DieCon 26
Game Session 4 Event Schedule
Saturday June 6, 2026
2pm - 6pm
Last Updated : 04/15/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 4DC??A | Trench Crusade Demos | Trench Crusade 1.02 | Factory Fortress Inc. | Miniature | Saturday | 2:00 PM | Jonah Lynd-Porter | Age 13+. This event is a way for people who have never played Trench Crusade before to get a brief, hands-on feel for how the game plays. Everything is provided by the host, and the individual demos take no more than around fifteen minutes. |
| 4DC03 | A New Dawn | Spectre Operations | Spectre Miniatures | Miniature | Saturday | 2:00 PM | BM: Alex Gluck | Based on Red Dawn – It has been a year since the Soviet and Cuban Occupation with the US broken into two. Now, with the opportunity given to them by resistance fighters, US forces are preparing for a counterattack. To do this they sent in a US Special Forces team to destroy the Soviet and Cuban Command Elements during a meeting at an old school. Miniature scale: 28mm |
| 4DC04 | White Plains | Live Free or Die | Greg Wagman & Tom McKinney Little Wars TV | Miniature | Saturday | 2:00 PM | BM: Timothy Lalk | After Washington withdrew his army from Long Island he located it in a strong defensive position on Manhattan island near the town of White Plains. His left flank was anchored on a hill, his right on the swampy Bronx River and two lines of entrenchments stretched between them. On the morning of October 28, 1776 General Howe was finally ready to test the rebel line. Howe assigned General von Heister over 5000 men to capture a lightly defended hill on Washington’s far right. Miniature scale: 1/72 Figs Regimental Units with 50 men per figure |
| 4DC05 | 1st Blood at Bull Horn | Muskets and Tomahawks mod | Studio Tomahawk | Miniature | Saturday | 2:00 PM | BM: David Schaffner | Epic Battlefields ACW. It is July 20, 1861, and Col. Nathan Evans has received report that the Union Army is crossing the Bull Run at Sudley Ford, heading towards the rear of his small Demi-Brigade still east along the stream, and now threatening the flank of the entire Confederate Army of the Potomac. Join this pivotal action as the Rebels attempt to defend Mathews' Hill against Yankee Col. A. Burnside's historic morning attack at Bull Run. Miniature Scale: 28mm |
| 4DC06 | Village Evacuation | Charlie Company | RAFM | Miniature | Saturday | 2:00 PM | BM: Raymond Runge | Your company’s mission is to evacuate Vietnamese civilians from a village along the river in an area occupied by a battalion of NVA and before the area is bombed to oblivion. Miniature scale: 20mm |
| 4DC09 | Battletech - Raise the Flag | Classic Battletech | Catalyst Games | Miniature | Saturday | 2:00 PM | Brian Aubuchon with Catalyst Demo Team | Declare your allegiance and help your Great House gain total victory. Raise The Flag is a Team Deathmatch variant of the popular Grinder. Each player gets a random mech from their chosen House and points will be won be defeating others and points for the Houses tallied over the weekend with one House announced the Victor at the end of the convention. Runs in multiple sessions, drop in/out format. |
| 4DC10 | Across the water | Chronopia | Excelsior Entertainment | Miniature | Saturday | 2:00 PM | Dennis Moler | You have been patiently guarding the ports. Your orders are too raid supply ships and take them back to the ports to unload them when full. you should watch your back because it looks like there is more than one ship. All are welcome and rules can be taught. |
| 4DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Saturday | 2:00 PM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 4DC13 | Space Base + Expansions | Space Base | AEG | Board | Saturday | 2:00 PM | David Craig | Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. |
| 4DC22A | Bowling Party | Bowling Party | Squishy Cube Games | Board | Saturday | 2:00 PM | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC22B | Bowling Party | Bowling Party | Squishy Cube Games | Board | Saturday | 4:00 PM | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 4DC23A | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Saturday | 2:00 PM | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC23B | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Saturday | 4:00 PM | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 4DC29A | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Saturday | 2:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC29B | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Saturday | 4:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 4DC30A | Ascension Tactics | Ascension Tactics | Stone Blade Entertainment | Board | Saturday | 2:00 PM | Tracy Grissom | Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. |
