DieCon 26 Session 2

DieCon 26

Game Session 2 Event Schedule

Friday June 5, 2026

7pm - 11:30pm

Last Updated : 04/15/2026

Table Assignments are not final and may change Please verify On site before your game.

Event Code Name Game System Game Company Type Day Start Time GM Description
2DC01 V Battle for Britain Air War - 1940 Wesse Games Miniature Friday 7:00 PM BM: Raymond Runge It's the Summer of 1940, Germany is sending bombers across the channel to bomb London and RAF airfields. The RAF sends up what they can, in an attempt to intercept them. Miniature Scale: 1/600
2DC02 Battle of Halifax 1865 Hypothetical Iron and Fire A and A Game Engineering Miniature Friday 7:00 PM BM: Stephen Lowry Opposing fleets of American and British ironclads fight in Halifax harbor to determine settlement of the Alabama claims. Miniature Scale: 1/1200 Ironclads
2DC03 A Change of Orders Epic World War II Home Rules Miniature Friday 7:00 PM BM: David Paul Harrison The Soviets 2nd Ukrainian Front launched a major offensive in late December of 1943 in southern Russia. The attacks began in earnest on 5 January 1944 with the goal of breaking through the German lines in the Kirovograd area. These caused multiple gaps in the German lines. On the evening of January 7 GrossDeutschland units were close at hand and were called upon to help remedy the tenuous situation. Miniature Scale: 1/285 (Micro Armour)
2DC04 Cruel Seas - Convoy Raid Cruel Seas (Old Salts Variant) Warlord Game Miniature Friday 7:00 PM BM: Patrick Connaughton The English Channel comes alive with the sound of small boats locked in a desperate close quarters fight at point blank range as a convoy tries to navigate "The Cruel Seas". Miniature Scale: 1/300 small boat miniatures.
2DC05 Your Buddy has your back Canvas Eagles Phil Hall, John Harshman, & Eric Hotz Miniature Friday 7:00 PM BM: Stephen King A duel over the trenches with two seat fighter bombers. Miniature Scale: 1:72nd
2DC07 OVERDRIVE: Dice-powered Mech Battles! OVERDRIVE (Self-published) Miniature Friday 7:00 PM Tom Vielott Hop in your mech, power up your engines, and roll your energy dice - it's time to OVERDRIVE! Plan your move, power your weapons with yahtzee combos from your energy dice pool and battle for glory! Overdrive is an in-development game of giant robot combat inspired by anime and battletech.
2DC09 Clay-O-Rama Clay-O-Rama Dragon (Issue 125 - Sep 1987) Miniature Friday 7:00 PM Nathan Bursac Age 12+. Clay-O-Rama (created by David Zee Cook) is the hilariously chaotic monster-brawling game straight from Dragon Magazine (Issue 125) where you sculpt your own clay creature and battle it using outrageous physical attacks like “The Drop” and “The Blob of Death.” Smash, bowl, fling, and flatten your opponents in this fast, loud, and wildly creative arena where survival depends on both strategy and structural integrity. No experience needed just bring your imagination and a sense of humor, because things are about to get gloriously messy. Website url: https://boardgamegeek.com/boardgame/9300/clay-o-rama
2DC10 Bring in battle Chronopia Excelsior Entertainment Miniature Friday 7:00 PM Dennis Moler 1000 point battle bring your home or make it on the spot. Some sheets and books will be available. All are welcome and rules can be taught.
2DC11 Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Friday 7:00 PM Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
2DC12 Firefly the Board Game (Big Box w/ all expansions) Firefly the Board Game Gala Force Nine Board Friday 7:00 PM David Craig Find a job. Keep flying. Players captain their own ship, traveling the 'Verse with a handpicked crew of fighters, mechanics, medics an other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a day's work for a captain at the edge of the 'Verse.
2DC13 3 Kingdoms Zombicide Zombicide CMON Board Friday 7:00 PM Jason Sharp The year is 184CE, China. A Taoist leader named Zhang Jao, has noticed cracks forming in the Han dynasty government. Seizing this opportunity he rallies his peasant followers in a bid to take control. Three great families, Wei, Wu, and Shu rise up and stop the rebellion. Standing among the fallen bodies, they start to realize this is not the end of their fight, it's the beginning. As Zhang Jao looks like he will lose, he raises his arms, and the dead begin to fight again. This will be a never-ending loop, unless what is left of our families can make it to that wizard
