DieCon 26
RPG Games Event Schedule
Last Updated : 04/15/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Day | Start Time | Name | Game System | Game Company | Type | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 1DC53 | Friday | 2:00 PM | Star Trek - The Verdant Shroud | Savage Worlds | Pinnacle Entertainment Group | RPG | James Thorn | Ambassador Solan, a specialist in prime-directive-neutral trade negotiations. His shuttle was forced down near a research outpost. Your mission, find and retrieve Ambassador Solan and his aides. |
| 1DC55 | Friday | 2:00 PM | The Dealiest Prey | Planet of the Apes | West End Games | RPG | Jeff Jake | Age 17+. An effluent chimpanzee uses his station and connections to lead a Lawgiver sponsored hunt for the most dangerous predator to arise in the last decade – A meat eating, ape murdering human that is more cunning and deadly than any ever encountered. |
| 1DC57 | Friday | 2:00 PM | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 1DC58 | Friday | 2:00 PM | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 1DC60 | Friday | 2:00 PM | Space Tomb (Star Trek-Klingons) | GURPS | Steve Jackson Games | RPG | Greg Grady | Age 12+. You are part of the crew of the KDF Black Star. This ship has the latest cloak and sensors. You are patrolling the border between Klingon and Romulan space. The ship is passing the Ki'Ninver system when the sensors detect a derelict ship of unknown design. The captain wants to investigate. The ship may contain valuable technology. You and your crewmates beam into the engine room of the strange vessel. You haven't been there a full minute when the captain tells you two Romulan ships have entered the system. You are ordered to continue searching the alien vessel while the Black Star engages the Romulans. You are now on your own. |
| 1DC61 | Friday | 2:00 PM | Trouble at Timber Creek | Boot Hill, 2nd Edition | TSR | RPG | Jacob Spa | Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided. |
| 1DC62 | Friday | 2:00 PM | Charlotte's Web | Deadlands (Savage Worlds Adventure Edition SWADE) | Pinnacle Entertainment Group | RPG | Chris Hussman | Age 16+. Your posse has wandered into the town of Charlotte, and wandered into trouble! Seems some bandits recently rode through and kidnapped a young girl. The town Marshal went after them, but only his horse returned. Now the posse needs to find the bandits, rescue the girl, and reunite her with her parents, who probably want her back… probably. Pregens provided, rules knowledge not necessary. Newcomers welcome! |
| 1DC67 | Friday | 2:00 PM | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 1DC70 | Friday | 2:00 PM | Fire From Heaven | Delta Green/Fall of Delta Green | Pelgrane Press | RPG | Jason Kraus | Age 16+. Operation HUCKLEBERRY: Locate and destroy an ancient temple in the "Riverless Land" of Vietnam. A previous team was assigned and failed. The few survivors reported the presence of a suspected sorcerer. It's up to you now, Agents. Recover traces of the first mission, eliminate the sorcerer, destroy the temple. |
| 1DC77 | Friday | 2:00 PM | Kill da Wabbit | Caltrop Core | Caltrop More | RPG | Ian Engle | Age 13+. The Weasel Gang’s just lucked out. Moider Inc’s tossed you a contract. Get your tails into the woods and rub out that Wascawwy Wabbit! That is-- if you think you’re up to the job. |
| 1DC78 | Friday | 2:00 PM | Skeptic's Surprise | Call of Cthulu: 1920s | Chaosium | RPG | Kevin Hazslip | Age 10+. In imitation of Harry Houdini’s famous exposure of frauds and charlatans who claimed to be able to conduct séances, contact spirits, perform magic, and display occultic power, a group of Miskatonic university students have set up a skeptic Society. As their first order of business, they have decided to infiltrate the local carnival and expose its tricks and magics as frauds upon rational science. How will your small group of students, who happen to be clued into the esoteric mysteries, respond to this possibly dangerous activity? |
| 1DC79 | Friday | 2:00 PM | The Last Ride | Deadlands Lost Colony Classic | Pinnacle Entertainment Group | RPG | Joe Sansone | A massive Force Galactic rupture has opened in the skies above Banshee, twisting reality and unleashing horrors no one understands. The Colonial Rangers are gone. The Anouk tribes are retreating. The frontier towns are falling silent. Only six heroes remain. To stop the catastrophe, they must ride into the heart of the storm itself — a place where reality fractures and time bends — and confront the source of the disaster before Banshee tears itself apart. |
| 1DC83 | Friday | 2:00 PM | Neon Dragons & Heavy Metal Dungeons | D&D 5E (modified) | Wizards of the Coast & Homebrew | RPG | Rick "Yogi" Weibel | Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps. In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate. |
| 1DC84 | Friday | 2:00 PM | Heroes of Hogwarts | FAST | FAST Games | RPG | Cheyenne Heath | Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive? |
| 1DC85 | Friday | 2:00 PM | Scooby Doo: The Devil You Woe | FAST | FAST Games | RPG | Larry Babb | Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon. |
| 2DC55 | Friday | 7:00 PM | Operation Black Harvest | Alien | Free League Publishing | RPG | Jeff Jake | Age 17+. A Weyland-Yutani Colonial Marine extraction unit is deployed to a frontier research colony black site that has gone silent. Secure the assets, uncover what went wrong, and get out before the situation deteriorates beyond recovery. |
| 2DC56 | Friday | 7:00 PM | EVERYTHING YOU KNOW IS WRONG: the "Weird Al" Yankovic RPG | The Quint RPG System | Back Burner Games | RPG | Zach W. Lorton | Age 16+. Roll first, then justify! The Quint RPG system lets you roll handfuls of d6s while roleplaying as one of the many characters from the wacky and zany world of "Weird Al" Yankovic. Crash the polka party, fly with Harvey the Wonder Hamster, and find out what they make at the factory . . . maybe. |
| 2DC58 | Friday | 7:00 PM | Hell or Highwater | d616 | Marvel Multiverse | RPG | James Baize | Age 13+. After the end of the war with the anti-mutant organization Orchis, Sebastion Shaw of the Hellfire Club wishes to re-build bridges with the X-men. Though wary of the invitation, at this point in time, the X-men can use all the friends they can get. While hoping for the best, but preparing for the worst, they accept the offer. |
| 2DC59 | Friday | 7:00 PM | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Envoy | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 2DC61 | Friday | 7:00 PM | The Necromancer's Knife | Million-Colored Sun | Hex Games | RPG | Aaron Thorne | Flashing knives in the back alleys of Belthaar start a trail of woe that leads to ancient catacombs underneath the city. Will you uncover one of Belthaar's dark secrets, or fall prey to those that seek to protect those secrets? Million-Colored Sun is a rules light swords & sorcery RPG. It is mechanically similar to QAGS, from the same publisher. Come join us for a few hours of hack and slash, dark sorcery, and dangerous secrets. |
| 2DC62 | Friday | 7:00 PM | Treasures of the Troll King | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Damon Wilson | Age 16+. Galgenbeck is palimpsest. Tumour. A city built on the ruins of itself. Beneath the sewers the bones of the old city fester. The troll-king Niduk was exiled, driven into the depths to rot and die. Now twisted by hatred and rage he oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. Why are you here? A lost bet? A doomed quest for silver? Boredom? Does it even matter? |
| 2DC63 | Friday | 7:00 PM | TBD | Castles & Crusades | Troll Lord Games | RPG | Tyler Morrison | |
| 2DC64 | Friday | 7:00 PM | Rats in the Cellar | Castles & Crusades | Troll Lord Games | RPG | John Parker | The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in! |
| 2DC67 | Friday | 7:00 PM | Death by Starlight | Mysterious | Homebrew | RPG | J. Carter | Age 16+. Invited by a popular mystery author, fans get more suspense than they bargained for when a murder mystery event gets a supernatural twist. |
| 2DC68 | Friday | 7:00 PM | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 2DC69 | Friday | 7:00 PM | Pedal to the Metals | Cosmere RPG | Brotherwise Games | RPG | Bryant Biek | Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters. |
| 2DC70 | Friday | 7:00 PM | “The Beast of Shagmoore Castle” | Monty Python's Cocurricular Mediaeval Reenactment Programme | Exalted Funeral | RPG | Dan Longoria esq. | Right, pay attention! Today is your final exam in English Mediaeval history. We’ve spent months studying the life-style patterns from peasant to king and for this final exam, you will put what you have learned to the test. Each of you will take the role of one such persona and using what you have learned, will proceed to prove yourself worthy of the praise, “You did well, lad! Bravo!” (Yes, yes, if there are any ladies participating, we will acknowledge their accomplishment in whatever verbiage they prefer). Right!? Understood!? Then let us proceed and may God help you, as no one else will. Good luck. |
| 2DC77 | Friday | 7:00 PM | Pigs in Space: The Tokyo Rose | Caltrop Core | Caltrop More | RPG | Ian Engle | Age 13+. No, not copyrighted puppets. The Pigs are interplanetary bounty hunters, going wherever their warrants send them. Today you’re serving a Level 2 (enhanced) Warrant on a corporate VP on Titan. Time to show these corporates why you don’t blow off Level 1 Warrants. |
| 2DC78 | Friday | 7:00 PM | Something wicked this way comes | Call of Cthulhu | Chaosium | RPG | Chris Osburn | It's a nice Saturday afternoon, a carnival and circus rolls into town, as the day goes along dark clouds roll in, there seems to be something odd going on with the carneys, will you survive when something wicked this way comes? |
| 2DC79 | Friday | 7:00 PM | The New Batch | Deadlands | Pinnacle Entertainment Group | RPG | Michael Rectenwald | Age 12+. A large group of gremlins is rampaging towards Albuquerque. There are reports that these gremlins are bizarre and acting strangely. |
| 2DC83 | Friday | 7:00 PM | Paranoid Paranoia | FAST | FAST Games | RPG | Rick "Yogi" Weibel | Inspired by the classic Paranoia RPG from the 80’s. Friend Computer has assigned your team of clones a menial and mindless task that any bunch of simpletons & foolish lackies should be able to accomplish with ease. However, commie-mutant traitors may have infiltrated your ranks and wish to disrupt your objectives and therefore your ultimate promotion. Can you expose the traitors and complete your mission? Only the dice can decide your fate. |
| 2DC84 | Friday | 7:00 PM | Beyond Hogwarts | FAST | FAST Games | RPG | Woody Babb | Congratulations, you and your classmates have just graduated from the Hogwarts School of Witchcraft and Wizardry! It’s 1888 during the height of Victorian England’s glorious Steampunk era. Recently, a gateway into a long-lost arcane realm has been discovered and Hogwarts has been entrusted to research and explore this dark domain. An elite group of alumni have been selected to do their post-graduate work here for a semester. Under the supervision of Prof. Ambrose Thorncroft, you will study strange flora and fauna, visit enchanted sites, encounter supernatural creatures, and face vile threats that could endanger the Muggles as well as the Wizarding World. |
| 2DC85 | Friday | 7:00 PM | Dead World: The Last Stand | FAST | FAST Games | RPG | Cheyenne Heath | The thriving cities that once were the hub of mankind are no longer populated primarily by the living. The world is not the same as it once was and likely never will be again. The dead that refused to stay dead now wander and dominate the lands looking to satiate their hunger. You are a group of survivors that have found the strength in each other to push on and try to reclaim what was once yours. Have you what it takes to thrive in this forever changed world and fight back the hordes of the DEAD around every corner? Are you strong enough to SURVIVE? Do you want to go on LIVING? |
| 3DC55 | Saturday | 9:00 AM | Star Trek - The Black Site | Savage Worlds | Pinnacle Entertainment Group | RPG | James Thorn | Intelligence suggests that Aethelgard Station, a supposedly decommissioned mining outpost in a nebular cloud near the Romulan Neutral Zone, has been reactivated. Your mission, verify the information. |
| 3DC56 | Saturday | 9:00 AM | ROASTERS! - a caffeinated RPG | Roasters | Back Burner Games | RPG | Zach W. Lorton | Age 12+. Start the day with some coffee and roleplay! ROLL COFFEE BEANS to help your PC determine success or failure in this action/comedy game. You'll play roasters and baristas at a hopping coffeehouse that just might be a front for illegal activity, with you being none the wiser. |
| 3DC57 | Saturday | 9:00 AM | One Honk Before Midnight | H.O.N.K | The Pocket Workshop | RPG | Tony Strutynski | The sleepy town of Stanford on gander has had a prosperous year and is setting up celebrate their annual fall harvest festival but, the wise mother goose has had a dire vision and has summoned you and your gaggle to make sure festival is cancelled. |
| 3DC58 | Saturday | 9:00 AM | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 3DC59 | Saturday | 9:00 AM | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Envoy | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 3DC60 | Saturday | 9:00 AM | Love Hurts | Unknown Armies | Atlas Games | RPG | John Keck | Age 18+. Your group is a Midnight Court of the dreaded Sleepers, a cabal dedicated to ensuring that the secrets of Magick stay secret. The Sect of the Naked Goddess has been a persistent thorn in your side with their evangelism and their accursed videotape, but you’ve managed to keep a handle on it . . . until now. You’ve discovered that while a couple of its cabals have kept you busy with surface froth, a deeper one has quietly spread itself through the nightclubs and concert venues of Chicago. Can you contain the damage? How will you tell those with forbidden knowledge from those without among the normal partiers of the city? How many will have to die to protect your secrets, and is that a cost you can pay? |
| 3DC61 | Saturday | 9:00 AM | Trouble at Timber Creek | Boot Hill, 2nd Edition | TSR | RPG | Jacob Spa | Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided. |
| 3DC62 | Saturday | 9:00 AM | The Death Ziggurat | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Damon Wilson | Age 16+. Delve into the ruins of a lost temple-city where something is awakening. It is sure to be a descent into undead madness. Can you postpone the inevitable? |
| 3DC63 | Saturday | 9:00 AM | Book of Horrid Dreams | Castles & Crusades | Troll Lord Games | RPG | Greg Grady | Age 12+. Everyone inside the town’s library is asleep, a sleep from which they cannot wake. All people who enter the library and spend a while there end up succumbing to the sleep. Legends tells of the Book of Horrible Dreams which appears for no apparent reason. Adventurers must find a way to return this indestructible artifact to its plane of origin to lift the library’s enchantment. |
| 3DC64 | Saturday | 9:00 AM | Caverns of the Snow Witch | C&C/ICRPG | Troll Lord/Runehammer | RPG | John Parker | High in the Icefinger Mountains, beyond howling winds and shifting glaciers, lies the Caverns of the Snow Witch. Within these frozen tunnels dwells Zharradan Marr, a sorceress of terrible power who commands ice, enslaves monsters, and traffics with demons. Her lair is said to contain A powerful magical artifact known as the Talisman of Ice. Many have sought her destruction. None have returned. The adventurers are among the few bold—or foolish—enough to attempt what others could not: enter the caverns, survive their horrors, and confront the Snow Witch herself. |
| 3DC67 | Saturday | 9:00 AM | Daggerheart - Starlost Worlds | Daggerheart | Darrington Press | RPG | Amanda Ramspott | Age 13+. Daggerheart in a custom sci-fi campaign frame. Escape from the collapsing space station you call home, and attempt to solve the mystery of its destruction. |