| 4DC32 | The Red Dragon Inn | The Red Dragon Inn | Slugfest Games West LLC | Board | Saturday | 2:00 PM | Cheryl Cloninger | Age 13+. You and your party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town and ready to party. Drink, gamble and roughhouse with your friends. If you run out of gold you’ll have to spend the night in the stables. Oh...and don’t get too beaten up or drunk. If you black out, your friends will continue to party and take all of your gold. |
| 4DC35A | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Saturday | 2:00 PM | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC35B | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Saturday | 4:00 PM | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 4DC37 | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Saturday | 2:00 PM | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 4DC50 | Mega Empires The West | Mega Empires | ARES Games | Board | Saturday | 2:00 PM | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 4DC51A | The Last Spell | The Last Spell | ARES Games | Board | Saturday | 2:00 PM | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 4DC51B | WunderWaffen | WunderWaffen | ARES Games | Board | Saturday | 4:00 PM | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 4DC52 | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | Saturday | 2:00 PM | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 4DC53 | Arch Arena Autoduel | Car Wars 6th Edition | Steve Jackson Games | Miniature | Saturday | 2:00 PM | J. Carter | Age 14+. Time to face off in a king-of-the hill arena duel for bragging rights as the STL area's top autodueler. |
| 4DC54 | "First Annual Open Car Competition" | Gaslands | Osprey Games | Miniature | Saturday | 2:00 PM | Dan Longoria | This is going to be the first open Gaslands competition. All players, if you know the rules, have designed a car, BUILT a car, bring it along and enter the competition, and it’s an “every driver for himself” race to win the first-place trophy! For those wishing to enter, I will have several cars stated out for those new to the game. Whatever car you select is what you will race. Weapon limitations: NO experimental or electronic weapons allowed. (NOTE: The only vehicles allowed in this first open competition will be CARS. Each must be 2nd ed. rules legal and before the race I will check each stat sheet for any violations (mistakes) made during vehicle creation). Any questions, ask for Dan at the Blue Barreal Props dealer table. |
| 4DC56 | WE SELL THE WORLD - a promotional RPG | The Quint RPG System | Back Burner Games | RPG | Saturday | 2:00 PM | Zach W. Lorton | Age 16+ . Roll first, then justify! The Quint RPG system lets you roll handfuls of d6s and roleplay out surprise skills while you play as Colonel Sanders, Max Headroom, Jake from State Farm, or one of several other advertising mascots fighting . . . well, other advertising mascots. |
| 4DC57 | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Saturday | 2:00 PM | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 4DC58 | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Saturday | 2:00 PM | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 4DC59 | The Wizard of Tarsh | D&D 5e (some homebrew rules, some class exclusions) | WotC | RPG | Saturday | 2:00 PM | Peter Davidson | Age 14+. 30 centuries ago, the wizard of Tarsh exterminated the population of his city for rising against him. It has come to the attention by the human, elven, and dwarven kingdoms that Tarsh may be the source of some evil being used by the priests of Set and the followers of Ahriman. They need a party of heroes to investigate what is happening in what 3000 years ago was purported to be the greatest city in all civilization. Has an evil arisen that needs to be extinguished? Bring your unfeasibly overpowered high-level 5e characters for non-canonical open-world probable total party kill as you investigate the dead city of Tarsh where the fabled immortal wizard is rumored to still hold sway! This game will have some adult elements and definitely some horror, so extremely young players are not encouraged to play (no one below high school). Characters should be provided to the DM prior to gaming. |
