DieCon 26
Game Session 6 Event Schedule
Sunday June 7, 2026
9am - 1pm
Last Updated : 04/15/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 6DC03 | Push to the Volga | Fistful of Lead Bigger Battles | Wiley Games | Miniature | Sunday | 9:00 AM | BM: Ray Gluck | Operation Barbarossa has brought the German Army to a city on the banks of the Volga. The Soviets must hold the Germans long enough for reinforcements to cross the river and turn the tide. The Germans must press through before Winter. Miniature scale: 15mm |
| 6DC07 | OVERDRIVE: Dice-powered Mech Battles! | OVERDRIVE | (Self-published) | Miniature | Sunday | 9:00 AM | Tom Vielott | Hop in your mech, power up your engines, and roll your energy dice - it's time to OVERDRIVE! Plan your move, power your weapons with yahtzee combos from your energy dice pool and battle for glory! Overdrive is an in-development game of giant robot combat inspired by anime and battletech. |
| 6DC09 | Battletech - Raise the Flag | Classic Battletech | Catalyst Games | Miniature | Sunday | 9:00 AM | Brian Aubuchon with Catalyst Demo Team | Declare your allegiance and help your Great House gain total victory. Raise The Flag is a Team Deathmatch variant of the popular Grinder. Each player gets a random mech from their chosen House and points will be won be defeating others and points for the Houses tallied over the weekend with one House announced the Victor at the end of the convention. Runs in multiple sessions, drop in/out format. |
| 6DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Sunday | 9:00 AM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 6DC13 | Ulitmate Showdown of Good and Evil | He-Man Clash of Eternia | CMON | Board | Sunday | 9:00 AM | Jason Sharp | Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual? |
| 6DC18 | TBD | Warlord | Kingswood Games | Card | Sunday | 10:00 AM | Frank Kallal | TBD |
| 6DC21 | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fanatasy Flight Games | Board | Sunday | 9:00 AM | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 6DC22B | Bowling Party | Bowling Party | Squishy Cube Games | Board | Sunday | 11:00 AM | John Valentine | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 6DC23B | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Sunday | 11:00 AM | John Valentine | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 6DC47 | Bolt Action Armor | Bolt Action 3rd Edition | Warlord Games | Miniature | Sunday | 9:00 AM | Warlord Games Staff | You will need a 1500 point Armored Platoon for this tournament event. Full information can be found on DieCon website at https://diecon.com/con/ba-armor-platoon-2026/ |
| 6DC50 | Mega Empires The West | Mega Empires | ARES Games | Board | Sunday | 9:00 AM | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 6DC51A | The Last Spell | The Last Spell | ARES Games | Board | Sunday | 9:00 AM | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 6DC51B | Seafarers | Altay - Dawn of Civilization | ARES Games | Board | Sunday | 11:00 AM | ARES Game Staff | Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth. |
| 6DC52 | Quartermaster General : 1914 | Quartermaster General: 1914 | ARES Games | Board | Sunday | 9:00 AM | ARES Game Staff | Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time. |
| 6DC55 | Blood and Silence | Star Trek: Adventures | Modiphius | RPG | Sunday | 9:00 AM | Jeff Jake | Age 17+. A Klingon Bird-of-Prey is dispatched to the edge of Klingon / Romulan / Federation space (The Triangle) on a mission that should be simple: investigate a silence where there should be vigilance, and ensure the Empire’s strength is not questioned. The stars are quiet, the orders are clear, and the weight of command presses heavily on every decision made in the dark between worlds. |
| 6DC56 | WAKING UP WANTED - a wild west RPG | Waking Up Wanted | Back Burner Games | RPG | Sunday | 9:00 AM | Zach W. Lorton | Age 18+. Yer stuck in this two-bit town, but how in tarnation you gonna get out? Use decks of poker cards to overcome obstacles and navigate yer conflicts. Keep an eye on yer ammunition, too, cowpoke, and be careful who you call out into the town square. Yer way outta this town depends on it . . . |
| 6DC57 | One Honk Before Midnight | H.O.N.K | The Pocket Workshop | RPG | Sunday | 9:00 AM | Tony Strutynski | The sleepy town of Stanford on gander has had a prosperous year and is setting up celebrate their annual fall harvest festival but, the wise mother goose has had a dire vision and has summoned you and your gaggle to make sure festival is cancelled. |
| 6DC58 | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Sunday | 9:00 AM | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 6DC60 | Learn to Play Shadowdark RPG | Shadowdark RPG | Arcane Library | RPG | Sunday | 9:00 AM | Nathan Bursac | Age 13+. Descend into the deadly unknown in Shadowdark, a fast-paced old-school fantasy RPG where every torch burns down in real time and danger lurks in every shadow. This is gritty, high-stakes dungeon crawling where clever thinking matters more than character builds and survival is never guaranteed. Bring your courage, protect your light, and pray you make it back out alive. Website: https://www.thearcanelibrary.com/collections/all |
| 6DC61 | Trouble at Timber Creek | Boot Hill, 2nd Edition | TSR | RPG | Sunday | 9:00 AM | Jacob Spa | Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided. |
| 6DC62 | The Price for Staying Human | Deadlands: The Weird West (Classic Edition) | Pinnacle Entertainment Group | RPG | Sunday | 9:00 AM | John Pettit | Age 16+. A strange lightning-rod salesman arrives in the high country with an urgent warning: a remote silver-mining town is not what it appears to be. Claiming the settlement hides a deadly secret, he offers good money to any posse brave enough to help him deal with the threat. As the trail leads deeper into the mountains and beneath the earth itself, unsettling discoveries challenge every assumption, and the true nature of the danger becomes increasingly unclear. In the Weird West, the greatest threat is often the one you trust first. Rules will be explained - total beginners welcome! Pre-made characters will be used. |
| 6DC64 | Rats in the Cellar | Castles & Crusades | Troll Lord Games | RPG | Sunday | 9:00 AM | John Parker | The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in! |
| 6DC67 | Daggerheart - Starlost Worlds | Daggerheart | Darrington Press | RPG | Sunday | 9:00 AM | Amanda Ramspott | Age 13+. Daggerheart in a custom sci-fi campaign frame. Escape from the collapsing space station you call home, and attempt to solve the mystery of its destruction. |
| 6DC69 | The First and Last Man | Coriolis: The Great Dark | Free League Publishing | RPG | Sunday | 9:00 AM | Bryant Biek | Age 16+. A veteran explorer's suspicious death leads you to a conspiracy reaching from the depths of Ship City to a lost Builder vault. Uncover secrets the Wardens would kill to protect—before assassins silence you too. |
| 6DC70 | “Sophistos now, Droogs forever.” | DRRPG (game in development) | Centipede Creations | RPG | Sunday | 9:00 AM | Dan Longoria | Age 18+. Heavily inspired by A Clockwork Orange and Peaky Blinders, the players (Droogs) are no longer the youths who once thrived on Ultra-Violence, robbery, burglary, and sessions of gang fights for the sheer pleasure of seeing the red, red, on the face of your enemies. No, you have grown, matured, and are part owners of The Velvet Droog, only the most exclusive Milk Bar in The City. Once, you were young Droogs. Bolshy. Ultra-violence and bitva were the nochy. Bleeding hands, the nog full of noise and madness. Now, things are different. You are Sophistos. Grown. Sharp, and in charge of the daily running of The Velvet Droog. Its velvet furniture and interior design, the source of its name, harken back to the days of the late 1800s, and all are welcome, as long as they come to drink and talk. Weapons are checked at the door. Ultra-Violence is for the streets. Each of you now have clean hands, earned in prison. But clean never lasts. The hiss comes back. In the pit of the gut. Old thoughts bring back memories of the Old ways. Fight or bolt. You’ve never bolted. Now, however, there is more to lose. The Velvet Droog’s Manager watches, and somehow, knows all you do. You no longer chase the ultra-violence. But when it comes — You are ready. DISCLAIMER: Players must be 18+ as adult subject matters such as violence, drinking, and drug abuse may be presented. |
| 6DC71 | PFS2 7-13 Ancient Beyond Imagining (9-10) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | A door into a complex sealed since the time of Ancient Azlant is about to be opened. The PCs must face the dangers inside in hopes of learning why a powerful Azlanti wizard felt the need to seal everything within away. |
| 6DC72 | PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable |
| 6DC73 | PFS2 7-14 Brastlewark at War, Part 2: The Gnome Liberation (3-4) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | The gnomes recused iby Pathfinders had grim tidings; much of the population of Brastlewark was being forced to construct a weapon of war blending primal and diabolical magic. The Andoran army is going to assault the production facilities, but it's up to the Pathfinders to see that the citizens can be safe and free. Tags: Hellfire Crisis |
| 6DC77 | A Distant Echo | GURPS | Steve Jackson Games | RPG | Sunday | 9:00 AM | Jason Woollard | Age 13+. A distant signal is detected, sending a group of survivors into the wilds of a world moved on. This GURPS post-apoc adventure pits them against forgotten tech, dangerous terrain, and a looming threat. |
| 6DC78 | Tempting Fate | Call of Cthulhu | Chaosium | RPG | Sunday | 9:00 AM | Kevin Hazslip | Age 10+. After weeks of hacking through jungle and clearing debris, your archaeological party has finally revealed a passage way into an intact Mayan Temple. This could be fame and fortune for some, academic renowned for others and perhaps, for one or two of you an answer to a lifelong mystery. But what about the warning given by the native shaman? Or the inscriptions above the door, promising terror and eternal torment to those who dare disturb the temple beyond. |
| 6DC79 | Cold Case | Savage Worlds - Ghostbusters | Pinnacle Entertainment Group | RPG | Sunday | 9:00 AM | Joe Sansone | A series of unusual winter disturbances has begun appearing across the city—localized cold snaps, drifting snow where none should exist, and decorations mysteriously rearranged overnight. Witnesses report laughter in empty streets and strange shapes moving through the frost. Bundle up, check your proton packs, and prepare for a chilling investigation. |
| 6DC80 | PFS2 7-15 Within Antiquated Halls (7-8) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | Within the ocean, an ancient temple reemerges and the Pathfinders will need to explore as quick as they can before the ocean reclaims its bounty! |
| 6DC81 | PFS2 7-05 Battle of Thorns (9-12) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | The PCs go to Nidal to assist with preventing a secret Chelaxian attack on Nidalese border towns, while being accompanied by a peculiar set of twins that each have their own plots and plans. Tags: Metaplot (Battle's Spark) |
| 6DC82 | PFS2 7-01 Intro to the Year of Battle's Spark: Enough is Enough (1-4) | Pathfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | The Pathfinders must help to rescue innocent civilians out of the line of fire in Breachill to assist the Eagle Knights of Andoran. While helping out, they're confronted by two Asmodeans looking to make a quick work of these nosy heroes! Tags: Metaplot (Battle's Spark), Repeatable |
| 6DC83 | Neon Dragons & Heavy Metal Dungeons | D&D 5E (modified) | Wizards of the Coast & Homebrew | RPG | Sunday | 9:00 AM | Rick "Yogi" Weibel | Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps. In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate. |
| 6DC84 | Heroes of Hogwarts | FAST | FAST Games | RPG | Sunday | 9:00 AM | Cheyenne Heath | Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive? |
| 6DC85 | Cthulhu, Rising from the Ashes | FAST | FAST Games | RPG | Sunday | 9:00 AM | Sean Cook | In the far distant future, society has broken down. It has been a long time since the Golden Age of Science. A sinister cult emerges from the shadows to threaten the remains of humanity. Will you be strong enough to stop them from awakening Cthulhu? |
| 6DC86 | SFS2 1-12 Take the Bait (3-4) | Starfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | Dangerous raiders are attacking the Starfinder Society's convoys. Negotiate for aid from your allies and lay a trap to catch the raiders in the act! |
| 6DC88 | SFS2 1-09 Abduction (1-2) | Starfinder Society | Piazo | RPGA | Sunday | 9:00 AM | PFS/SFS Staff | Track down a pair of missing Starfinders and rescue them from their abductors. |
| 6DCT1 | FR-DC-THAY-05 Four Assassinations and a Funeral (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Sunday | 9:00 AM | Adventure League | Would you sacrifice an innocent to destroy a great evil? What if it required the loss of a hundred lives, or thousands? When those who seek to liberate Thay go too far, can anyone stop them in time? Tick tock. Part Five of The (Deadly) Thayan Affair. Content Warning: Endangerment (Civilians), Execution, Social Situations, Terrorism |
| 6DCT3 | DDHC-TYP Ch.4 White Plume Mountain (part 1) (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Sunday | 9:00 AM | Adventure League | Three famous weapons: Wave, the Trident of the Sea Lords; Whelm, the Foehammer of the Dwarfs; and dread Blackrazor, Stealer of Souls, have gone missing from well-protected collections of powerful and influential collectors and the same cryptic note has been left in their place each time. You have been gathered by the request of your faction, the lure of rich rewards, or your own personal interest in these weapons of legend, and tasked with their recovery. Your quest takes you into the wilderness, under the shadow of the ever-roiling fumes of White Plume Mountain. Can you survive the perils you will find there and retrieve Wave, Whelm, and Blackrazor? |