DieCon 26
Game Session 5 Event Schedule
Saturday June 6, 2026
7pm - 11:30pm
Last Updated : 05/15/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 5DC01 | Battle of Asculum | Midgard Heroic Battles | Reisswitz Press | Miniature | Saturday | 7:00 PM | BM: Tom Vielott | In 279 BC, the Romans renewed their campaign against Pyrrhus. They met his army near the town of Asculum. Pyrrhus once again placed a river between him and the Romans, but this time the woods and rough terrain on the banks made it difficult for him to use his cavalry effectively. The Romans pushed him back onto the plains behind, but nightfall halted them. Now, both sides draw up for a stand up fight on the plains. Miniature scale: 28mm |
| 5DC02 | Congress wins!!! | Great and Glorious Days (Home Set Modified) | Home Rules | Miniature | Saturday | 7:00 PM | BM: Stephen King | It is 1776 the second year of the Revolution. George Washington and the Continental Army has been forced out of New York by a series of disappointing defeats. Now George Washington sees an opportunity to finally stop the advance of the British. Miniature scale: 15mm |
| 5DC03 | Fall of Berlin | Fistful of Lead Bigger Battles | Wiley Games | Miniature | Saturday | 7:00 PM | BM: Ray Gluck | 25 April 1945. As the Soviet Union closed in around Berlin both Volkssturm and Hitler Youth made their last stand in the East. One such small battle was the fight for the bridges over the Havel River - the last escape route to the East. These must be held as long as possible as the Berlin Defense Commander General Weidling is trying to convince Hitler to let the garrison break out to the West. Without them, the garrison is doomed. Miniature scale: 15mm |
| 5DC07 | Sticks and Stones | Sticks and Stones | Home Rules | Miniature | Saturday | 7:00 PM | Jon Bancroft | Age 12+. Standing on the ledge overlooking his Valley, Og, chief of the yellowhairs feels there is something different about his valley today. Returning to the campsite he grunts his orders to the rest of the tribe. Time once again to defend what is theirs. |
| 5DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Saturday | 7:00 PM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 5DC13 | Zombies of Eternia | Zombicide/He-Man | CMON | Board | Saturday | 7:00 PM | Jason Sharp | All is peaceful in Eternia. The sun is shining, birds are chirping all seems right in the world. That is, until a storm cloud appears suddenly on the horizon. As it grows and the land darkens, He-Man and his friends realize something is wrong and they need to act fast. The dead start rising from the grave, it must be the work of Skeletor. Can He-Man save his family and find a way to stop the zombie hoard, or will Skeletor finally end He-Man and his band of heroes? |
| 5DC21B | Lords of Waterdeep | Lords of Waterdeep | Wizards of the Coast | Board | Saturday | 9:00 PM | Glen Grissom | Age 13+. In Lords of Waterdeep, a strategy board game, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. |
| 5DC22A | Bowling Party | Bowling Party | Squishy Cube Games | Board | Saturday | 7:00 PM | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 5DC23A | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Saturday | 7:00 PM | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 5DC26A | The Hunger | The Hunger | Renegade Games | Board | Saturday | 7:00 PM | Atomic Squash | The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise? |
| 5DC26B | Flamecraft | Flamecraft | Lucky Duck Games | Board | Saturday | 9:00 PM | Atomic Squash | In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. |
| 5DC27 | SETI: Search for Extraterrestrial Intelligence | SETI: Search for Extraterrestrial Intelligence | Czech Games Edition | Board | Saturday | 7:00 PM | Atomic Squash | (BGG #16) In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration |
| 5DC28 | Wondrous Creatures | Wondrous Creatures | Bad Comet | Board | Saturday | 7:00 PM | Shawn Smith | Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve. To win Wondrous Creatures, you must create the most harmonious reserve. To do this, you will need to collect various Creature Cards and Eggs in your reserve. As each Creature Card holds its own unique ability, it's important to bring cards into your reserve that fit and synergize with your strategy. The goal of Wondrous Creatures is to be the player with the most points at the end of the game. Tableau building/Set collection style game. |