| 3DC68 | Saturday | 9:00 AM | The Brigands of Bristleback Burrow | Shadowdark RPG | Arcane Library | RPG | Robert Cook | Age 13+. All hell is about to break loose in the Bristleback Burrow. The goblin warlord there is hiring mercenaries to defeat traitorous members of his gang. You might be able to defend him and his position to earn a few silver coins. Or perhaps you can play both sides against each other to win the entire contents of his rumored hoard? You decide! Pregenerated characters will be provided. No previous experience with Shadowdark RPG needed to play. |
| 3DC69 | Saturday | 9:00 AM | Pedal to the Metals | Cosmere RPG | Brotherwise Games | RPG | Bryant Biek | Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters. |
| 3DC70 | Saturday | 9:00 AM | The Harker Intrusion | Night's Black Agents | Pelgrane Press | RPG | Jason Kraus | Age 16+. Once, you were a spy. Black operations. Deniable missions. Surgical strikes. Now, you know who’s really pulling the strings. Vampires. When you found out, they destroyed you. Wiped out your old networks, blackened your name, left you broken and burned. But you’re still alive. You’ve found allies, others like you. And now you’re going to kill the dead. In THE HARKER INTRUSION, a mysterious tip-off sends you to Morocco. There’s a journalist there. She knows too much and won’t see the dawn unless you save her. |
| 3DC77 | Saturday | 9:00 AM | Sinbad & the Blue Rose | Caltrop Core | Caltrop More | RPG | Ian Engle | Age 13+. Sindbad’s mentor, Master Dabdab, has been poisoned: the only cure, a potion brewed from the magical Blue Rose growing in the Grand Vizier’s Basra palace garden. Yeah, the Vizier, Jafar the Pernicious, who’ll do anything—for the right price. Good luck with that. |
| 3DC78 | Saturday | 9:00 AM | The Summer's Story | So Many Horrid Ghost | Spilled Coffee Creatives | RPG | Kathy Brown | Age 13+. A Ghostly, Rules-lite, Shakespearean TTRPG. So Many Horrid Ghosts is a chaotic on-shot game in which Lady Macbeth, Mercutio, Ophelia, and more unite under a shared goal: get revenge on the playwright who had the nerve to kill them off by ruining his latest play. |
| 3DC79 | Saturday | 9:00 AM | Midnight Express | Deadlands Classic | Pinnacle Entertainment Group | RPG | Joe Sansone | A westbound train out of Denver was due to arrive three days ago. It never did. Now, every night at the stroke of midnight, the townsfolk of a lonely rail stop swear they hear the whistle of a locomotive that should be miles away. Some claim they’ve even seen it roaring past the station without slowing, its windows glowing with lamplight and its passengers sitting stiffly in their seats… exactly as they were the day the train vanished. |
| 3DC83 | Saturday | 9:00 AM | Choose Your Own FIASCO | FIASCO (1st Ed) | Bully Pulpit Games | RPG | Rick "Yogi" Weibel | This is a game about stupid, disastrous situations, usually at the intersection of greed, fear, and lust. This is a game about cinematic tales of small-time capers gone disastrously wrong. Together we will tell a story about ordinary people with powerful ambition and poor impulse control. We will tell a story of lives and reputations lost and painful lessons learned. This is a GM-less game where we all work together, not to try to win, but rather tell the best story possible. There will be several FIASCO playsets to choose from. It is guaranteed to facilitate the craziest and weirdest stories ever. Do you have what it takes to create a FIASCO? Only your imagination can decide your fate. This is a GM-less game where we all work together, not to try to win but rather tell the best story possible. There will be several FIASCO playsets to choose from. It is guaranteed to facilitate the craziest and weirdest stories ever. Do you have what it takes to create a FIASCO? Only your imagination can decide your fate. |
| 3DC84 | Saturday | 9:00 AM | Phoenix Society | FAST | FAST Games | RPG | David Bathke | In a Modern Day Pulp Adventure, you are members of a clandestine organization, The Phoenix Society, that investigates and strange occurrences, cryptid sightings, paranormal occurrences and fringe science. During the course of you investigation you may encounter evil cultists, mad scientists and even creatures from you worse nightmares. At the end of the adventure, if you survive, you may have saved the world. |
| 3DC85 | Saturday | 9:00 AM | Scooby Doo: The Devil You Woe | FAST | FAST Games | RPG | Larry Babb | Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon. |
| 4DC56 | Saturday | 2:00 PM | WE SELL THE WORLD - a promotional RPG | The Quint RPG System | Back Burner Games | RPG | Zach W. Lorton | Age 16+ . Roll first, then justify! The Quint RPG system lets you roll handfuls of d6s and roleplay out surprise skills while you play as Colonel Sanders, Max Headroom, Jake from State Farm, or one of several other advertising mascots fighting . . . well, other advertising mascots. |
| 4DC57 | Saturday | 2:00 PM | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 4DC58 | Saturday | 2:00 PM | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 4DC59 | Saturday | 2:00 PM | The Wizard of Tarsh | D&D 5e (some homebrew rules, some class exclusions) | WotC | RPG | Peter Davidson | Age 14+. 30 centuries ago, the wizard of Tarsh exterminated the population of his city for rising against him. It has come to the attention by the human, elven, and dwarven kingdoms that Tarsh may be the source of some evil being used by the priests of Set and the followers of Ahriman. They need a party of heroes to investigate what is happening in what 3000 years ago was purported to be the greatest city in all civilization. Has an evil arisen that needs to be extinguished? Bring your unfeasibly overpowered high-level 5e characters for non-canonical open-world probable total party kill as you investigate the dead city of Tarsh where the fabled immortal wizard is rumored to still hold sway! This game will have some adult elements and definitely some horror, so extremely young players are not encouraged to play (no one below high school). Characters should be provided to the DM prior to gaming. |
