now wander and dominate the lands looking to satiate their hunger. You are a group of survivors that have found the strength in each other to push on and try to reclaim what was once yours. Have you what it takes to thrive in this forever changed world and fight back the hordes of the DEAD around every corner? Are you strong enough to SURVIVE? Do you want to go on LIVING? |
| 2DC86 | SFS2 1-04 The Great Absalom Relay (1-2) | Starfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | Compete in a livestreamed relay race across Absalom Station! Win or lose, the spotlight's on you! |
| 2DC88 | SFS2 1-03 Disaster at Dreamlink Labs (1-2) | Starfinder Society | Piazo | RPGA | Friday | 7:00 PM | PFS/SFS Staff | Rescue scientists from unknown attackers in a mysterious laboratory on the fringes of the Pact Worlds system. |