DieCon 26
Board Games Event Schedule
Last Updated : 03/30/2025
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Day | Start Time | Name | Game System | Game Company | Type | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 0DC?? | Sunday | Brian Boru High King of Ireland | Brian Bora High King of Ireleand | Osprey Games | Board | BM: Kevin Fitzpatrick | In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins. The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card. A History Through Another Lens Initiative Game. See the website for more information on this program. | |
| 1DC11 | Friday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 1DC13 | Friday | 2:00 PM | Seventh Samurai Zombicide | Zombicide | CMON | Board | Jason Sharp | In 1586 a small village of farmers needs to pay most of their crop harvest to the local warchief. If they refuse, he will use his necromancer skills to overrun the people. On the the other hand, obeying his command most of them will starve. There salvation just may be seven mysterious ronin passing through. The choice is simple, pay the ronin in food and lodging, to teach them to fight and hope it is enough. |
| 1DC22B | Friday | 4:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 1DC26B | Friday | 4:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 1DC35A | Friday | 2:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 1DC37 | Friday | 2:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 1DC50 | Friday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 1DC51A | Friday | 2:00 PM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 1DC51B | Friday | 4:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 1DC52 | Friday | 2:00 PM | Quartermaster General WW2 | Quartermaster General WW2 | ARES Games | Board | ARES Game Staff | Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original. |
| 2DC11 | Friday | 7:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 2DC13 | Friday | 7:00 PM | 3 Kingdoms Zombicide | Zombicide | CMON | Board | Jason Sharp | The year is 184CE, China. A Taoist leader named Zhang Jao, has noticed cracks forming in the Han dynasty government. Seizing this opportunity he rallies his peasant followers in a bid to take control. Three great families, Wei, Wu, and Shu rise up and stop the rebellion. Standing among the fallen bodies, they start to realize this is not the end of their fight, it's the beginning. As Zhang Jao looks like he will lose, he raises his arms, and the dead begin to fight again. This will be a never-ending loop, unless what is left of our families can make it to that wizard |
| 2DC18 | Friday | 7:00 PM | TBD | Warlord | Card | Frank Kallal | TBD | |
| 2DC22A | Friday | 7:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 2DC24 | Friday | 7:00 PM | Settlers of Catan | Settlers of Catan | Mayfair Games | Board | O.J. | Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game. |
| 2DC26A | Friday | 7:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 2DC29A | Friday | 7:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC29B | Friday | 9:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC30A | Friday | 7:00 PM | Space Base | Space Base | Alderac Entertainment Group | Board | Tracy Grissom | In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! |
| 2DC35A | Friday | 7:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 2DC37 | Friday | 7:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 2DC52 | Friday | 7:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 2DC59A | Friday | 7:00 PM | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Glen Grissom | Age 13+. As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity. Compete with 1-6 planeteers to build the best planet in 70 minutes. The revolving space station (S.U.S.A.N.) is capable of same-day delivering polyomino tiles to build your planet. Simultaneous tile drafting game-play, quick setup, wide player count, and a storage solution are all delivered by this revolutionary gaming component. |
| 3DC11 | Saturday | 9:00 AM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 3DC13 | Saturday | 9:00 AM | Ulitmate Showdown of Good and Evil | He-Man Clash of Eternia | CMON | Board | Jason Sharp | Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual? |
| 3DC18 | Saturday | 10:00 AM | TBD | Warlord | Card | Frank Kallal | TBD | |
| 3DC21 | Saturday | 10:00 AM | CATAN Knight Region Local Qualifier | Settlers of Catan | Catan Studio | Board | Glen Grissom | Catan Knight Region local Tournament qualifier for Knight' s Region Qualifier for US Nationals. Consists of three rounds of Catan. All Tables will play same Catan version. Based on player attendance for all three rounds the top players will advance to a Semi-Final or Final Round. |
| 3DC22B | Saturday | 11:00 AM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 3DC26B | Saturday | 11:00 AM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 3DC29A | Saturday | 9:00 AM | Koi | Koi | dV Games | Board | Nora Breeden | Age 10+. Build a serene koi pond in this relaxing tile placement game. Meditate to gain pond tiles and fish, employ helpers to gather more materials, and work to create the most beautiful habitat for the vibrant koi. |
| 3DC30B | Saturday | 11:00 AM | Mystic Vale | Four Gardens | Alderac Entertainment Group | Board | Tracy Grissom | A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. |
| 3DC35A | Saturday | 9:00 AM | Beacon Patrol | Beacon Patrol | Pandasaurus | Board | Aaron Thorne | You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast. You place your tiles next to tiles that are already placed, move your ships, and explore the sea. Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides. Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys, lighthouses and waterways. |
| 3DC35B | Saturday | 11:00 AM | Illuminati Deluxe Edition | Illuminati | Steve Jackson Games | Board | Aaron Thorne | Have you ever wondered if everything is actually connected by secret conspiracies? That the Boy Scouts of America actually run the Church of Satan? That the CIA is actually in charge of the post office? That behind the scenes are secret cabals pulling all the strings? Well, in this game, that is all true. How do you know? Because you run one of those secret cabals! This is the early 2000s version of Steve Jackson's classic card game of secret conspiracies, with some custom cards created by your friendly GM added for good measure. |
| 3DC37 | Saturday | 9:00 AM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 3DC50 | Saturday | 9:00 AM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 3DC51A | Saturday | 9:00 AM | Fire in the Shell | Snails | ARES Games | Board | ARES Game Staff | Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before. Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm. |