| 4DC60 | Saturday | 2:00 PM | Maxwell's Demon | Masterwork | Unpublished | RPG | John Keck | You are Creators, elite artists and thinkers whose genius warps reality: poems that reveal secrets, sculptures that bend space. When your investigation leads you to an invention that appears to generate energy without entropy, you realize it could symbolically hold off the cosmic collapse of the Universe itself. But the inventor may have hidden motives, and powerful forces are already moving to control or destroy the discovery. Will you safeguard this miracle, expose the truth behind it, or unleash consequences you cannot foresee? Your choices may help to save reality—or to unravel it forever. |
| 4DC61 | Saturday | 2:00 PM | Eat the Reich | Eat the Reich | Grant Howitt | RPG | Dot Pryor | Age 18+. Eat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood. Pre-Gens characters provided. |
| 4DC62 | Saturday | 2:00 PM | Foul | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Damon Wilson | Age 16+. Delve into the sewers below Grift, find the Lord Beneath and stop his nefarious scheme to unseat King Sigfum. Foul is a "Funnel-style" adventure where each Player controls four Characters. If any survive, they can "Get Better" to Level 1! |
| 4DC64 | Saturday | 2:00 PM | Vault of the Old Kingdom | C&C/ICRPG | Troll Lord/Runehammer | RPG | John Parker | Explore a harsh frontier kingdom riddled with ancient ruins and dangerous ambitions. Take on monsters, rival powers, and the pressure of an impending war as you uncover lost vaults, buried histories, and powerful relics—deciding what to claim, what to protect, and what should remain sealed forever. |
| 4DC67 | Saturday | 2:00 PM | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 4DC68 | Saturday | 2:00 PM | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 4DC69 | Saturday | 2:00 PM | The First and Last Man | Coriolis: The Great Dark | Free League Publishing | RPG | Bryant Biek | Age 16+. A veteran explorer's suspicious death leads you to a conspiracy reaching from the depths of Ship City to a lost Builder vault. Uncover secrets the Wardens would kill to protect—before assassins silence you too. |
| 4DC70 | Saturday | 2:00 PM | The Devil Takes an Interest | Mutant City Blues | Pelgrane Press | RPG | Jason Kraus | Age 16+. A prominent university professor is found immolated at his home. Evidence points to the use of enhanced powers at the crimescene. As members of the elite Heightened Crime Invesitgation Unit, it falls to you and your fellow police detectives to solve the case. Can you put it together before the criminals can cover their tracks and escape justice? |
| 4DC77 | Saturday | 2:00 PM | Pigs in Space: Funky Cold Medina | Caltrop Core | Caltrop More | RPG | Ian Engle | Age 13+. No, not copyrighted puppets. The Pigs are interplanetary bounty hunters, going wherever their warrants send them. You just served a Level 2 Warrant in Cold Medina, the big city on Pluto, but something’s off. Cold Medina’s in the grips of a feel-good epidemic, and the Powers That Be want you to stop it, especially if you want to get your mark back to Mars in time. |
| 4DC78 | Saturday | 2:00 PM | Nightmare in Creosote Gulch | Call of Cthulhu 7e | Chaosium | RPG | Frank Mayberry | Age 14+. Children are missing. A mysterious performer has appeared at the edge of town. Are you brave and clever enough to hope to stop something unspeakable? TW: "Off screen" death of children, caves, mild body horror of NPCs. Characters provided. System by Chaosium. Investagation by Frank Mayberry. |
| 4DC79 | Saturday | 2:00 PM | Faith | Deadlands | Pinnacle Entertainment Group | RPG | Michael Rectenwald | Age 12+. A faith healer with extraordinary abilities is attracting a huge crowd of followers. Colt wants to know what this healer is up to and how he does it. |
| 4DC83 | Saturday | 2:00 PM | Bug Hunt | Gamma World 2.4 | TSR | RPG | Chris Osburn | The searchers, a group of adventures and a store owners, are asked by a local village to help with a large bug problem, but they find more then they bargained for, join me in the world of mutants ,high tech and the wonders that is gamma world. The rules are a combo of 1st, 2nd, and 4th editions. |
| 4DC84 | Saturday | 2:00 PM | Firefly 'Verse | FAST | FAST Games | RPG | Woody Babb | The ‘Verse is a place of haves and have-nots. The central planets are flush with technology and comfort. The outer worlds of the Rim are just trying to scratch out a living as best they can. It’s a hard life but there are opportunities aplenty for those with the moxie to take what they want from the ‘Verse. Time for some thrilling heroics! |
| 4DC85 | Saturday | 2:00 PM | Star Trek: The Eternity Paradox | FAST | FAST Games | RPG | Sean Cook | Starfleet received intelligence that the Duras sisters are developing a weapon capable of tearing rifts between parallel universes to pull devastating energy from alternate realities. Can the crew of the Enterprise stop the Klingons before they unravel the fabric of space itself... or summon something sinister from beyond? |
