Board Games Event Schedule

DieCon 26

Board Games Event Schedule

Last Updated : 03/30/2025

Table Assignments are not final and may change Please verify On site before your game.

Event Code Day Start Time Name Game System Game Company Type GM Description
0DC?? Sunday
Brian Boru High King of Ireland Brian Bora High King of Ireleand Osprey Games Board BM: Kevin Fitzpatrick In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins. The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card. A History Through Another Lens Initiative Game. See the website for more information on this program.
1DC11 Friday 2:00 PM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
1DC13 Friday 2:00 PM Seventh Samurai Zombicide Zombicide CMON Board Jason Sharp In 1586 a small village of farmers needs to pay most of their crop harvest to the local warchief. If they refuse, he will use his necromancer skills to overrun the people. On the the other hand, obeying his command most of them will starve. There salvation just may be seven mysterious ronin passing through. The choice is simple, pay the ronin in food and lodging, to teach them to fight and hope it is enough.
1DC22B Friday 4:00 PM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
1DC26B Friday 4:00 PM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
1DC35A Friday 2:00 PM Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
1DC37 Friday 2:00 PM Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
1DC50 Friday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
1DC51A Friday 2:00 PM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
1DC51B Friday 4:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
1DC52 Friday 2:00 PM Quartermaster General WW2 Quartermaster General WW2 ARES Games Board ARES Game Staff Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original.
2DC11 Friday 7:00 PM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
2DC13 Friday 7:00 PM 3 Kingdoms Zombicide Zombicide CMON Board Jason Sharp The year is 184CE, China. A Taoist leader named Zhang Jao, has noticed cracks forming in the Han dynasty government. Seizing this opportunity he rallies his peasant followers in a bid to take control. Three great families, Wei, Wu, and Shu rise up and stop the rebellion. Standing among the fallen bodies, they start to realize this is not the end of their fight, it's the beginning. As Zhang Jao looks like he will lose, he raises his arms, and the dead begin to fight again. This will be a never-ending loop, unless what is left of our families can make it to that wizard
2DC18 Friday 7:00 PM TBD Warlord
Card Frank Kallal TBD
2DC22A Friday 7:00 PM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
2DC24 Friday 7:00 PM Settlers of Catan Settlers of Catan Mayfair Games Board O.J. Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game.
2DC26A Friday 7:00 PM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
2DC29A Friday 7:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
2DC29B Friday 9:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
2DC30A Friday 7:00 PM Space Base Space Base Alderac Entertainment Group Board Tracy Grissom In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
2DC35A Friday 7:00 PM Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
2DC37 Friday 7:00 PM Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
2DC52 Friday 7:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
2DC59A Friday 7:00 PM Planet Unknown Planet Unknown Adam's Apple Games Board Glen Grissom Age 13+. As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity. Compete with 1-6 planeteers to build the best planet in 70 minutes.
The revolving space station (S.U.S.A.N.) is capable of same-day delivering polyomino tiles to build your planet. Simultaneous tile drafting game-play, quick setup, wide player count, and a storage solution are all delivered by this revolutionary gaming component.
3DC11 Saturday 9:00 AM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
3DC13 Saturday 9:00 AM Ulitmate Showdown of Good and Evil He-Man Clash of Eternia CMON Board Jason Sharp Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual?
3DC18 Saturday 10:00 AM TBD Warlord
Card Frank Kallal TBD
3DC21 Saturday 10:00 AM CATAN Knight Region Local Qualifier Settlers of Catan Catan Studio Board Glen Grissom Catan Knight Region local Tournament qualifier for Knight' s Region Qualifier for US Nationals. Consists of three rounds of Catan. All Tables will play same Catan version. Based on player attendance for all three rounds the top players will advance to a Semi-Final or Final Round.
3DC22B Saturday 11:00 AM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
3DC26B Saturday 11:00 AM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
3DC29A Saturday 9:00 AM Koi Koi dV Games Board Nora Breeden Age 10+. Build a serene koi pond in this relaxing tile placement game. Meditate to gain pond tiles and fish, employ helpers to gather more materials, and work to create the most beautiful habitat for the vibrant koi.
3DC30B Saturday 11:00 AM Mystic Vale Four Gardens Alderac Entertainment Group Board Tracy Grissom A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.
3DC35A Saturday 9:00 AM Beacon Patrol Beacon Patrol Pandasaurus Board Aaron Thorne You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast. You place your tiles next to tiles that are already placed, move your ships, and explore the sea. Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides. Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys, lighthouses and waterways.
3DC35B Saturday 11:00 AM Illuminati Deluxe Edition Illuminati Steve Jackson Games Board Aaron Thorne Have you ever wondered if everything is actually connected by secret conspiracies? That the Boy Scouts of America actually run the Church of Satan? That the CIA is actually in charge of the post office? That behind the scenes are secret cabals pulling all the strings? Well, in this game, that is all true. How do you know? Because you run one of those secret cabals! This is the early 2000s version of Steve Jackson's classic card game of secret conspiracies, with some custom cards created by your friendly GM added for good measure.
3DC37 Saturday 9:00 AM Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
3DC50 Saturday 9:00 AM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
3DC51A Saturday 9:00 AM Fire in the Shell Snails ARES Games Board ARES Game Staff Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before.
Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm.
3DC51B Saturday 11:00 AM Seafarers Altay - Dawn of Civilization ARES Games Board ARES Game Staff Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
