DieCon 26
Game Session 7 Event Schedule
Sunday June 7, 2026
2pm - 6pm
Last Updated : 04/15/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 7DC?? | Sticks and Stones | Sticks and Stones | Home Rules | Miniature | Sunday | 2:00 PM | Jon Bancroft | Age 12+. Standing on the ledge overlooking his Valley, Og, chief of the yellowhairs feels there is something different about his valley today. Returning to the campsite he grunts his orders to the rest of the tribe. Time once again to defend what is theirs. |
| 7DC02 | The Birth of the US Navy | Action Under Sail | Table Top Games | Miniature | Sunday | 2:00 PM | BM: Stephen King | March 1776 the first action of the new Continental Navy is to raid the British gunpowder stores in the Caribbean. Now all they have to do is get the stores back to Rhode Island. Miniature scale: 1:1200 |
| 7DC09 | Battletech - Raise the Flag | Classic Battletech | Catalyst Games | Miniature | Sunday | 2:00 PM | Brian Aubuchon with Catalyst Demo Team | Declare your allegiance and help your Great House gain total victory. Raise The Flag is a Team Deathmatch variant of the popular Grinder. Each player gets a random mech from their chosen House and points will be won be defeating others and points for the Houses tallied over the weekend with one House announced the Victor at the end of the convention. Runs in multiple sessions, drop in/out format. |
| 7DC10 | The race to the job | Crimson Skies | WhizKids | Miniature | Sunday | 2:00 PM | Dennis Moler | You are allowed one plane. You are to race around a track twice. The winner is allowed a new contract for an escort job. No holds are barred. All are welcome and rules can be taught. |
| 7DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Sunday | 2:00 PM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day. |
| 7DC13 | Zombies!!! | Zombies!!! | Twilight Creations | Board | Sunday | 2:00 PM | Cheryl Cloninger | Age 13+. The human race is in danger of becoming extinct. The dead have awaken and they are hungry for your brains. Rumors are that a cure has been found. The problem is the location is at the center of the infestation. Do you have what it takes to find the cure and make it to the heliport alive. |
| 7DC21 | Civilization New Dawn | Civilization New Dawn + Terra Incognita | Fanatasy Flight Games | Board | Sunday | 2:00 PM | Jacob McDonald | Age 12+. Forge your legacy and shape the destiny of the world! Guide your people from the dawn of history to the modern age—exploring uncharted lands, founding great cities, and unlocking the wonders of human achievement. Every civilization has unique strengths to master, every map hides new frontiers to uncover, and every decision echoes through the ages. Will you advance through science and culture, dominate through strength, or build a legacy that outlasts empires themselves? Will your civilization rise to greatness… or be forgotten by time? |
| 7DC29A | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Sunday | 2:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC29B | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Sunday | 4:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 7DC32 | Skyrise | Skyrise | Roxley Games | Board | Sunday | 2:00 PM | Zeke Leventhal-Arnold | Age 14+. The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest! Prove your genius using a spatial auction system to win neighborhoods, earn favor across Islands and factions, score objectives, court Patrons, and build your own unique Wonder. |
| 7DC38 | Morgan's Raid on Porto Bello | Blood & Plunder | Firelock Games | Miniature | Sunday | 2:00 PM | Brendan Kampwerth | Buccaneer Henry Morgan leads a privateer force against the Spanish controlled town of Porto Bello. Will Morgan be successful in his raid or will the Spanish repel the attack? |
| 7DC41 | Trench Crusade | Trench Crusade 1.02 | Factory Fortress Inc. | Miniature | Sunday | 2:00 PM | Jonah Lynd-Porter | Age 13+. This event would be a narrative campaign taking place over 3 rounds, pitting the heretic and faithful factions against each other. The setting builds off the current TC lore about the defeat of the faithful in the Aegean Sea. The faithful factions are attempting to make an orderly retreat from a Greek Island as the forces of inferno take the ground. Bring a 700 point list and enough models to go up to 1000 points |
| 7DC50 | Mega Empires The West | Mega Empires | ARES Games | Board | Sunday | 2:00 PM | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 7DC51A | WunderWaffen | WunderWaffen | ARES Games | Board | Sunday | 2:00 PM | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 7DC51B | Fire in the Shell | Snails | ARES Games | Board | Sunday | 4:00 PM | ARES Game Staff | Age 10+. New islands appear out of toxic waters surrounding Gastropodia and new, powerful leaders join the ferocious fight for domination. They reach for weapons of mass destruction to show their rivals that their faction will prevail. Battle-hardened soldiers join their cause, while a sea breeze carries bullets and grenades further than ever before. Cyborgs, Mobsters, Druids and Knights enter the fray, while tiles hide new rewards and threats. Thanks to their specialization, each soldier is now worth their weight in gold and the wind makes even the most lousy shot count, with the potential to hit a snail… Even if not the one you wanted to harm. |
| 7DC55 | The Last Clear Water | Mutant Year Zero | Free League Publishing | RPG | Sunday | 2:00 PM | Jeff Jake | Age 17+. As the Ark’s water supply fails, an ancient record hints at a device that could save everyone—or doom them. Sent into the Zone by the Chroniclers, your group must decide what to bring back… and what to leave behind. |
| 7DC56 | THE BUILD GUILD - a kinetic building block RPG | The Build Guild | Back Burner Games | RPG | Sunday | 2:00 PM | Zach W. Lorton | Age 12+. Roleplay with Lego! This kinetic RPG allows you to build the items, tools, weapons, and other items out of building block toys to get the job done. Lots of fun, building, demolishing, and imaginative rolelplay as the table will choose from one of several available one-shot scenarios. |
| 7DC57 | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Sunday | 2:00 PM | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 7DC59 | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Sunday | 2:00 PM | Envoy | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 7DC60 | Maxwell's Demon | Masterwork | Unpublished | RPG | Sunday | 2:00 PM | John Keck | You are Creators, elite artists and thinkers whose genius warps reality: poems that reveal secrets, sculptures that bend space. When your investigation leads you to an invention that appears to generate energy without entropy, you realize it could symbolically hold off the cosmic collapse of the Universe itself. But the inventor may have hidden motives, and powerful forces are already moving to control or destroy the discovery. Will you safeguard this miracle, expose the truth behind it, or unleash consequences you cannot foresee? Your choices may help to save reality—or to unravel it forever. |
| 7DC62 | Sepulchre of the Swamp Witch | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Sunday | 2:00 PM | Damon Wilson | Age 16+. In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish. |
| 7DC64 | Escape from Damnation Alley | Outgunned | ThreeLittleMice | RPG | Sunday | 2:00 PM | John Parker | Blast your way across a ruined wasteland in a heavily armed survival vehicle, racing through mutant territory, collapsing cities, and relentless ambushes. Inspired by gritty post-apocalyptic cinema, this high-octane adventure mixes road-war action, creeping horror, and desperate choices where escape is never guaranteed. |
| 7DC67 | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Sunday | 2:00 PM | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 7DC68 | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Sunday | 2:00 PM | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 7DC69 | Pedal to the Metals | Cosmere RPG | Brotherwise Games | RPG | Sunday | 2:00 PM | Bryant Biek | Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters. |
| 7DC71 | PFS2 7-11 The Darkness Within (7-8) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | A group of Pathfinders are sent into the deepest areas of the Society's archives to retrieve an important when they discover not only a malfunctioning artifact but a thief within the bowels. |
| 7DC72 | PFS2 7-12 The Chitterwood Walks, Part 2: The Battle of Logas (5-6) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | The PCs accompany the Chitterwood goblins to fight against Logas and the undead that keep emerging from the city. While fighting, they discover evidence of strange plague and a powerful necromancer with lofy goals. Tags: Metaplot (Battle's Spark), Repeatable |
| 7DC73 | PFS2 7-18 Freedom on the Sea (5-6) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | The Chelaxian navy attacks the docks of Anthusis, sending the Pathfinders fighting against the invaders shoulder to shoulder with the citizens of Vidrian. Tags: Metaplot (Battle's Spark) |