| 5DC53 | Saturday | 7:00 PM | Chicago investigation | Morrow Project | Flying Buffalo | RPG | Dennis Moler | After making your last report, you received a teletype that you are to proceed to Chicago to investigate and report of zombies, UFOs and other strange happenings. Be prepared for high rads. All are welcome and rules can be taught. |
| 5DC55 | Saturday | 7:00 PM | MEGA-FIASCO - a 10-person game of Fiasco | Fiasco (1st Edition) | Bully Pulpit Games | RPG | Zach W. Lorton | Age 18+. Play FIASCO, but with up to 10 players! Using The Sevens supplement for large groups, play through a base playset and watch the fireworks go off. { Experience playing Fiasco VERY helpful, but not necessary. Game starts 15 min. after time slot starts; no latecomers will be seated. Adult themes. } |
| 5DC58 | Saturday | 7:00 PM | Blood is Thicker Than Water | Classic Deadlands | Pinnacle Entertainment Group | RPG | James Baize | Age 18+. Coming out of the desert after a long ride and no water, the posse comes across a seemingly empty ghost town. Though the town is covered in dust and sand, there stands a water well at its center. Just thankful that the well holds water they prepare to drink, except they hear a cry for help and it's coming from inside the well. |
| 5DC59 | Saturday | 7:00 PM | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Envoy | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 5DC60 | Saturday | 7:00 PM | Love Hurts | Unknown Armies | Atlas Games | RPG | John Keck | Age 18+. Your group is a Midnight Court of the dreaded Sleepers, a cabal dedicated to ensuring that the secrets of Magick stay secret. The Sect of the Naked Goddess has been a persistent thorn in your side with their evangelism and their accursed videotape, but you’ve managed to keep a handle on it . . . until now. You’ve discovered that while a couple of its cabals have kept you busy with surface froth, a deeper one has quietly spread itself through the nightclubs and concert venues of Chicago. Can you contain the damage? How will you tell those with forbidden knowledge from those without among the normal partiers of the city? How many will have to die to protect your secrets, and is that a cost you can pay? |
| 5DC62 | Saturday | 7:00 PM | Haven't A Clue | Deadlands: Noir (Savage Worlds Adventure Edition SWADE) | Pinnacle Entertainment Group | RPG | Chris Hussman | Age 16+. Rain hammers the grimy pavement, and the top of your head. Each drop like a ball peen to your brain pan. Mister Graves' invitation, embossed on the finest paper like a cruel joke, sits heavy in your pocket. "His time is near, and he wants to make amends," it read like some 10 cent smut book. That old buzzard screwed you good in the past, leaving you with nothing but a pocketful of lint and a belly full of rye with a regret chaser. But a free feed's a free feed, especially at Graves' fancy digs. Something about this whole shindig doesn't sit right. Maybe Graves was about to meet the Big Man and has regrets? Or maybe there's a bigger game afoot. Pregens provided, rules knowledge not necessary. Newcomers welcome! |
| 5DC63 | Saturday | 7:00 PM | TBD | Castles & Crusades | Troll Lord Games | RPG | Tyler Morrison | |
| 5DC64 | Saturday | 7:00 PM | Escape from Damnation Alley | Outgunned | ThreeLittleMice | RPG | John Parker | Blast your way across a ruined wasteland in a heavily armed survival vehicle, racing through mutant territory, collapsing cities, and relentless ambushes. Inspired by gritty post-apocalyptic cinema, this high-octane adventure mixes road-war action, creeping horror, and desperate choices where escape is never guaranteed. |
| 5DC67 | Saturday | 7:00 PM | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 5DC68 | Saturday | 7:00 PM | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 5DC69 | Saturday | 7:00 PM | The River Runs Red | Forbiddnen Lands | Free League Publishing | RPG | Bryant Biek | Age 16+. The Red Valley earned its name when the river turned to blood. Two warlords march to war over a cursed fort while something ancient stirs beneath. You're not heroes—you're opportunists caught between armies, demons, and a spreading corruption that turns people into monsters. |
| 5DC77 | Saturday | 7:00 PM | Hobbits & Hill Trolls: Troll Come Down the Mountain | Caltrop Core | Caltrop More | RPG | Ian Engle | Age 13+. When usually homebody Hobbits wander off into the world in search of excitement and adventure, they sometimes stumble on more of both than they expected. You know, like the trolls that wandered into Northwoods today. |
| 5DC78 | Saturday | 7:00 PM | Tempting Fate | Call of Cthulhu | Chaosium | RPG | Kevin Hazslip | Age 10+. After weeks of hacking through jungle and clearing debris, your archaeological party has finally revealed a passage way into an intact Mayan Temple. This could be fame and fortune for some, academic renowned for others and perhaps, for one or two of you an answer to a lifelong mystery. But what about the warning given by the native shaman? Or the inscriptions above the door, promising terror and eternal torment to those who dare disturb the temple beyond. |
| 5DC79 | Saturday | 7:00 PM | We Are Not the First Marines | Aliens - Savage Worlds | Pinnacle Entertainment Group | RPG | Dave Kitrel | Age 13+. Assigned as security for a research mission to an uncharted world, Strike Team Stormbringer encounters the remnants of a battlefield older than Human history. What begins as a routine operation quickly becomes something far more dangerous, as the environment itself proves designed for war. Pre-gen characters provided. Beginners are welcome. Rules will be explained. |
