DieCon 26
Board Games Event Schedule
Last Updated : 05/27/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Day | Start Time | Name | Game System | Game Company | Type | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 1DC11 | Friday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 1DC12 | Friday | 2:00 PM | Massive Darkness 2 | Massive Darkness 2 | Guillotine Games | Board | Jason Lowry | Massive Darkness 2 is a cooperative, dungeon-crawl board game for one to six players. Choose a hero and descend into underground lairs and corridors. Prowling in the darkness, the heroes fight guards and monstrosities, claim legendary weapons, and earn experience until they deserve to be called Lightbringers. |
| 1DC13 | Friday | 2:00 PM | Seventh Samurai Zombicide | Zombicide | CMON | Board | Jason Sharp | In 1586 a small village of farmers needs to pay most of their crop harvest to the local warchief. If they refuse, he will use his necromancer skills to overrun the people. On the other hand, obeying his command most of them will starve. Their salvation just may be seven mysterious ronin passing through. The choice is simple, pay the ronin in food and lodging, to teach them to fight and hope it is enough. |
| 1DC22B | Friday | 4:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 1DC23B | Friday | 4:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 1DC26A | Friday | 2:00 PM | It's a Wonderful World | It's a Wonderful World | Blackrock Games | Board | Atomic Squash | It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. |
| 1DC26B | Friday | 4:00 PM | Flamecraft | Flamecraft | Lucky Duck Games | Board | Atomic Squash | In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. |
| 1DC27 | Friday | 2:00 PM | Clank! In! Space!: A Deck-Building Adventure | Clank! In! Space!: A Deck-Building Adventure | Dire Wolf | Board | Atomic Squash | Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom. |
| 1DC28A | Friday | 2:00 PM | Pergola | Pergola | Rebel Studios | Board | Shawn Smith | In Pergola, players develop their gardens, grow new plants, and attract insects and small animals. On their turn, a player chooses one of the four available tools, picks the presented items, and arranges them in their garden. Then they perform the action corresponding to the chosen tool. Since players have a lot of freedom in arranging plants in their gardens, after fifteen rounds each garden looks completely different and scores differently. The player who accumulates the most points wins. Set Collection/Action Selection style game. |
| 1DC29B | Friday | 4:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 1DC30A | Friday | 2:00 PM | Let's Go To Japan | Let's Go To Japan | Alderac Entertainment Group | Board | Victor Aldridge | Age 11+. Plan and experience your dream vacation to Japan! In Let’s Go! To Japan. Bouncing between Tokyo and Kyoto, you’ll puzzle out the optimal activities to maximize your experience while balancing your resources. The player with the most points wins, but everyone has the opportunity to create a memorable vacation. Including the Day Pass and Passport micro-expansions. |
| 1DC30B | Friday | 4:00 PM | Finspan | Finspan | Stonemaier Games | Board | Jennifer Aldridge | Age 11+. A Wingspan game, in Finspan you search through the oceans over four weeks to discover an array of aquatic life that will generate different benefits as you dive deeper into the ocean. Grow your collection of fish while laying and hatching eggs forming schools of younger fish in this beautiful followup to the award winning Wingspan. |
| 1DC32A | Friday | 2:00 PM | Nothing Personal | Nothing Personal | Game Salute | Board | Mike "Greenie" Simpson | Age 14+. In Nothing Personal each player is out to become the new Capo of the Mob! Thing Godfather if you will. With betrayal and "Family" members always trying to advance in the family, even be the new Capo. Throughout the game you will attempt to control different members of the gang, even the Capo, to attempt to score the respect and earn the cash! Meanwhile the rest of your fellow players are either trying to take over the control of the gangsters, send them to jail, or have them "Sleepin with da' fishes!" This is a very "Take That" style game where being the meanest player on the table is a big advantage. So come and play, if you can handle it! |
| 1DC32B | Friday | 4:00 PM | Magical Athlete | Magical Athlete | CMYK | Board | Mike "Greenie" Simpson | Age 14+. Magical Athlete is a racing game of pure chaos! You will draft four racers per player. The game consists of each racer competing in one race. Total of four racers per player and four races! This is not a game of serious play! You can be eliminated in a race. Sent back to the start. Tripped, bumped, and just about anything can happen! Each racer has its own wacky game breaking ability! Don't think any is overpowered, they are not! The fastest may come in last! Come play this wacky racing game. Great for laughs and memories! |