| 7DC77 | MegaNeon: RailJack | GURPS | Steve Jackson Games | RPG | Sunday | 2:00 PM | Jason Woollard | Age 13+. Complete the job and secure the asset at 600 kph. MegaMeridian Rail is a sealed city in motion; monitored corridors, electronic eyes, no exits. It doesn’t stop, slow down, or forgive. Time to move in this GURPS cyberpunk scenario. |
| 7DC78 | Nightmare in Creosote Gulch | Call of Cthulhu 7e | Chaosium | RPG | Sunday | 2:00 PM | Frank Mayberry | Age 14+. Children are missing. A mysterious performer has appeared at the edge of town. Are you brave and clever enough to hope to stop something unspeakable? TW: "Off screen" death of children, caves, mild body horror of NPCs. Characters provided. System by Chaosium. Investagation by Frank Mayberry. |
| 7DC79 | New Tortuga | Deadlands | Pinnacle Entertainment Group | RPG | Sunday | 2:00 PM | Michael Rectenwald | Age 12+. In the last month, the number of missing vessels in the Maze has doubled. All sides are suffering and an investigation is needed. |
| 7DC80 | PFS2 7-06 Brastlewark at War, Part 1: The Gnome Defection (1-4) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | Help escort escaped gnomes from Cheliax into Andoran--specifically gnomes that know the projects House Thrune is putting the magical resources of Brastlewark towards. Tags: Hellfire Crisis |
| 7DC81 | PFS2 7-16 A Star's Journey (1-2) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | The Society's automaton friend Star goes missing at a dig site and it's up to the PCs to venture into a dangerous temple to rescue them! Tags: Repeatable |
| 7DC82 | PFS2 7-08 The Haunted Corridor (1-4) | Pathfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death. |
| 7DC83 | For the Queen | For the Queen | Evil Hat Productions | RPG | Sunday | 2:00 PM | Rick "Yogi" Weibel | This is a unique dice-less RPG, in the style of FIASCO. We will simply tell a story, a story of our beloved Queen and her journey away from her realm and kingdom with us at her side. All you need is your spark of creativity and your glorious improv skills and together we will tell a tale suitable for the storybooks. What does this journey entail? What secrets do you hold and how do you serve the Queen? If the queen is attacked, will you come to her aide? Only our imagination can decide the fate of our Queen. |
| 7DC85 | 80's Action Heroes | FAST | FAST Games | RPG | Sunday | 2:00 PM | Larry Babb | Arnold Schwarzenegger is putting together a team of the 1980’s greatest cinematic all-stars to stop a madman’s scheme for global domination. Join us for this over-the-top, high-octane mission to save the world and look good doing it! |
| 7DC86 | SFS2 1-14 The Beasts of Bo: Part One (3-4) | Starfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | Confront the leader of a gang of raiders to end to their hostilities—or topple this leader to seize control! This is part 1 of a 2 part adventure series. |
| 7DC88 | SFS2 1-10 Rites of Rekindling (1-2) | Starfinder Society | Piazo | RPGA | Sunday | 2:00 PM | PFS/SFS Staff | Participate in a festival celebrating the rekindling of a dying sun and investigate a string of strange occurances that threaten to ruin the event. |
| 7DCT1 | FR-DC-THAY-06 Thay Actually (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Sunday | 2:00 PM | Adventure League | With the High Regent’s attention elsewhere, a daring expedition into the depths of Thaymount just might succeed. But more than one secret lies beneath the heart of Thay, and a portentous decision must be made. As the greater good hangs in the balance, will adventurers risk it all? Content Warning: Ethical Dilemma, Existentialism, Puzzles (Mild), Spoilers (Thayan History) |
| 7DCT3 | DDHC-TYP Ch.4 White Plume Mountain (part 2) (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Sunday | 2:00 PM | Adventure League | Three famous weapons: Wave, the Trident of the Sea Lords; Whelm, the Foehammer of the Dwarfs; and dread Blackrazor, Stealer of Souls, have gone missing from well-protected collections of powerful and influential collectors and the same cryptic note has been left in their place each time. You have been gathered by the request of your faction, the lure of rich rewards, or your own personal interest in these weapons of legend, and tasked with their recovery. Your quest takes you into the wilderness, under the shadow of the ever-roiling fumes of White Plume Mountain. Can you survive the perils you will find there and retrieve Wave, Whelm, and Blackrazor? |
| 7DCT4 | DDAL06-03 Crypt of the Death Giants (17-20) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Sunday | 2:00 PM | Adventure League | A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? |