3DC52 Saturday 9:00 AM Quartermaster General WW2 Quartermaster General WW2 ARES Games Board ARES Game Staff Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original.
4DC11 Saturday 2:00 PM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
4DC22A Saturday 2:00 PM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
4DC22B Saturday 4:00 PM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
4DC26A Saturday 2:00 PM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
4DC26B Saturday 4:00 PM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
4DC29A Saturday 2:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
4DC29B Saturday 4:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
4DC30A Saturday 2:00 PM Ascension Tactics Ascension Tactics Stone Blade Entertainment Board Tracy Grissom Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.
4DC32 Saturday 2:00 PM The Red Dragon Inn The Red Dragon Inn Slugfest Games West LLC Board Cheryl Cloninger Age 13+. You and your party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town and ready to party. Drink, gamble and roughhouse with your friends. If you run out of gold you’ll have to spend the night in the stables. Oh...and don’t get too beaten up or drunk. If you black out, your friends will continue to party and take all of your gold.
4DC35A Saturday 2:00 PM Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
4DC35B Saturday 4:00 PM Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
4DC37 Saturday 2:00 PM Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
4DC50 Saturday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
4DC51A Saturday 2:00 PM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
4DC51B Saturday 4:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
4DC52 Saturday 2:00 PM Quartermaster General : 1914 Quartermaster General: 1914 ARES Games Board ARES Game Staff Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
5DC11 Saturday 7:00 PM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
5DC13 Saturday 7:00 PM Zombies of Eternia Zombicide/He-Man CMON Board Jason Sharp All is peaceful in Eternia. The sun is shining, birds are chirping all seems right in the world. That is , until a storm cloud appears suddenly on the horizon. As it grows and the land darkens, He-Man and his friends realize something is wrong and they need to act fast.the dead start rising from the grave, it must be the work of Skeletor. Can He-Man save his family and find a way to stop the zombie hoard, or will Skeletor finally end He-Man and his band of heroes?
5DC22A Saturday 7:00 PM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
5DC26A Saturday 7:00 PM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
5DC29B Saturday 9:00 PM Lords of Waterdeep Lords of Waterdeep Wizards of the Coast Board Glen Grissom Age 13+. In Lords of Waterdeep, a strategy board game, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.
5DC30A Saturday 7:00 PM Splendor Splendor Z-Man Games Board Tracy Grissom Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
5DC32A Saturday 7:00 PM Planet Unknown Planet Unknown Adam's Apple Games Board Zeke Leventhal-Arnold Age 10+. Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. We will use the base corporation and planet and events. Players simultaneously draft tiles from a central station to manage resources, advance on tech tracks, move rovers, and avoid meteor hazards. These resource polyomino tiles are laid out on each player's planet.
5DC37 Saturday 7:00 PM Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
6DC11 Sunday 9:00 AM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
6DC13 Sunday 9:00 AM Ulitmate Showdown of Good and Evil He-Man Clash of Eternia CMON Board Jason Sharp Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual?
6DC18 Sunday 10:00 AM TBD Warlord
Card Frank Kallal TBD
6DC21 Sunday 9:00 AM Civilization New Dawn Civilization New Dawn + Terra Incognita Fanatasy Flight Games Board Jacob McDonald Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time?
6DC22B Sunday 11:00 AM Bowling Party Bowling Party Squishy Cube Games Board John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
6DC26B Sunday 11:00 AM Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
6DC50 Sunday 9:00 AM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
6DC51A Sunday 9:00 AM The Last Spell The Last Spell ARES Games Board ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
6DC51B Sunday 11:00 AM Seafarers Altay - Dawn of Civilization ARES Games Board ARES Game Staff Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
6DC52 Sunday 9:00 AM Quartermaster General : 1914 Quartermaster General: 1914 ARES Games Board ARES Game Staff Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
7DC11 Sunday 2:00 PM Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
7DC13 Sunday 2:00 PM Zombies!!! Zombies!!! Twilight Creations Board Cheryl Cloninger Age 13+. The human race is in danger of becoming extinct. The dead have awaken and they are hungry for your brains. Rumors are that a cure has been found. The problem is the location is at the center of the infestation. Do you have what it takes to find the cure and make it to the heliport alive.
7DC21 Sunday 2:00 PM Civilization New Dawn Civilization New Dawn + Terra Incognita Fanatasy Flight Games Board Jacob McDonald Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time?
7DC29A Sunday 2:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
7DC29B Sunday 4:00 PM Rubber Ducky Rampage Home-grown Breault Games, LLC Board Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
7DC32 Sunday 2:00 PM Skyrise Skyrise Roxley Games Board Zeke Leventhal-Arnold Age 14+. The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest! Prove your genius using a spatial auction system to win neighborhoods, earn favor across Islands and factions, score objectives, court Patrons, and build your own unique Wonder.
7DC50 Sunday 2:00 PM Mega Empires The West Mega Empires ARES Games Board ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
7DC51A Sunday 2:00 PM WunderWaffen WunderWaffen ARES Games Board ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
7DC51B Sunday 4:00 PM Fire in the Shell Snails ARES Games Board ARES Game Staff Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before.
Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm.
8DC21 Sunday 7:00 PM Civilization New Dawn Civilization New Dawn + Terra Incognita Fanatasy Flight Games Board Jacob McDonald Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time?
8DC24 Sunday 7:00 PM Settlers of Catan Settlers of Catan Mayfair Games Board O.J. Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game.