| 5DC29 | Battlestar Galactica | Battlestar Galactica | Fantasy Flight | Board | Saturday | 7:00 PM | Mike "Greenie" Simpson | Age 14+. Battlestar Galactica is based on the early 2000's television show. This cult classic really comes to life in this board game. At full player count, you can expect at least one Cylon, most likely two. I do have all the expansions, however I do not use everything in the game. Battlestar Galactica is a semi-cooperative game. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Can you survive those Frackin Toasters?! |
| 5DC30A | Finspan | Finspan | Stonemaier Games | Board | Saturday | 7:00 PM | Jennifer Aldridge | Age 11+. A Wingspan game, in Finspan you search through the oceans over four weeks to discover an array of aquatic life that will generate different benefits as you dive deeper into the ocean. Grow your collection of fish while laying and hatching eggs forming schools of younger fish in this beautiful followup to the award winning Wingspan. |
| 5DC30B | Istanbul w/expansions | Istanbul | Alderac Entertainment Group | Board | Saturday | 9:00 PM | Victor Aldridge | Age 11+. Hustle and bustle in the bazaar district of Istanbul. You are leading a merchant and four assistants through the narrow alleys attempting to be more successful than their competitors. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything … Good organization is key. The goal of the merchants is to be the first to collect a certain amount of rubies. We'll be including both the “Mocha & Baksheesh” and “Letters & Seals” expansions as well! |
| 5DC32A | Planet Unknown | Planet Unknown | Adam's Apple Games | Board | Saturday | 7:00 PM | Zeke Leventhal-Arnold | Age 10+. Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options. We will use the base corporation and planet and events. Players simultaneously draft tiles from a central station to manage resources, advance on tech tracks, move rovers, and avoid meteor hazards. These resource polyomino tiles are laid out on each player's planet. |
| 5DC34A | Splendor | Splendor | Z-Man Games | Board | Saturday | 7:00 PM | Tracy Grissom | Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. |
| 5DC35 | Heat: Pedal to the Metal - Champion Series | Heat: Pedal to the Metal | Days of Wonder | Board | Saturday | 7:00 PM | Steven Jensen | Age 8+. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Do you have what it takes to win the advanced championship? Compete for championship points across multiple custom maps including all upgrades, sponsors, weather, wet track, tunnels, and gravel. We will keep going through maps until the session ends. |
| 5DC36A | Raising Robots | Raising Robots | Nauvoo Games | Board | Saturday | 7:00 PM | Atomic Squash | In Raising Robots, you are a famous inventor seeking to assemble the greatest collection of robots. Each round, you simultaneously choose and perform two or more actions: upgrade, assemble, design, fabricate, recycle. Every action will be performed with a variable amount of power to make the action better or worse. |
| 5DC36B | Expeditions | Expeditions | Stonemaier Games | Board | Saturday | 9:00 PM | Atomic Squash | Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. |
| 5DC37 | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Saturday | 7:00 PM | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 5DC53 | Chicago investigation | Morrow Project | Flying Buffalo | RPG | Saturday | 7:00 PM | Dennis Moler | After making your last report, you received a teletype that you are to proceed to Chicago to investigate and report of zombies, UFOs and other strange happenings. Be prepared for high rads. All are welcome and rules can be taught. |
| 5DC55 | MEGA-FIASCO - a 10-person game of Fiasco | Fiasco (1st Edition) | Bully Pulpit Games | RPG | Saturday | 7:00 PM | Zach W. Lorton | Age 18+. Play FIASCO, but with up to 10 players! Using The Sevens supplement for large groups, play through a base playset and watch the fireworks go off. { Experience playing Fiasco VERY helpful, but not necessary. Game starts 15 min. after time slot starts; no latecomers will be seated. Adult themes. } |
| 5DC56 | Haven't A Clue | Deadlands: Noir (Savage Worlds Adventure Edition SWADE) | Pinnacle Entertainment Group | RPG | Saturday | 7:00 PM | Chris Hussey | Age 16+. Rain hammers the grimy pavement, and the top of your head. Each drop like a ball peen to your brain pan. Mister Graves' invitation, embossed on the finest paper like a cruel joke, sits heavy in your pocket. "His time is near, and he wants to make amends," it read like some 10 cent smut book. That old buzzard screwed you good in the past, leaving you with nothing but a pocketful of lint and a belly full of rye with a regret chaser. But a free feed's a free feed, especially at Graves' fancy digs. Something about this whole shindig doesn't sit right. Maybe Graves was about to meet the Big Man and has regrets? Or maybe there's a bigger game afoot. Pregens provided, rules knowledge not necessary. Newcomers welcome! |