| 1DC35A | Friday | 2:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 1DC36A | Friday | 2:00 PM | Carnival of Monsters | Carnival of Monsters | Amigo Games | Board | Atomic Squash | Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters, hire talented Staff to help run their enterprise, and pursue their own Secret Goals. Points are awarded for displaying Monsters, completing Goals, and earning Gold Crowns (Crowns) over four “Seasons” of play. |
| 1DC36B | Friday | 4:00 PM | Lords of Waterdeep | Lords of Waterdeep | Wizards of the Coast | Board | Atomic Squash | In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing intrigue cards to enact your carefully laid plans. |
| 1DC37 | Friday | 2:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 1DC50 | Friday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 1DC51A | Friday | 2:00 PM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 1DC51B | Friday | 4:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 1DC52 | Friday | 2:00 PM | Quartermaster General WW2 | Quartermaster General WW2 | ARES Games | Board | ARES Game Staff | Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original. |
| 2DC11 | Friday | 7:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 2DC12 | Friday | 7:00 PM | Firefly the Board Game (Big Box w/ all expansions) | Firefly the Board Game | Gala Force Nine | Board | David Craig | Find a job. Keep flying. Players captain their own ship, traveling the 'Verse with a handpicked crew of fighters, mechanics, medics an other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a day's work for a captain at the edge of the 'Verse. |
| 2DC13 | Friday | 7:00 PM | 3 Kingdoms Zombicide | Zombicide | CMON | Board | Jason Sharp | The year is 184CE, China. A Taoist leader named Zhang Jao, has noticed cracks forming in the Han dynasty government. Seizing this opportunity, he rallies his peasant followers in a bid to take control. Three great families, Wei, Wu, and Shu, rise up and stop the rebellion. Standing among the fallen bodies, they start to realize this is not the end of their fight, it's the beginning. As Zhang Jao looks like he will lose, he raises his arms, and the dead begin to fight again. This will be a never-ending loop, unless what is left of our families can make it to that wizard |
| 2DC17 | Friday | 7:00 PM | Settlers of Catan | Settlers of Catan | Mayfair Games | Board | O.J. | Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game. |
| 2DC22A | Friday | 7:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 2DC23A | Friday | 7:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 2DC25A | Friday | 7:00 PM | Heat: Pedal to the Metal - Rookie Races | Heat: Pedal to the Metal | Days of Wonder | Board | Steven Jensen | Age 8+. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Will run through at least one base game map, plus weather, and all expansion upgrades for driver familiarization. |
| 2DC26 | Friday | 7:00 PM | The Paradox Initiative | The Paradox Initiative | Elf Creek Games | Board | Brian Suhre | In The Paradox Initiative, players are mad scientists competing to claim strands of spacetime from worlds all across the multiverse. Who can most efficiently operate their particle-matching "Paradox Engine" to collect data from the different worlds? Be careful! Your collecting sends ripples throughout existence, collapsing the connections that future generations will need to reap the benefits of your reckless experiments |
| 2DC27 | Friday | 7:00 PM | Brass Birmingham | Brass Birmingham | Portal Games | Board | Atomic Squash | (BGG #1) Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. |
| 2DC28A | Friday | 7:00 PM | Formaggio | Formaggio | Road to Infamy | Board | Shawn Smith | You are an Italian cheesemaker in the early 20th century making, aging, and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of Italy by running a highly successful creamery and crafting exceptional cheese. Formaggio is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. |
| 2DC29A | Friday | 7:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC29B | Friday | 9:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 2DC30A | Friday | 7:00 PM | The Guild of Merchant Explorers | The Guild of Merchant Explorers | Alderac Entertainment Group | Board | Jennifer Aldridge | Age 11+. The Queen has sent out a call to the Guild of Merchant Explorers asking brave adventurers to voyage to all corners of the kingdom. With your team of explorers you will journey over rough seas, towering mountains and vast deserts to help reconnect the cities and villages throughout the land. A strategic route-building game from AEG. |