2DC18 TBD Warlord Kingswood Games Card Friday 7:00 PM Frank Kallal TBD
2DC21 Settlers of Catan Settlers of Catan Mayfair Games Board Friday 7:00 PM O.J. Be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Collect your resources to build up your civilization to get to 10 victory points and win the game.
2DC22A Bowling Party Bowling Party Squishy Cube Games Board Friday 7:00 PM John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
2DC23A Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board Friday 7:00 PM John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
2DC29A Rubber Ducky Rampage Home-grown Breault Games, LLC Board Friday 7:00 PM Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
2DC29B Rubber Ducky Rampage Home-grown Breault Games, LLC Board Friday 9:00 PM Michael Breault Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win!
2DC30A Space Base Space Base Alderac Entertainment Group Board Friday 7:00 PM Tracy Grissom In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
2DC35A Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Friday 7:00 PM Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
2DC37 Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Friday 7:00 PM Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
2DC52 Mega Empires The West Mega Empires ARES Games Board Friday 7:00 PM ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
2DC55 Operation Black Harvest Alien Free League Publishing RPG Friday 7:00 PM Jeff Jake Age 17+. A Weyland-Yutani Colonial Marine extraction unit is deployed to a frontier research colony black site that has gone silent. Secure the assets, uncover what went wrong, and get out before the situation deteriorates beyond recovery.
2DC56 EVERYTHING YOU KNOW IS WRONG: the "Weird Al" Yankovic RPG The Quint RPG System Back Burner Games RPG Friday 7:00 PM Zach W. Lorton Age 16+. Roll first, then justify! The Quint RPG system lets you roll handfuls of d6s while roleplaying as one of the many characters from the wacky and zany world of "Weird Al" Yankovic. Crash the polka party, fly with Harvey the Wonder Hamster, and find out what they make at the factory . . . maybe.
2DC57A Planet Unknown Planet Unknown Adam's Apple Games Board Friday 7:00 PM Glen Grissom Age 13+. As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity. Compete with 1-6 planeteers to build the best planet in 70 minutes.
The revolving space station (S.U.S.A.N.) is capable of same-day delivering polyomino tiles to build your planet. Simultaneous tile drafting game-play, quick setup, wide player count, and a storage solution are all delivered by this revolutionary gaming component.
2DC58 Hell or Highwater d616 Marvel Multiverse RPG Friday 7:00 PM James Baize Age 13+. After the end of the war with the anti-mutant organization Orchis, Sebastion Shaw of the Hellfire Club wishes to re-build bridges with the X-men. Though wary of the invitation, at this point in time, the X-men can use all the friends they can get. While hoping for the best, but preparing for the worst, they accept the offer.
2DC59 Tunnels & Trolls: A New Age Tunnels & Trolls: A New Age, 2026 Edition Rebellion Unplugged RPG Friday 7:00 PM Envoy Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to
glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it
out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber.
2DC61 The Necromancer's Knife Million-Colored Sun Hex Games RPG Friday 7:00 PM Aaron Thorne Flashing knives in the back alleys of Belthaar start a trail of woe that leads to ancient catacombs underneath the city. Will you uncover one of Belthaar's dark secrets, or fall prey to those that seek to protect those secrets? Million-Colored Sun is a rules light swords & sorcery RPG. It is mechanically similar to QAGS, from the same publisher. Come join us for a few hours of hack and slash, dark sorcery, and dangerous secrets.
2DC62 Treasures of the Troll King Mork Borg Ockult Ortmastare Games and Stockholm Kartell RPG Friday 7:00 PM Damon Wilson Age 16+. Galgenbeck is palimpsest. Tumour. A city built on the ruins of itself. Beneath the sewers the bones of the old city fester. The troll-king Niduk was exiled, driven into the depths to rot and die. Now twisted by hatred and rage he oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. Why are you here? A lost bet? A doomed quest for silver? Boredom? Does it even matter?
2DC63 TBD Castles & Crusades Troll Lord Games RPG Friday 7:00 PM Tyler Morrison
2DC64 Rats in the Cellar Castles & Crusades Troll Lord Games RPG Friday 7:00 PM John Parker The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in!
2DC67 Death by Starlight Mysterious Homebrew RPG Friday 7:00 PM J. Carter Age 16+. Invited by a popular mystery author, fans get more suspense than they bargained for when a murder mystery event gets a supernatural twist.
2DC68 The Wolf You Feed Curseborne, 1st Edition Onyx Path Publishing RPG Friday 7:00 PM Envoy Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous
is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in
a modern world that closely resembles our own.
2DC69 Pedal to the Metals Cosmere RPG Brotherwise Games RPG Friday 7:00 PM Bryant Biek Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters.
2DC70 “The Beast of Shagmoore Castle” Monty Python's Cocurricular Mediaeval Reenactment Programme Exalted Funeral RPG Friday 7:00 PM Dan Longoria esq. Right, pay attention! Today is your final exam in English Mediaeval history. We’ve spent months studying the life-style patterns from peasant to king and for this final exam, you will put what you have learned to the test. Each of you will take the role of one such persona and using what you have learned, will proceed to prove yourself worthy of the praise, “You did well, lad! Bravo!” (Yes, yes, if there are any ladies participating, we will acknowledge their accomplishment in whatever verbiage they prefer). Right!? Understood!? Then let us proceed and may God help you, as no one else will. Good luck.
2DC71 PFS2 7-07 Draconic Folly (7-10) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff You need to help the elves of Kyonin deal with a dragon belieiving themselves to be the new ruler of southern Kyonin. Tags: Hellfire Crisis
2DC72 PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable
2DC73 PFS2 7-03 A Foot in the Door (5-8) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff The PCs journey to Iblydos to deal with something that's sinking ships leaving the port city of Hoimpeia. They may just end up facing the wrath of nature itself.
2DC77 Pigs in Space: The Tokyo Rose Caltrop Core Caltrop More RPG Friday 7:00 PM Ian Engle Age 13+. No, not copyrighted puppets. The Pigs are interplanetary bounty hunters, going wherever their warrants send them. Today you’re serving a Level 2 (enhanced) Warrant on a corporate VP on Titan. Time to show these corporates why you don’t blow off Level 1 Warrants.
2DC78 Something wicked this way comes Call of Cthulhu Chaosium RPG Friday 7:00 PM Chris Osburn It's a nice Saturday afternoon, a carnival and circus rolls into town, as the day goes along dark clouds roll in, there seems to be something odd going on with the carneys, will you survive when something wicked this way comes?
2DC79 The New Batch Deadlands Pinnacle Entertainment Group RPG Friday 7:00 PM Michael Rectenwald Age 12+. A large group of gremlins is rampaging towards Albuquerque. There are reports that these gremlins are bizarre and acting strangely.
2DC80 PFS2 7-06 Brastlewark at War, Part 1: The Gnome Defection (1-4) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff Help escort escaped gnomes from Cheliax into Andoran--specifically gnomes that know the projects House Thrune is putting the magical resources of Brastlewark towards. Tags: Hellfire Crisis
2DC81 PFS2 7-16 A Star's Journey (1-2) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff The Society's automaton friend Star goes missing at a dig site and it's up to the PCs to venture into a dangerous temple to rescue them! Tags: Repeatable