| 5DC57 | Love Hurts | Unknown Armies | Atlas Games | RPG | Saturday | 7:00 PM | John Keck | Age 18+. Your group is a Midnight Court of the dreaded Sleepers, a cabal dedicated to ensuring that the secrets of Magick stay secret. The Sect of the Naked Goddess has been a persistent thorn in your side with their evangelism and their accursed videotape, but you’ve managed to keep a handle on it . . . until now. You’ve discovered that while a couple of its cabals have kept you busy with surface froth, a deeper one has quietly spread itself through the nightclubs and concert venues of Chicago. Can you contain the damage? How will you tell those with forbidden knowledge from those without among the normal partiers of the city? How many will have to die to protect your secrets, and is that a cost you can pay? |
| 5DC59 | Blood is Thicker Than Water | Classic Deadlands | Pinnacle Entertainment Group | RPG | Saturday | 7:00 PM | James Baize | Age 18+. Coming out of the desert after a long ride and no water, the posse comes across a seemingly empty ghost town. Though the town is covered in dust and sand, there stands a water well at its center. Just thankful that the well holds water they prepare to drink, except they hear a cry for help and it's coming from inside the well. |
| 5DC60 | The Rift of Seeping Night | Dungeon Crawl Classics | Goodman Games | RPG | Saturday | 7:00 PM | Jason Lowry | For ages the isolated city of Sphyre has basked peacefully upon its sun-drenched rock ledge high above the Torrith Mountains, however, lately the townsfolk have been worrying about the waning of daylight over the past years and the arrival of the fell creatures seen swarming the increasingly darkened night skies. |
| 5DC61 | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Saturday | 7:00 PM | Envoy GM | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 5DC63 | Into the Dark | Castles & Crusades | Troll Lord Games | RPG | Saturday | 7:00 PM | Tyler Morrison | A vicious giant has organized a gang of goblins. For the past few months, these vile creatures have been harassing the residents of Gray Gulch. Will you answer the call to help these oppressed villagers? Castles & Crusades Reforged is the fantasy game you've played for years, made simpler by the Siege Engine mechanic. |
| 5DC64 | Escape from Damnation Alley | Outgunned | ThreeLittleMice | RPG | Saturday | 7:00 PM | John Parker | Blast your way across a ruined wasteland in a heavily armed survival vehicle, racing through mutant territory, collapsing cities, and relentless ambushes. Inspired by gritty post-apocalyptic cinema, this high-octane adventure mixes road-war action, creeping horror, and desperate choices where escape is never guaranteed. |
| 5DC65 | FR-DC-THAY-04 What Thayan Want (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 7:00 PM | Adventure League | Thay is infamous as a land of slavery and undead, ruled by those who value only magic and power. Yet within its borders, even the simple joys of a market faire are enough to draw a lively crowd. What do Thayans really want, anyway? Join the All’s Faire Treasure Hunt, and you just might find out. Part Four of The (Candid) Thayan Affair. Content Warning: Endangerment (Civilians), Mental Intrusion, Puzzles (Mild), Social Situations, Terrorism |
| 5DC66 | DDEX2-6 Breath of the Yellow Rose (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 7:00 PM | Adventure League | The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? |
| 5DC67 | We Are Not the First Marines | Aliens - Savage Worlds | Pinnacle Entertainment Group | RPG | Saturday | 7:00 PM | Dave Kitrel | Age 13+. Assigned as security for a research mission to an uncharted world, Strike Team Stormbringer encounters the remnants of a battlefield older than Human history. What begins as a routine operation quickly becomes something far more dangerous, as the environment itself proves designed for war. Pre-gen characters provided. Beginners are welcome. Rules will be explained. |
| 5DC68 | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Saturday | 7:00 PM | Envoy GM | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 5DC69 | The River Runs Red | Forbidden Lands | Free League Publishing | RPG | Saturday | 7:00 PM | Bryant Biek | Age 16+. The Red Valley earned its name when the river turned to blood. Two warlords march to war over a cursed fort while something ancient stirs beneath. You're not heroes — you're opportunists caught between armies, demons, and a spreading corruption that turns people into monsters. |