| 5DC83 | Saturday | 7:00 PM | Eat the Reich | Eat the Reich | Rowan, Rook & Decard | RPG | Rick "Yogi" Weibel | Ever wondered what a game mashup of Suicide Squad and Inglorious Bastards would look like, where you play a group of elite commandos cracking Nazi skulls around every corner? Follow up question, have you ever wanted to play a vampire in a World War II setting with supernatural powers with no regard for human life? If you answered yes to either question, this game is for you! This is an over-the-top RPG where you play a group of vampire commandos being coffin dropped into Nazi occupied Paris to wreak havoc on Hitler and his cohorts. Do you have what it takes to drink blood and kick Nazi ass? Only the dice can decide your fate |
| 5DC84 | Saturday | 7:00 PM | Dark Side Disney | FAST | FAST Games | RPG | Woody Babb | A long time ago in a galaxy far, far away... You are one of the highly-trained Sith Princesses who comprise the Emperor’s elite squad, used to maintain the Empire’s power against the Rebel Alliance, the occasional rogue Jedi, and other threats. Take the role of Ariel, Belle, Elsa, Merida, Mulan, or Tinkerbell as you answer the Dark Side’s call and execute clandestine missions for the glory of the Empire! |
| 5DC85 | Saturday | 7:00 PM | Scooby Doo: The Devil You Woe | FAST | FAST Games | RPG | Larry Babb | Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon. |
| 6DC55 | Sunday | 9:00 AM | Blood and Silence | Star Trek: Adventures | Modiphius | RPG | Jeff Jake | Age 17+. A Klingon Bird-of-Prey is dispatched to the edge of Klingon / Romulan / Federation space (The Triangle) on a mission that should be simple: investigate a silence where there should be vigilance, and ensure the Empire’s strength is not questioned. The stars are quiet, the orders are clear, and the weight of command presses heavily on every decision made in the dark between worlds. |
| 6DC56 | Sunday | 9:00 AM | WAKING UP WANTED - a wild west RPG | Waking Up Wanted | Back Burner Games | RPG | Zach W. Lorton | Age 18+. Yer stuck in this two-bit town, but how in tarnation you gonna get out? Use decks of poker cards to overcome obstacles and navigate yer conflicts. Keep an eye on yer ammunition, too, cowpoke, and be careful who you call out into the town square. Yer way outta this town depends on it . . . |
| 6DC57 | Sunday | 9:00 AM | One Honk Before Midnight | H.O.N.K | The Pocket Workshop | RPG | Tony Strutynski | The sleepy town of Stanford on gander has had a prosperous year and is setting up celebrate their annual fall harvest festival but, the wise mother goose has had a dire vision and has summoned you and your gaggle to make sure festival is cancelled. |
| 6DC58 | Sunday | 9:00 AM | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Envoy | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 6DC60 | Sunday | 9:00 AM | Learn to Play Shadowdark RPG | Shadowdark RPG | Arcane Library | RPG | Nathan Bursac | Age 13+. Descend into the deadly unknown in Shadowdark, a fast-paced old-school fantasy RPG where every torch burns down in real time and danger lurks in every shadow. This is gritty, high-stakes dungeon crawling where clever thinking matters more than character builds and survival is never guaranteed. Bring your courage, protect your light, and pray you make it back out alive. Website: https://www.thearcanelibrary.com/collections/all |
| 6DC61 | Sunday | 9:00 AM | Trouble at Timber Creek | Boot Hill, 2nd Edition | TSR | RPG | Jacob Spa | Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided. |
| 6DC62 | Sunday | 9:00 AM | The Price for Staying Human | Deadlands: The Weird West (Classic Edition) | Pinnacle Entertainment Group | RPG | John Pettit | Age 16+. A strange lightning-rod salesman arrives in the high country with an urgent warning: a remote silver-mining town is not what it appears to be. Claiming the settlement hides a deadly secret, he offers good money to any posse brave enough to help him deal with the threat. As the trail leads deeper into the mountains and beneath the earth itself, unsettling discoveries challenge every assumption, and the true nature of the danger becomes increasingly unclear. In the Weird West, the greatest threat is often the one you trust first. Rules will be explained - total beginners welcome! Pre-made characters will be used. |
| 6DC64 | Sunday | 9:00 AM | Rats in the Cellar | Castles & Crusades | Troll Lord Games | RPG | John Parker | The new owner of the Five Fine Fish Tavern has asked the new adventurers to investigate the disappearance of the town Rat Catcher under her establishment. A reward of 10 golden coins is too rich to pass up for such an easy job. Everyone wants in! |
| 6DC67 | Sunday | 9:00 AM | Daggerheart - Starlost Worlds | Daggerheart | Darrington Press | RPG | Amanda Ramspott | Age 13+. Daggerheart in a custom sci-fi campaign frame. Escape from the collapsing space station you call home, and attempt to solve the mystery of its destruction. |
| 6DC69 | Sunday | 9:00 AM | The First and Last Man | Coriolis: The Great Dark | Free League Publishing | RPG | Bryant Biek | Age 16+. A veteran explorer's suspicious death leads you to a conspiracy reaching from the depths of Ship City to a lost Builder vault. Uncover secrets the Wardens would kill to protect—before assassins silence you too. |