2DC82 PFS2 7-08 The Haunted Corridor (1-4) Pathfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death.
2DC83 Paranoid Paranoia FAST FAST Games RPG Friday 7:00 PM Rick "Yogi" Weibel Inspired by the classic Paranoia RPG from the 80’s. Friend Computer has assigned your team of clones a menial and mindless task that any bunch of simpletons & foolish lackies should be able to accomplish with ease. However, commie-mutant traitors may have infiltrated your ranks and wish to disrupt your objectives and therefore your ultimate promotion. Can you expose the traitors and complete your mission? Only the dice can decide your fate.
2DC84 Beyond Hogwarts FAST FAST Games RPG Friday 7:00 PM Woody Babb Congratulations, you and your classmates have just graduated from the Hogwarts School of Witchcraft and Wizardry! It’s 1888 during the height of Victorian England’s glorious Steampunk era. Recently, a gateway into a long-lost arcane realm has been discovered and Hogwarts has been entrusted to research and explore this dark domain. An elite group of alumni have been selected to do their post-graduate work here for a semester. Under the supervision of Prof. Ambrose Thorncroft, you will study strange flora and fauna, visit enchanted sites, encounter supernatural creatures, and face vile threats that could endanger the Muggles as well as the Wizarding World.
2DC85 Dead World: The Last Stand FAST FAST Games RPG Friday 7:00 PM Cheyenne Heath The thriving cities that once were the hub of mankind are no longer populated primarily by the living. The world is not the same as it once was and likely never will be again. The dead that refused to stay dead now wander and dominate the lands looking to satiate their hunger. You are a group of survivors that have found the strength in each other to push on and try to reclaim what was once yours. Have you what it takes to thrive in this forever changed world and fight back the hordes of the DEAD around every corner? Are you strong enough to SURVIVE? Do you want to go on LIVING?
2DC86 SFS2 1-04 The Great Absalom Relay (1-2) Starfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff Compete in a livestreamed relay race across Absalom Station! Win or lose, the spotlight's on you!
2DC88 SFS2 1-03 Disaster at Dreamlink Labs (1-2) Starfinder Society Piazo RPGA Friday 7:00 PM PFS/SFS Staff Rescue scientists from unknown attackers in a mysterious laboratory on the fringes of the Pact Worlds system.
2DCT1 FR-DC-THAY-01 Crazy Lich Thayans (5-10) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Friday 7:00 PM Adventure League Aldros Valakkar hails from a long line of renowned Red Wizards, but falling in love with an outlander is quite a misstep. Especially when he lacks any talent for the arcane, and is about to become the latest sacrifice to his family's ambitions. Now, his only hope lies in bold adventurers willing to challenge these crazy lich Thayans! Part One of The (Lich) Thayan Affair. Content Warning: Family Pressure, Fratricide, Odd Social Norms, Ritual Sacrifice, Undead
2DCT2 DDHC-DD-02 Baker's Doesn't (1-4) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Friday 7:00 PM Adventure League Confectionery Conflagration. The adventurers help a halfling confectioner named Edith Applegarth, whose shop is accidentally set ablaze by a gold dragon. Clues at the scene suggest the possible involvement of local baker Fill Flourforge, while an eyewitness saw the wyrmling flee into the forest.
2DCT3 DDEX2-5 Flames of Kythor (1-4) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Friday 7:00 PM Adventure League During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?
2DCT4 FR-DC-LIGA-03 Doom Reborn (11-16) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Friday 7:00 PM Adventure League Sudden and intense earthquakes despoil the region near Waterdeep. Geologists sent to study the earthquakes have not come back, and the Geological Society of Waterdeep needs you to find them. Can you get to the bottom of these tremors before they tear the earth apart? Part of the Forgotten Wyrms Anthology. Content Warning: Dead Wildlife Animals, Earthquakes, Frail & Weakened Elderly, Liquified Flesh, Shattered & Melted Bones, Skeletons.