| 5DC72 | PFS2 6-99 Under the Eye of the Mantis (1-8) | Pathfinder Society | Piazo | RPGA | Saturday | 7:00 PM | PFS/SFS Staff | It has come to the attention of a member of the Vernai, the council that leads the Red Mantis assassins, that there is a small shipping business that seems to be impersonating their assassins. Amused at their audacity, the assassins call on old debts from the Pathfinder Society to assist with locating and shutting down the business. |
| 5DC73 | PFS2 6-99 Under the Eye of the Mantis (1-8) | Pathfinder Society | Piazo | RPGA | Saturday | 7:00 PM | PFS/SFS Staff | It has come to the attention of a member of the Vernai, the council that leads the Red Mantis assassins, that there is a small shipping business that seems to be impersonating their assassins. Amused at their audacity, the assassins call on old debts from the Pathfinder Society to assist with locating and shutting down the business. |
| 5DC74 | DDAL07-16 Pools of Cerulean (17-20) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Saturday | 7:00 PM | Adventure League | The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series. |
| 5DC77 | Hobbits & Hill Trolls: Troll Come Down the Mountain | Caltrop Core | Caltrop More | RPG | Saturday | 7:00 PM | Ian Engle | Age 13+. When usually homebody Hobbits wander off into the world in search of excitement and adventure, they sometimes stumble on more of both than they expected. You know, like the trolls that wandered into Northwoods today. |
| 5DC78 | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Saturday | 7:00 PM | Envoy GM | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 5DC79 | Tempting Fate | Call of Cthulhu | Chaosium | RPG | Saturday | 7:00 PM | Kevin Hazslip | Age 10+. After weeks of hacking through jungle and clearing debris, your archaeological party has finally revealed a passage way into an intact Mayan Temple. This could be fame and fortune for some, academic renowned for others and perhaps, for one or two of you an answer to a lifelong mystery. But what about the warning given by the native shaman? Or the inscriptions above the door, promising terror and eternal torment to those who dare disturb the temple beyond. |
| 5DC81 | PFS2 6-99 Under the Eye of the Mantis (1-8) | Pathfinder Society | Piazo | RPGA | Saturday | 7:00 PM | PFS/SFS Staff | It has come to the attention of a member of the Vernai, the council that leads the Red Mantis assassins, that there is a small shipping business that seems to be impersonating their assassins. Amused at their audacity, the assassins call on old debts from the Pathfinder Society to assist with locating and shutting down the business. |
| 5DC82 | PFS2 6-99 Under the Eye of the Mantis (1-8) | Pathfinder Society | Piazo | RPGA | Saturday | 7:00 PM | PFS/SFS Staff | It has come to the attention of a member of the Vernai, the council that leads the Red Mantis assassins, that there is a small shipping business that seems to be impersonating their assassins. Amused at their audacity, the assassins call on old debts from the Pathfinder Society to assist with locating and shutting down the business. |
| 5DC83 | Eat the Reich | Eat the Reich | Rowan, Rook & Decard | RPG | Saturday | 7:00 PM | Rick "Yogi" Weibel | Ever wondered what a game mashup of Suicide Squad and Inglorious Bastards would look like, where you play a group of elite commandos cracking Nazi skulls around every corner? Follow up question, have you ever wanted to play a vampire in a World War II setting with supernatural powers with no regard for human life? If you answered yes to either question, this game is for you! This is an over-the-top RPG where you play a group of vampire commandos being coffin dropped into Nazi occupied Paris to wreak havoc on Hitler and his cohorts. Do you have what it takes to drink blood and kick Nazi ass? Only the dice can decide your fate |
| 5DC84 | Dark Side Disney | FAST | FAST Games | RPG | Saturday | 7:00 PM | Woody Babb | A long time ago in a galaxy far, far away... You are one of the highly-trained Sith Princesses who comprise the Emperor’s elite squad, used to maintain the Empire’s power against the Rebel Alliance, the occasional rogue Jedi, and other threats. Take the role of Ariel, Belle, Elsa, Merida, Mulan, or Tinkerbell as you answer the Dark Side’s call and execute clandestine missions for the glory of the Empire! |
| 5DC85 | Scooby Doo: The Devil You Woe | FAST | FAST Games | RPG | Saturday | 7:00 PM | Larry Babb | Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon. |
| 5DC88 | SFS2 1-00 Collision's Wake (3) | Starfinder Society | Piazo | RPGA | Saturday | 7:00 PM | PFS/SFS Staff | Explore a crashed alien starship in this special debut adventure for Starfinder Second Edition! Players use 3rd-level iconic characters. |