| 3DC51B | Saturday | 11:00 AM | Seafarers | Altay - Dawn of Civilization | ARES Games | Board | ARES Game Staff | Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth. |
| 3DC52 | Saturday | 9:00 AM | Quartermaster General WW2 | Quartermaster General WW2 | ARES Games | Board | ARES Game Staff | Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original. |
| 4DC11 | Saturday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 4DC22A | Saturday | 2:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC22B | Saturday | 4:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC26A | Saturday | 2:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC26B | Saturday | 4:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC29A | Saturday | 2:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC29B | Saturday | 4:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC30A | Saturday | 2:00 PM | Ascension Tactics | Ascension Tactics | Stone Blade Entertainment | Board | Tracy Grissom | Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. |
| 4DC32 | Saturday | 2:00 PM | The Red Dragon Inn | The Red Dragon Inn | Slugfest Games West LLC | Board | Cheryl Cloninger | Age 13+. You and your party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town and ready to party. Drink, gamble and roughhouse with your friends. If you run out of gold you’ll have to spend the night in the stables. Oh...and don’t get too beaten up or drunk. If you black out, your friends will continue to party and take all of your gold. |
| 4DC35A | Saturday | 2:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC35B | Saturday | 4:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC37 | Saturday | 2:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 4DC50 | Saturday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 4DC51A | Saturday | 2:00 PM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 4DC51B | Saturday | 4:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 4DC52 | Saturday | 2:00 PM | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 5DC11 | Saturday | 7:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 5DC13 | Saturday | 7:00 PM | Zombies of Eternia | Zombicide/He-Man | CMON | Board | Jason Sharp | All is peaceful in Eternia. The sun is shining, birds are chirping all seems right in the world. That is , until a storm cloud appears suddenly on the horizon. As it grows and the land darkens, He-Man and his friends realize something is wrong and they need to act fast.the dead start rising from the grave, it must be the work of Skeletor. Can He-Man save his family and find a way to stop the zombie hoard, or will Skeletor finally end He-Man and his band of heroes? |
| 5DC22A | Saturday | 7:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 5DC26A | Saturday | 7:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 5DC29B | Saturday | 9:00 PM | Lords of Waterdeep | Lords of Waterdeep | Wizards of the Coast | Board | Glen Grissom | Age 13+. In Lords of Waterdeep, a strategy board game, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. |
| 5DC30A | Saturday | 7:00 PM | Splendor | Splendor | Z-Man Games | Board | Tracy Grissom | Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. |
| 5DC32A | Saturday | 7:00 PM | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Zeke Leventhal-Arnold | Age 10+. Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. We will use the base corporation and planet and events. Players simultaneously draft tiles from a central station to manage resources, advance on tech tracks, move rovers, and avoid meteor hazards. These resource polyomino tiles are laid out on each player's planet. |
| 5DC37 | Saturday | 7:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 6DC11 | Sunday | 9:00 AM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 6DC13 | Sunday | 9:00 AM | Ulitmate Showdown of Good and Evil | He-Man Clash of Eternia | CMON | Board | Jason Sharp | Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual? |
| 6DC18 | Sunday | 10:00 AM | TBD | Warlord | Card | Frank Kallal | TBD | |
| 6DC21 | Sunday | 9:00 AM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fanatasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 6DC22B | Sunday | 11:00 AM | Bowling Party | Bowling Party | Squishy Cube Games | Board | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 6DC26B | Sunday | 11:00 AM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 6DC50 | Sunday | 9:00 AM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 6DC51A | Sunday | 9:00 AM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 6DC51B | Sunday | 11:00 AM | Seafarers | Altay - Dawn of Civilization | ARES Games | Board | ARES Game Staff | Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth. |
| 6DC52 | Sunday | 9:00 AM | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 7DC11 | Sunday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 7DC13 | Sunday | 2:00 PM | Zombies!!! | Zombies!!! | Twilight Creations | Board | Cheryl Cloninger | Age 13+. The human race is in danger of becoming extinct. The dead have awaken and they are hungry for your brains. Rumors are that a cure has been found. The problem is the location is at the center of the infestation. Do you have what it takes to find the cure and make it to the heliport alive. |
| 7DC21 | Sunday | 2:00 PM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fanatasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 7DC29A | Sunday | 2:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC29B | Sunday | 4:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC32 | Sunday | 2:00 PM | Skyrise | Skyrise | Roxley Games | Board | Zeke Leventhal-Arnold | Age 14+. The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest! Prove your genius using a spatial auction system to win neighborhoods, earn favor across Islands and factions, score objectives, court Patrons, and build your own unique Wonder. |
| 7DC50 | Sunday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 7DC51A | Sunday | 2:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 7DC51B | Sunday | 4:00 PM | Fire in the Shell | Snails | ARES Games | Board | ARES Game Staff | Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before. Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm. |
| 8DC21 | Sunday | 7:00 PM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fanatasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 8DC24 | Sunday | 7:00 PM | Settlers of Catan | Settlers of Catan | Mayfair Games | Board | O.J. | Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game. |