Ares Games

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Ares Games Event Schedule

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Last Updated : 03/30/2025

Table Assignments are not final and may change Please verify On site before your game.

Event Code Day Start Time Name Game System Game Company Type GM Description
1DC50 Friday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
1DC51A Friday 2:00 PM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
1DC51B Friday 4:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
1DC52 Friday 2:00 PM Quartermaster General WW2 Quartermaster General WW2 ARES Games Board ARES Game Staff Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original.
2DC52 Friday 7:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
3DC50 Saturday 9:00 AM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
3DC51A Saturday 9:00 AM Fire in the Shell Snails ARES Games Board ARES Game Staff Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before.
Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm.
3DC51B Saturday 11:00 AM Seafarers Altay - Dawn of Civilization ARES Games Board ARES Game Staff Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
3DC52 Saturday 9:00 AM Quartermaster General WW2 Quartermaster General WW2 ARES Games Board ARES Game Staff Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original.
4DC50 Saturday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
4DC51A Saturday 2:00 PM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
4DC51B Saturday 4:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
4DC52 Saturday 2:00 PM Quartermaster General : 1914 Quartermaster General: 1914 ARES Games Board ARES Game Staff Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
6DC50 Sunday 9:00 AM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
6DC51A Sunday 9:00 AM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
6DC51B Sunday 11:00 AM Seafarers Altay - Dawn of Civilization ARES Games Board ARES Game Staff Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
6DC52 Sunday 9:00 AM Quartermaster General : 1914 Quartermaster General: 1914 ARES Games Board ARES Game Staff Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
7DC50 Sunday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
7DC51A Sunday 2:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
7DC51B Sunday 4:00 PM Fire in the Shell Snails ARES Games Board ARES Game Staff Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before.
Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm.