DieCon 26 Session 6

DieCon 26

Game Session 6 Event Schedule

Sunday June 7, 2026

9am - 1pm

Last Updated : 04/15/2026

Table Assignments are not final and may change Please verify On site before your game.

Event Code Name Game System Game Company Type Day Start Time GM Description
6DC03 Push to the Volga Fistful of Lead Bigger Battles Wiley Games Miniature Sunday 9:00 AM BM: Ray Gluck Operation Barbarossa has brought the German Army to a city on the banks of the Volga. The Soviets must hold the Germans long enough for reinforcements to cross the river and turn the tide. The Germans must press through before Winter. Miniature scale: 15mm
6DC07 OVERDRIVE: Dice-powered Mech Battles! OVERDRIVE (Self-published) Miniature Sunday 9:00 AM Tom Vielott Hop in your mech, power up your engines, and roll your energy dice - it's time to OVERDRIVE! Plan your move, power your weapons with yahtzee combos from your energy dice pool and battle for glory! Overdrive is an in-development game of giant robot combat inspired by anime and battletech.
6DC09 Battletech - Raise the Flag Classic Battletech Catalyst Games Miniature Sunday 9:00 AM Brian Aubuchon with Catalyst Demo Team Declare your allegiance and help your Great House gain total victory. Raise The Flag is a Team Deathmatch variant of the popular Grinder. Each player gets a random mech from their chosen House and points will be won be defeating others and points for the Houses tallied over the weekend with one House announced the Victor at the end of the convention. Runs in multiple sessions, drop in/out format.
6DC11 Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Sunday 9:00 AM Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
6DC13 Ulitmate Showdown of Good and Evil He-Man Clash of Eternia CMON Board Sunday 9:00 AM Jason Sharp Eternia has become the nexus of cross-dimensional travel. Now with heroes and villains pouring in, the epic battle between the forces of good and evil has begun. With characters from cartoons like He-Man , She-Ra , Thundercats, Silverhawks, Blackstar, Thundarr the Barbarian, Dungeons and Dragons ,Teenage Mutant Ninja Turtles, King Arthur and the Knights of Justice, Avatar the Last Airbender, Avatar the Legend of Korra, Dragons Lair, Galaxy Rangers, Bionic 6, Samurai Pizza Cats, Gargoyles, Mummies Alive, Vox Machina and many more. Will evil finally plunge the world into darkness, or will the forces of good triumph as usual?
6DC18 TBD Warlord Kingswood Games Card Sunday 10:00 AM Frank Kallal TBD
6DC21 Civilization New Dawn Civilization New Dawn + Terra Incognita Fanatasy Flight Games Board Sunday 9:00 AM Jacob McDonald Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time?
6DC22B Bowling Party Bowling Party Squishy Cube Games Board Sunday 11:00 AM John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
6DC23B Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board Sunday 11:00 AM John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
6DC47 Bolt Action Armor Bolt Action 3rd Edition Warlord Games Miniature Sunday 9:00 AM Warlord Games Staff You will need a 1500 point Armored Platoon for this tournament event. Full information can be found on DieCon website at https://diecon.com/con/ba-armor-platoon-2026/
6DC50 Mega Empires The West Mega Empires ARES Games Board Sunday 9:00 AM ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
6DC51A The Last Spell The Last Spell ARES Games Board Sunday 9:00 AM ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
6DC51B Seafarers Altay - Dawn of Civilization ARES Games Board Sunday 11:00 AM ARES Game Staff Age 12+. Altay – Dawn of Civilization, opening the gates to the seas and the mysteries of the ancient Waterfolk. Long forgotten by history, these enigmatic people could command the waves with their songs and bend the ocean to their will. This expansion introduces three major additions. First, a brand-new game board, the Forgotten Sea, where players can establish harbors and expand their civilizations through maritime routes. Second, new rules for shipbuilding, sailing, and naval combat, supported by fresh action cards and technologies such as Shipwrights, Explorers, and Astronomy. Ships allow players to cross sea zones, settle distant lands, and engage in battles across the waves, with unique advantages and tactical depth.
6DC52 Quartermaster General : 1914 Quartermaster General: 1914 ARES Games Board Sunday 9:00 AM ARES Game Staff Age 12+. Fast-paced game in the critically acclaimed Quartermaster General series. Pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
6DC55 Blood and Silence Star Trek: Adventures Modiphius RPG Sunday 9:00 AM Jeff Jake Age 17+. A Klingon Bird-of-Prey is dispatched to the edge of Klingon / Romulan / Federation space (The Triangle) on a mission that should be simple: investigate a silence where there should be vigilance, and ensure the Empire’s strength is not questioned. The stars are quiet, the orders are clear, and the weight of command presses heavily on every decision made in the dark between worlds.
6DC56 WAKING UP WANTED - a wild west RPG Waking Up Wanted Back Burner Games RPG Sunday 9:00 AM Zach W. Lorton Age 18+. Yer stuck in this two-bit town, but how in tarnation you gonna get out? Use decks of poker cards to overcome obstacles and navigate yer conflicts. Keep an eye on yer ammunition, too, cowpoke, and be careful who you call out into the town square. Yer way outta this town depends on it . . .
6DC57 One Honk Before Midnight H.O.N.K The Pocket Workshop RPG Sunday 9:00 AM Tony Strutynski The sleepy town of Stanford on gander has had a prosperous year and is setting up celebrate their annual fall harvest festival but, the wise mother goose has had a dire vision and has summoned you and your gaggle to make sure festival is cancelled.
6DC58 Cryptid Encounters Shadow Scar, 1st Edition R Talsorian Games RPG Sunday 9:00 AM Envoy Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship.
6DC60 Learn to Play Shadowdark RPG Shadowdark RPG Arcane Library RPG Sunday 9:00 AM Nathan Bursac Age 13+. Descend into the deadly unknown in Shadowdark, a fast-paced old-school fantasy RPG where every torch burns down in real time and danger lurks in every shadow. This is gritty, high-stakes dungeon crawling where clever thinking matters more than character builds and survival is never guaranteed. Bring your courage, protect your light, and pray you make it back out alive. Website: https://www.thearcanelibrary.com/collections/all
6DC61 Trouble at Timber Creek Boot Hill, 2nd Edition TSR RPG Sunday 9:00 AM Jacob Spa Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided.
6DC62 The Price for Staying Human Deadlands: The Weird West (Classic Edition) Pinnacle Entertainment Group RPG Sunday 9:00 AM John Pettit Age 16+. A strange lightning-rod salesman arrives in the high country with an urgent warning: a remote silver-mining town is not what it appears to be. Claiming the settlement hides a deadly secret, he offers good money to any posse brave enough to help him deal with the threat. As the trail leads deeper into the mountains and beneath the earth itself, unsettling discoveries challenge every assumption, and the true nature of the danger becomes increasingly unclear. In the Weird West, the greatest threat is often the one you trust first. Rules will be explained - total beginners welcome! Pre-made characters will be used.
6DC64 Rats in the Cellar Castles & Crusades Troll Lord Games RPG Sunday 9:00 AM John Parker The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in!
6DC67 Daggerheart - Starlost Worlds Daggerheart Darrington Press RPG Sunday 9:00 AM Amanda Ramspott Age 13+. Daggerheart in a custom sci-fi campaign frame. Escape from the collapsing space station you call home, and attempt to solve the mystery of its destruction.
6DC69 The First and Last Man Coriolis: The Great Dark Free League Publishing RPG Sunday 9:00 AM Bryant Biek Age 16+. A veteran explorer's suspicious death leads you to a conspiracy reaching from the depths of Ship City to a lost Builder vault. Uncover secrets the Wardens would kill to protect—before assassins silence you too.
6DC70 “Sophistos now, Droogs forever.” DRRPG (game in development) Centipede Creations RPG Sunday 9:00 AM Dan Longoria Age 18+. Heavily inspired by A Clockwork Orange and Peaky Blinders, the players (Droogs) are no longer the youths who once thrived on Ultra-Violence, robbery, burglary, and sessions of gang fights for the sheer pleasure of seeing the red, red, on the face of your enemies. No, you have grown, matured, and are part owners of The Velvet Droog, only the most exclusive Milk Bar in The City. Once, you were young Droogs. Bolshy. Ultra-violence and bitva were the nochy. Bleeding hands, the nog full of noise and madness. Now, things are different. You are Sophistos. Grown. Sharp, and in charge of the daily running of The Velvet Droog. Its velvet furniture and interior design, the source of its name, harken back to the days of the late 1800s, and all are welcome, as long as they come to drink and talk. Weapons are checked at the door. Ultra-Violence is for the streets. Each of you now have clean hands, earned in prison. But clean never lasts. The hiss comes back. In the pit of the gut. Old thoughts bring back memories of the Old ways. Fight or bolt. You’ve never bolted. Now, however, there is more to lose. The Velvet Droog’s Manager watches, and somehow, knows all you do. You no longer chase the ultra-violence. But when it comes — You are ready. DISCLAIMER: Players must be 18+ as adult subject matters such as violence, drinking, and drug abuse may be presented.
6DC71 PFS2 7-13 Ancient Beyond Imagining (9-10) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff A door into a complex sealed since the time of Ancient Azlant is about to be opened. The PCs must face the dangers inside in hopes of learning why a powerful Azlanti wizard felt the need to seal everything within away.
6DC72 PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable
6DC73 PFS2 7-14 Brastlewark at War, Part 2: The Gnome Liberation (3-4) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff The gnomes recused iby Pathfinders had grim tidings; much of the population of Brastlewark was being forced to construct a weapon of war blending primal and diabolical magic. The Andoran army is going to assault the production facilities, but it's up to the Pathfinders to see that the citizens can be safe and free. Tags: Hellfire Crisis
6DC77 A Distant Echo GURPS Steve Jackson Games RPG Sunday 9:00 AM Jason Woollard Age 13+. A distant signal is detected, sending a group of survivors into the wilds of a world moved on. This GURPS post-apoc adventure pits them against forgotten tech, dangerous terrain, and a looming threat.
6DC78 Tempting Fate Call of Cthulhu Chaosium RPG Sunday 9:00 AM Kevin Hazslip Age 10+. After weeks of hacking through jungle and clearing debris, your archaeological party has finally revealed a passage way into an intact Mayan Temple. This could be fame and fortune for some, academic renowned for others and perhaps, for one or two of you an answer to a lifelong mystery. But what about the warning given by the native shaman? Or the inscriptions above the door, promising terror and eternal torment to those who dare disturb the temple beyond.
6DC79 Cold Case Savage Worlds - Ghostbusters Pinnacle Entertainment Group RPG Sunday 9:00 AM Joe Sansone A series of unusual winter disturbances has begun appearing across the city—localized cold snaps, drifting snow where none should exist, and decorations mysteriously rearranged overnight. Witnesses report laughter in empty streets and strange shapes moving through the frost. Bundle up, check your proton packs, and prepare for a chilling investigation.
6DC80 PFS2 7-15 Within Antiquated Halls (7-8) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff Within the ocean, an ancient temple reemerges and the Pathfinders will need to explore as quick as they can before the ocean reclaims its bounty!
6DC81 PFS2 7-05 Battle of Thorns (9-12) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff The PCs go to Nidal to assist with preventing a secret Chelaxian attack on Nidalese border towns, while being accompanied by a peculiar set of twins that each have their own plots and plans. Tags: Metaplot (Battle's Spark)
6DC82 PFS2 7-01 Intro to the Year of Battle's Spark: Enough is Enough (1-4) Pathfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff The Pathfinders must help to rescue innocent civilians out of the line of fire in Breachill to assist the Eagle Knights of Andoran. While helping out, they're confronted by two Asmodeans looking to make a quick work of these nosy heroes! Tags: Metaplot (Battle's Spark), Repeatable
6DC83 Neon Dragons & Heavy Metal Dungeons D&D 5E (modified) Wizards of the Coast & Homebrew RPG Sunday 9:00 AM Rick "Yogi" Weibel Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps.
In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate.
6DC84 Heroes of Hogwarts FAST FAST Games RPG Sunday 9:00 AM Cheyenne Heath Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive?
6DC85 Cthulhu, Rising from the Ashes FAST FAST Games RPG Sunday 9:00 AM Sean Cook In the far distant future, society has broken down. It has been a long time since the Golden Age of Science. A sinister cult emerges from the shadows to threaten the remains of humanity. Will you be strong enough to stop them from awakening Cthulhu?
6DC86 SFS2 1-12 Take the Bait (3-4) Starfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff Dangerous raiders are attacking the Starfinder Society's convoys. Negotiate for aid from your allies and lay a trap to catch the raiders in the act!
6DC88 SFS2 1-09 Abduction (1-2) Starfinder Society Piazo RPGA Sunday 9:00 AM PFS/SFS Staff Track down a pair of missing Starfinders and rescue them from their abductors.
6DCT1 FR-DC-THAY-05 Four Assassinations and a Funeral (5-10) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Sunday 9:00 AM Adventure League Would you sacrifice an innocent to destroy a great evil? What if it required the loss of a hundred lives, or thousands? When those who seek to liberate Thay go too far, can anyone stop them in time? Tick tock. Part Five of The (Deadly) Thayan Affair. Content Warning: Endangerment (Civilians), Execution, Social Situations, Terrorism
6DCT3 DDHC-TYP Ch.4 White Plume Mountain (part 1) (5-10) Dungeons & Dragons 5th Edition Wizards of the Coast RPGA Sunday 9:00 AM Adventure League Three famous weapons: Wave, the Trident of the Sea Lords; Whelm, the Foehammer of the Dwarfs; and dread Blackrazor, Stealer of Souls, have gone missing from well-protected collections of powerful and influential collectors and the same cryptic note has been left in their place each time. You have been gathered by the request of your faction, the lure of rich rewards, or your own personal interest in these weapons of legend, and tasked with their recovery. Your quest takes you into the wilderness, under the shadow of the ever-roiling fumes of White Plume Mountain. Can you survive the perils you will find there and retrieve Wave, Whelm, and Blackrazor?