| 2DC30B | Friday | 9:00 PM | Dominion (draft variant) | Dominion | Rio Grande Games | Board | Victor Aldridge | Age 11+. The game that began the deck-building genre, in Dominion players work from 10 shared stacks, purchasing cards to add to their decks, developing their strategies over time to try to accumulate the most victory points. For this session, players will initially draft cards from all available expansions and promos, over 600 potential choices, to build the stacks that will be used for the game. |
| 2DC32A | Friday | 7:00 PM | The Original Sherlock Holmes and his Baker Street Irregulars | The Original Sherlock Holmes and his Baker Street Irregulars | Baskerville Productions | Board | Clinton Fischer | Age 12+. Dive into the world of Sherlock Holmes in this easy-to-learn, quick-to-play, competitive, currency-based, card-drafting game. You'll encounter people, places and things featured throughout the 60 stories penned by Sir Arthur Conan Doyle. With the Baker Street Irregulars (BSI) at your disposal, visit locations, gather witnesses, and inspect artifacts in order to make the key arrests. Manage your BSI wisely to earn end-of-round bonuses to improve your chances of victory. The game is afoot! |
| 2DC34A | Friday | 7:00 PM | Space Base | Space Base | Alderac Entertainment Group | Board | Tracy Grissom | In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! |
| 2DC35A | Friday | 7:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 2DC36A | Friday | 7:00 PM | Lightning Train | Lightning Train | Dire Wolf | Board | Atomic Squash | Build your bag to improve your company's resources, then place your chips to open stations and train lines across eight regions of North America. There's a fortune to be made by delivering goods to the cities that need them...but will you work together, or look to cut out the competition? Which stations do you need to secure a route to victory? How can the powerful lightning trains accelerate you past your rivals? |
| 2DC36B | Friday | 9:00 PM | Sanctuary: An Ark Nova Game | Sanctuary: An Ark Nova Game | Capstone Games | Board | Atomic Squash | In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo |
| 2DC37 | Friday | 7:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 2DC50 | Friday | 7:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 2DC58A | Friday | 7:00 PM | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Glen Grissom | Age 13+. As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity. Compete with 1-6 planeteers to build the best planet in 70 minutes. The revolving space station (S.U.S.A.N.) is capable of same-day delivering polyomino tiles to build your planet. Simultaneous tile drafting game-play, quick setup, wide player count, and a storage solution are all delivered by this revolutionary gaming component. |
| 3DC11 | Saturday | 9:00 AM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 3DC13 | Saturday | 9:00 AM | Ulitmate Showdown of Good and Evil | He-Man Clash of Eternia | CMON | Board | Jason Sharp | Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual? |
| 3DC21 | Saturday | 10:00 AM | CATAN Knight Region Local Qualifier | Settlers of Catan | Catan Studio | Board | Glen Grissom | Catan Knight Region local Tournament qualifier for Knight' s Region Qualifier for US Nationals. Consists of three rounds of Catan. All Tables will play same Catan version. Based on player attendance for all three rounds the top players will advance to a Semi-Final or Final Round. |
| 3DC22B | Saturday | 11:00 AM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 3DC23B | Saturday | 11:00 AM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 3DC26A | Saturday | 9:00 AM | The Lord of the Rings: Fate of the Fellowship | The Lord of the Rings: Fate of the Fellowship | Z-man Games | Board | Atomic Squash | The Lord of the Rings: Fate of the Fellowship is a co-operative game in which each player controls two characters, lending their unique abilities to protect Frodo, battle enemies in pivotal locations, and evade the menacing Nazgûl and Sauron's searching Eye. |
| 3DC26B | Saturday | 11:00 AM | Sanctuary: An Ark Nova Game | Sanctuary: An Ark Nova Game | Capstone Games | Board | Atomic Squash | In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo |
| 3DC27 | Saturday | 9:00 AM | Wondrous Creatures | Wondrous Creatures | Bad Comet | Board | Atomic Squash | (BGG 8.1) To win Wondrous Creatures, you must create the most harmonious reserve. To do this, you will need to collect various Creature Cards and Eggs in your reserve. As each Creature Card holds its own unique ability, it's important to bring cards into your reserve that fit and synergize with your strategy. Additionally, it is very important to create a reserve that helps complete the Achievements faster than other players. |
| 3DC28A | Saturday | 9:00 AM | Nature w/Expansion | Nature | NorthStar Games | Board | Shawn Smith | Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, strategically deeper, and seamlessly expandable. The secret sauce is a modular system that allows players to create a unique ecosystem each time they play. Every combination creates a unique environment to discover. The goal of Nature is to grow thriving populations in an ecosystem where food is scarce and predators lurk. Tableau building/Action Chaining style game. |
| 3DC29A | Saturday | 9:00 AM | Koi | Koi | dV Games | Board | Nora Breeden | Age 10+. Build a serene koi pond in this relaxing tile placement game. Meditate to gain pond tiles and fish, employ helpers to gather more materials, and work to create the most beautiful habitat for the vibrant koi. |
| 3DC30A | Saturday | 9:00 AM | Cascadia | Cascadia | Alderac Entertainment Group | Board | Jennifer Aldridge | Age 9+. In Cascadia, draft wildlife tokens and habitat tiles themed around the Pacific Northwest, carefully placing both to create the most harmonious ecosystem you can. |
| 3DC30B | Saturday | 11:00 AM | Ready Set Bet | Ready Set Bet | Alderac Entertainment Group | Board | Jennifer Aldridge | Age 11+. Head to the races and cheer on your favorite horse, whose fate hangs on every roll of the dice. Played out in real-time, players can place bets on different horses as the race progresses, right up until the last leg. After four rounds, the player with the most money wins! From John Clair and AEG. |
| 3DC32B | Saturday | 11:00 AM | Nothing Personal | Nothing Personal | Game Salute | Board | Mike "Greenie" Simpson | Age 14+. In Nothing Personal each player is out to become the new Capo of the Mob! Thing Godfather if you will. With betrayal and "Family" members always trying to advance in the family, even be the new Capo. Throughout the game you will attempt to control different members of the gang, even the Capo, to attempt to score the respect and earn the cash! Meanwhile the rest of your fellow players are either trying to take over the control of the gangsters, send them to jail, or have them "Sleepin with da' fishes!" This is a very "Take That" style game where being the meanest player on the table is a big advantage. So come and play, if you can handle it! |
| 3DC34B | Saturday | 11:00 AM | Mystic Vale | Mystic Vale | Alderac Entertainment Group | Board | Tracy Grissom | A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. |
| 3DC35A | Saturday | 9:00 AM | Beacon Patrol | Beacon Patrol | Pandasaurus | Board | Aaron Thorne | You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast. You place your tiles next to tiles that are already placed, move your ships, and explore the sea. Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides. Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys, lighthouses and waterways. |
| 3DC35B | Saturday | 11:00 AM | Illuminati Deluxe Edition | Illuminati | Steve Jackson Games | Board | Aaron Thorne | Have you ever wondered if everything is actually connected by secret conspiracies? That the Boy Scouts of America actually run the Church of Satan? That the CIA is actually in charge of the post office? That behind the scenes are secret cabals pulling all the strings? Well, in this game, that is all true. How do you know? Because you run one of those secret cabals! This is the early 2000s version of Steve Jackson's classic card game of secret conspiracies, with some custom cards created by your friendly GM added for good measure. |
| 3DC36A | Saturday | 9:00 AM | Castles of Burgundy | Castles of Burgundy | Alea | Board | Atomic Squash | (BGG #17) The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. |
| 3DC36B | Saturday | 11:00 AM | Bomb Busters | Bomb Busters | Cocktail Games | Board | Atomic Squash | In Bomb Busters, there is a set of 48 normal wire cards numbered 1-12 (4 of each value) with some yellow and red wire cards. These are dealt out. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up! |
| 3DC37 | Saturday | 9:00 AM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 3DC50 | Saturday | 9:00 AM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 3DC51A | Saturday | 9:00 AM | Fire in the Shell | Snails | ARES Games | Board | ARES Game Staff | Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before. Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm. |
| 3DC51B | Saturday | 11:00 AM | Seafarers | Altay - Dawn of Civilization | ARES Games | Board | ARES Game Staff | Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth. |
| 3DC52 | Saturday | 9:00 AM | Quartermaster General WW2 | Quartermaster General WW2 | ARES Games | Board | ARES Game Staff | Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original. |
| 4DC11 | Saturday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 4DC13 | Saturday | 2:00 PM | Space Base + Expansions | Space Base | Alderac Entertainment Group | Board | David Craig | Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. |
| 4DC22A | Saturday | 2:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC22B | Saturday | 4:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC23A | Saturday | 2:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC23B | Saturday | 4:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC26 | Saturday | 2:00 PM | Obsession | Obsession | Kayenta Games | Board | Atomic Squash | (BGG 8.1) Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class), renovate their estate by acquiring building tiles from a centralized builders' market, and manipulate an extensive service staff of butlers, housekeepers, underbutlers, maids, valets, and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts, Music Recitals, Billiards, Political Debates, and Grand Balls increases a player's wealth, reputation, and connections among the elite. |
| 4DC27 | Saturday | 2:00 PM | Ark Nova | Ark Nova | Capstone Games | Board | Atomic Squash | (BGG #2) In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. |
| 4DC28A | Saturday | 2:00 PM | Moon Colony Bloodbath | Moon Colony Bloodbath | Rio Grande Games | Board | Shawn Smith | Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon! Moon Colony Bloodbath is an engine-building with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up. The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. The player with the most survivors wins. Tableau building/Simultaneous action style game. |
| 4DC29A | Saturday | 2:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC29B | Saturday | 4:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC30A | Saturday | 2:00 PM | Let's Go To Japan | Let's Go To Japan | Alderac Entertainment Group | Board | Victor Aldridge | Age 11+. Plan and experience your dream vacation to Japan! In Let’s Go! To Japan. Bouncing between Tokyo and Kyoto, you’ll puzzle out the optimal activities to maximize your experience while balancing your resources. The player with the most points wins, but everyone has the opportunity to create a memorable vacation. Including the Day Pass and Passport micro-expansions. |
| 4DC30B | Saturday | 4:00 PM | Cascadia | Cascadia | Alderac Entertainment Group | Board | Victor Aldridge | Age 9+. In Cascadia, draft wildlife tokens and habitat tiles themed around the Pacific Northwest, carefully placing both to create the most harmonious ecosystem you can. |
| 4DC32 | Saturday | 2:00 PM | The Red Dragon Inn | The Red Dragon Inn | Slugfest Games West LLC | Board | Cheryl Cloninger | Age 13+. You and your party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town and ready to party. Drink, gamble and roughhouse with your friends. If you run out of gold you’ll have to spend the night in the stables. Oh...and don’t get too beaten up or drunk. If you black out, your friends will continue to party and take all of your gold. |
| 4DC34A | Saturday | 2:00 PM | Ascension Tactics | Ascension Tactics | Stone Blade Entertainment | Board | Tracy Grissom | Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. |
| 4DC35A | Saturday | 2:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC35B | Saturday | 4:00 PM | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC36A | Saturday | 2:00 PM | Shadow Network | Shadow Network | Talon Strike Studios | Board | Atomic Squash | (BGG 7.2) Shadow Network is a worker placement style game where players are deploying their agents around the globe collecting fragments of intel. These fragments are then promoted to an actionable state that can be used against a high profile target and earning player's influence — the currency in the game. As the players gather intel from a city, intel is also leaked to other cities thereby potentially helping other agencies. Additional agents can be deployed but at a cost. Furthermore, handlers can assist with exchanging intel thereby giving the agency the leg up. |
| 4DC36B | Saturday | 4:00 PM | Colossal Castles of Mad King Ludwig | Colossal Castles of Mad King Ludwig | Bezier Games | Board | Atomic Squash | (BGG 7.5) In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. |
| 4DC37 | Saturday | 2:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 4DC50 | Saturday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 4DC51A | Saturday | 2:00 PM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 4DC51B | Saturday | 4:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 4DC52 | Saturday | 2:00 PM | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 5DC11 | Saturday | 7:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 5DC13 | Saturday | 7:00 PM | Zombies of Eternia | Zombicide/He-Man | CMON | Board | Jason Sharp | All is peaceful in Eternia. The sun is shining, birds are chirping all seems right in the world. That is, until a storm cloud appears suddenly on the horizon. As it grows and the land darkens, He-Man and his friends realize something is wrong and they need to act fast. The dead start rising from the grave, it must be the work of Skeletor. Can He-Man save his family and find a way to stop the zombie hoard, or will Skeletor finally end He-Man and his band of heroes? |