| 4DC60 | Maxwell's Demon | Masterwork | Unpublished | RPG | Saturday | 2:00 PM | John Keck | You are Creators, elite artists and thinkers whose genius warps reality: poems that reveal secrets, sculptures that bend space. When your investigation leads you to an invention that appears to generate energy without entropy, you realize it could symbolically hold off the cosmic collapse of the Universe itself. But the inventor may have hidden motives, and powerful forces are already moving to control or destroy the discovery. Will you safeguard this miracle, expose the truth behind it, or unleash consequences you cannot foresee? Your choices may help to save reality—or to unravel it forever. |
| 4DC61 | Eat the Reich | Eat the Reich | Grant Howitt | RPG | Saturday | 2:00 PM | Dot Pryor | Age 18+. Eat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood. Pre-Gens characters provided. |
| 4DC62 | Foul | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Saturday | 2:00 PM | Damon Wilson | Age 16+. Delve into the sewers below Grift, find the Lord Beneath and stop his nefarious scheme to unseat King Sigfum. Foul is a "Funnel-style" adventure where each Player controls four Characters. If any survive, they can "Get Better" to Level 1! |
| 4DC64 | Vault of the Old Kingdom | C&C/ICRPG | Troll Lord/Runehammer | RPG | Saturday | 2:00 PM | John Parker | Explore a harsh frontier kingdom riddled with ancient ruins and dangerous ambitions. Take on monsters, rival powers, and the pressure of an impending war as you uncover lost vaults, buried histories, and powerful relics—deciding what to claim, what to protect, and what should remain sealed forever. |
| 4DC67 | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Saturday | 2:00 PM | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 4DC68 | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Saturday | 2:00 PM | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 4DC69 | The First and Last Man | Coriolis: The Great Dark | Free League Publishing | RPG | Saturday | 2:00 PM | Bryant Biek | Age 16+. A veteran explorer's suspicious death leads you to a conspiracy reaching from the depths of Ship City to a lost Builder vault. Uncover secrets the Wardens would kill to protect—before assassins silence you too. |
| 4DC70 | The Devil Takes an Interest | Mutant City Blues | Pelgrane Press | RPG | Saturday | 2:00 PM | Jason Kraus | Age 16+. A prominent university professor is found immolated at his home. Evidence points to the use of enhanced powers at the crimescene. As members of the elite Heightened Crime Invesitgation Unit, it falls to you and your fellow police detectives to solve the case. Can you put it together before the criminals can cover their tracks and escape justice? |
| 4DC71 | PFS2 7-04 Sulfuric Negotiations (3-6) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | The PCs fill in for guard duty for the Chelaxian ambassador's family during a meeting with the High Council, only to find that attackers wait on every side, looking to change the tides of Asmodean worship in their favor. Tags: Metaplot (Battle's Spark) |
| 4DC72 | PFS2 7-17 Perch of Liberty (3-4) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | The strix tribe at the Windspire is in trouble; Hellknights have invaded and the Pathfinders need to offer assistance! Tags: Metaplot Hellfire Crisis |
| 4DC73 | PFS2 7-08 The Haunted Corridor (1-4) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death. |
| 4DC77 | Pigs in Space: Funky Cold Medina | Caltrop Core | Caltrop More | RPG | Saturday | 2:00 PM | Ian Engle | Age 13+. No, not copyrighted puppets. The Pigs are interplanetary bounty hunters, going wherever their warrants send them. You just served a Level 2 Warrant in Cold Medina, the big city on Pluto, but something’s off. Cold Medina’s in the grips of a feel-good epidemic, and the Powers That Be want you to stop it, especially if you want to get your mark back to Mars in time. |
| 4DC78 | Nightmare in Creosote Gulch | Call of Cthulhu 7e | Chaosium | RPG | Saturday | 2:00 PM | Frank Mayberry | Age 14+. Children are missing. A mysterious performer has appeared at the edge of town. Are you brave and clever enough to hope to stop something unspeakable? TW: "Off screen" death of children, caves, mild body horror of NPCs. Characters provided. System by Chaosium. Investagation by Frank Mayberry. |
| 4DC79 | Faith | Deadlands | Pinnacle Entertainment Group | RPG | Saturday | 2:00 PM | Michael Rectenwald | Age 12+. A faith healer with extraordinary abilities is attracting a huge crowd of followers. Colt wants to know what this healer is up to and how he does it. |
| 4DC80 | PFS2 7-15 Within Antiquated Halls (7-8) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | Within the ocean, an ancient temple reemerges and the Pathfinders will need to explore as quick as they can before the ocean reclaims its bounty! |
| 4DC81 | PFS2 7-16 A Star's Journey (1-2) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | The Society's automaton friend Star goes missing at a dig site and it's up to the PCs to venture into a dangerous temple to rescue them! Tags: Repeatable |
| 4DC82 | PFS2 7-02 Shipyard Sabotage (1-4) | Pathfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | Privateers have been active near Andoran lately, but an overconfident captain assaults Augustana's shipyards while some Pathfinder officials are there. It's up to the PCs to help in all the chaos. Tags: Hellfire Crisis |
| 4DC83 | Bug Hunt | Gamma World 2.4 | TSR | RPG | Saturday | 2:00 PM | Chris Osburn | The searchers, a group of adventures and a store owners, are asked by a local village to help with a large bug problem, but they find more then they bargained for, join me in the world of mutants ,high tech and the wonders that is gamma world. The rules are a combo of 1st, 2nd, and 4th editions. |
| 4DC84 | Firefly 'Verse | FAST | FAST Games | RPG | Saturday | 2:00 PM | Woody Babb | The ‘Verse is a place of haves and have-nots. The central planets are flush with technology and comfort. The outer worlds of the Rim are just trying to scratch out a living as best they can. It’s a hard life but there are opportunities aplenty for those with the moxie to take what they want from the ‘Verse. Time for some thrilling heroics! |
| 4DC85 | Star Trek: The Eternity Paradox | FAST | FAST Games | RPG | Saturday | 2:00 PM | Sean Cook | Starfleet received intelligence that the Duras sisters are developing a weapon capable of tearing rifts between parallel universes to pull devastating energy from alternate realities. Can the crew of the Enterprise stop the Klingons before they unravel the fabric of space itself... or summon something sinister from beyond? |
| 4DC86 | SFS2 1-08 Compliance Protocol (1-2) | Starfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | Outmaneuver saboteurs in your quest to save the citizens of Investigation Site A01 from a mind-controlling transmission. |
| 4DC88 | SFS2 1-07 Seize and Destroy (1-2) | Starfinder Society | Piazo | RPGA | Saturday | 2:00 PM | PFS/SFS Staff | Explore a piece of starship wreckage while facing off against Hellknights determined to seize, censor, and destroy everything in their path! |
| 4DCT1 | FR-DC-THAY-03 The 400 Year Old Thayan (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 2:00 PM | Adventure League | Most lovers just part ways when they tire of each other, but High Regent Szass Tam has always been deadly pragmatic. There was only one catch when he murdered his consort: accidentally turning her undead. Now she’s an “ex” in more than one way, and looking for a chance to even the score. ‘The enemy of my enemy is my friend’ - once you find her, that is! Part Three of The (Ancient) Thayan Affair. Content Warning: Flight Sickness, Grief (Romantic), Personal Reflection, Possession (Optional), Undead |
| 4DCT2 | CCC-RPR-01 Eyes of Blood (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 2:00 PM | Adventure League | Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve the mercenary and his captive before it's too late. |
| 4DCT3 | DDHC-KGV-13 Fire and Darkness (11-16) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 2:00 PM | Adventure League | For centuries, a powerful efreeti named Vrakir sent his armies against numerous foes and burned countless cities to ash. Now, the tyrant has found an artifact of unimaginable evil: the Book of Vile Darkness. |
| 4DCT4 | DDAL00-03 Those that Came Before (17-20) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 2:00 PM | Adventure League | All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon? |