| 5DC21B | Saturday | 9:00 PM | Lords of Waterdeep | Lords of Waterdeep | Wizards of the Coast | Board | Glen Grissom | Age 13+. In Lords of Waterdeep, a strategy board game, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. |
| 5DC22A | Saturday | 7:00 PM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 5DC23A | Saturday | 7:00 PM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 5DC26A | Saturday | 7:00 PM | The Hunger | The Hunger | Renegade Games | Board | Atomic Squash | The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise? |
| 5DC26B | Saturday | 9:00 PM | Flamecraft | Flamecraft | Lucky Duck Games | Board | Atomic Squash | In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. |
| 5DC27 | Saturday | 7:00 PM | SETI: Search for Extraterrestrial Intelligence | SETI: Search for Extraterrestrial Intelligence | Czech Games Edition | Board | Atomic Squash | (BGG #16) In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration |
| 5DC28 | Saturday | 7:00 PM | Wondrous Creatures | Wondrous Creatures | Bad Comet | Board | Shawn Smith | Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve. To win Wondrous Creatures, you must create the most harmonious reserve. To do this, you will need to collect various Creature Cards and Eggs in your reserve. As each Creature Card holds its own unique ability, it's important to bring cards into your reserve that fit and synergize with your strategy. The goal of Wondrous Creatures is to be the player with the most points at the end of the game. Tableau building/Set collection style game. |
| 5DC29 | Saturday | 7:00 PM | Battlestar Galactica | Battlestar Galactica | Fantasy Flight | Board | Mike "Greenie" Simpson | Age 14+. Battlestar Galactica is based on the early 2000's television show. This cult classic really comes to life in this board game. At full player count, you can expect at least one Cylon, most likely two. I do have all the expansions, however I do not use everything in the game. Battlestar Galactica is a semi-cooperative game. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Can you survive those Frackin Toasters?! |
| 5DC30A | Saturday | 7:00 PM | Finspan | Finspan | Stonemaier Games | Board | Jennifer Aldridge | Age 11+. A Wingspan game, in Finspan you search through the oceans over four weeks to discover an array of aquatic life that will generate different benefits as you dive deeper into the ocean. Grow your collection of fish while laying and hatching eggs forming schools of younger fish in this beautiful followup to the award winning Wingspan. |
| 5DC30B | Saturday | 9:00 PM | Istanbul w/expansions | Istanbul | Alderac Entertainment Group | Board | Victor Aldridge | Age 11+. Hustle and bustle in the bazaar district of Istanbul. You are leading a merchant and four assistants through the narrow alleys attempting to be more successful than their competitors. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything … Good organization is key. The goal of the merchants is to be the first to collect a certain amount of rubies. We'll be including both the “Mocha & Baksheesh” and “Letters & Seals” expansions as well! |
| 5DC32A | Saturday | 7:00 PM | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Zeke Leventhal-Arnold | Age 10+. Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. We will use the base corporation and planet and events. Players simultaneously draft tiles from a central station to manage resources, advance on tech tracks, move rovers, and avoid meteor hazards. These resource polyomino tiles are laid out on each player's planet. |
| 5DC34A | Saturday | 7:00 PM | Splendor | Splendor | Z-Man Games | Board | Tracy Grissom | Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. |
| 5DC35 | Saturday | 7:00 PM | Heat: Pedal to the Metal - Champion Series | Heat: Pedal to the Metal | Days of Wonder | Board | Steven Jensen | Age 8+. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Do you have what it takes to win the advanced championship? Compete for championship points across multiple custom maps including all upgrades, sponsors, weather, wet track, tunnels, and gravel. We will keep going through maps until the session ends. |
| 5DC36A | Saturday | 7:00 PM | Raising Robots | Raising Robots | Nauvoo Games | Board | Atomic Squash | In Raising Robots, you are a famous inventor seeking to assemble the greatest collection of robots. Each round, you simultaneously choose and perform two or more actions: upgrade, assemble, design, fabricate, recycle. Every action will be performed with a variable amount of power to make the action better or worse. |
| 5DC36B | Saturday | 9:00 PM | Expeditions | Expeditions | Stonemaier Games | Board | Atomic Squash | Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. |
| 5DC37 | Saturday | 7:00 PM | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 6DC11 | Sunday | 9:00 AM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 6DC13 | Sunday | 9:00 AM | Ulitmate Showdown of Good and Evil | He-Man Clash of Eternia | CMON | Board | Jason Sharp | Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual? |
| 6DC21 | Sunday | 9:00 AM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fantasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 6DC22B | Sunday | 11:00 AM | Bowling Party | Bowling Party | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 6DC23B | Sunday | 11:00 AM | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 6DC30A | Sunday | 9:00 AM | Ready Set Bet | Ready Set Bet | Alderac Entertainment Group | Board | Jennifer Aldridge | Age 11+. Head to the races and cheer on your favorite horse, whose fate hangs on every roll of the dice. Played out in real-time, players can place bets on different horses as the race progresses, right up until the last leg. After four rounds, the player with the most money wins! From John Clair and AEG. |
| 6DC30B | Sunday | 11:00 AM | Dominion (draft variant) | Dominion | Rio Grande Games | Board | Victor Aldridge | Age 11+. The game that began the deck-building genre, in Dominion players work from 10 shared stacks, purchasing cards to add to their decks, developing their strategies over time to try to accumulate the most victory points. For this session, players will initially draft cards from all available expansions and promos, over 600 potential choices, to build the stacks that will be used for the game. |
| 6DC50 | Sunday | 9:00 AM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 6DC51A | Sunday | 9:00 AM | The Last Spell | The Last Spell | ARES Games | Board | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 6DC51B | Sunday | 11:00 AM | Seafarers | Altay - Dawn of Civilization | ARES Games | Board | ARES Game Staff | Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth. |
| 6DC52 | Sunday | 9:00 AM | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 7DC01 | Sunday | 2:00 PM | (New) Undaunted (doing the whole game series: Normandy, North Africa, Stalingrad, Battle of Britain) | Undaunted | Osprey Games | Board | BM: Nathaniel Rizzuto | Undaunted is a series of deck-building wargames set in various theaters of World War II, co-designed by David Thompson and Trevor Benjamin and published by Osprey Games. You build a board out of cardboard map pieces based on a mission book. You then draw cards to give units actions as you move your tokens around the board to capture objectives or complete missions. Quick to learn and easy to play, each game lasts between 30 minutes to an hour. |
| 7DC11 | Sunday | 2:00 PM | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 7DC13 | Sunday | 2:00 PM | Zombies!!! | Zombies!!! | Twilight Creations | Board | Cheryl Cloninger | Age 13+. The human race is in danger of becoming extinct. The dead have awaken and they are hungry for your brains. Rumors are that a cure has been found. The problem is the location is at the center of the infestation. Do you have what it takes to find the cure and make it to the heliport alive. |
| 7DC21 | Sunday | 2:00 PM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fantasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 7DC29A | Sunday | 2:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC29B | Sunday | 4:00 PM | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC32 | Sunday | 2:00 PM | Skyrise | Skyrise | Roxley Games | Board | Zeke Leventhal-Arnold | Age 14+. The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest! Prove your genius using a spatial auction system to win neighborhoods, earn favor across Islands and factions, score objectives, court Patrons, and build your own unique Wonder. |
| 7DC50 | Sunday | 2:00 PM | Mega Empires The West | Mega Empires | ARES Games | Board | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 7DC51A | Sunday | 2:00 PM | WunderWaffen | WunderWaffen | ARES Games | Board | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 7DC51B | Sunday | 4:00 PM | Fire in the Shell | Snails | ARES Games | Board | ARES Game Staff | Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before. Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm. |
| 8DC21 | Sunday | 7:00 PM | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fantasy Flight Games | Board | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 8DC25 | Sunday | 7:00 PM | Settlers of Catan | Settlers of Catan | Mayfair Games | Board | O.J. | Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game. |