| 6DC70 | Sunday | 9:00 AM | “Sophistos now, Droogs forever.” | DRRPG (game in development) | Centipede Creations | RPG | Dan Longoria | Age 18+. Heavily inspired by A Clockwork Orange and Peaky Blinders, the players (Droogs) are no longer the youths who once thrived on Ultra-Violence, robbery, burglary, and sessions of gang fights for the sheer pleasure of seeing the red, red, on the face of your enemies. No, you have grown, matured, and are part owners of The Velvet Droog, only the most exclusive Milk Bar in The City. Once, you were young Droogs. Bolshy. Ultra-violence and bitva were the nochy. Bleeding hands, the nog full of noise and madness. Now, things are different. You are Sophistos. Grown. Sharp, and in charge of the daily running of The Velvet Droog. Its velvet furniture and interior design, the source of its name, harken back to the days of the late 1800s, and all are welcome, as long as they come to drink and talk. Weapons are checked at the door. Ultra-Violence is for the streets. Each of you now have clean hands, earned in prison. But clean never lasts. The hiss comes back. In the pit of the gut. Old thoughts bring back memories of the Old ways. Fight or bolt. You’ve never bolted. Now, however, there is more to lose. The Velvet Droog’s Manager watches, and somehow, knows all you do. You no longer chase the ultra-violence. But when it comes — You are ready. DISCLAIMER: Players must be 18+ as adult subject matters such as violence, drinking, and drug abuse may be presented. |
| 6DC77 | Sunday | 9:00 AM | A Distant Echo | GURPS | Steve Jackson Games | RPG | Jason Woollard | Age 13+. A distant signal is detected, sending a group of survivors into the wilds of a world moved on. This GURPS post-apoc adventure pits them against forgotten tech, dangerous terrain, and a looming threat. |
| 6DC78 | Sunday | 9:00 AM | Tempting Fate | Call of Cthulhu | Chaosium | RPG | Kevin Hazslip | Age 10+. After weeks of hacking through jungle and clearing debris, your archaeological party has finally revealed a passage way into an intact Mayan Temple. This could be fame and fortune for some, academic renowned for others and perhaps, for one or two of you an answer to a lifelong mystery. But what about the warning given by the native shaman? Or the inscriptions above the door, promising terror and eternal torment to those who dare disturb the temple beyond. |
| 6DC79 | Sunday | 9:00 AM | Cold Case | Savage Worlds - Ghostbusters | Pinnacle Entertainment Group | RPG | Joe Sansone | A series of unusual winter disturbances has begun appearing across the city—localized cold snaps, drifting snow where none should exist, and decorations mysteriously rearranged overnight. Witnesses report laughter in empty streets and strange shapes moving through the frost. Bundle up, check your proton packs, and prepare for a chilling investigation. |
| 6DC83 | Sunday | 9:00 AM | Neon Dragons & Heavy Metal Dungeons | D&D 5E (modified) | Wizards of the Coast & Homebrew | RPG | Rick "Yogi" Weibel | Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps. In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate. |
| 6DC84 | Sunday | 9:00 AM | Heroes of Hogwarts | FAST | FAST Games | RPG | Cheyenne Heath | Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive? |
| 6DC85 | Sunday | 9:00 AM | Cthulhu, Rising from the Ashes | FAST | FAST Games | RPG | Sean Cook | In the far distant future, society has broken down. It has been a long time since the Golden Age of Science. A sinister cult emerges from the shadows to threaten the remains of humanity. Will you be strong enough to stop them from awakening Cthulhu? |
| 7DC55 | Sunday | 2:00 PM | The Last Clear Water | Mutant Year Zero | Free League Publishing | RPG | Jeff Jake | Age 17+. As the Ark’s water supply fails, an ancient record hints at a device that could save everyone—or doom them. Sent into the Zone by the Chroniclers, your group must decide what to bring back… and what to leave behind. |
| 7DC56 | Sunday | 2:00 PM | THE BUILD GUILD - a kinetic building block RPG | The Build Guild | Back Burner Games | RPG | Zach W. Lorton | Age 12+. Roleplay with Lego! This kinetic RPG allows you to build the items, tools, weapons, and other items out of building block toys to get the job done. Lots of fun, building, demolishing, and imaginative rolelplay as the table will choose from one of several available one-shot scenarios. |
| 7DC57 | Sunday | 2:00 PM | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 7DC59 | Sunday | 2:00 PM | Tunnels & Trolls: A New Age | Tunnels & Trolls: A New Age, 2026 Edition | Rebellion Unplugged | RPG | Envoy | Age 13+. After uncovering a Troll cave beneath Market Tharnley, talk in the Rusty Bucket turns to glittering veins of rare Quartz deep within the cavern. Fortune may lie below for those brave enough to seek it out, but the whispers carry a warning. In the dark, a Troll is said to rouse from its slumber. |
| 7DC60 | Sunday | 2:00 PM | Maxwell's Demon | Masterwork | Unpublished | RPG | John Keck | You are Creators, elite artists and thinkers whose genius warps reality: poems that reveal secrets, sculptures that bend space. When your investigation leads you to an invention that appears to generate energy without entropy, you realize it could symbolically hold off the cosmic collapse of the Universe itself. But the inventor may have hidden motives, and powerful forces are already moving to control or destroy the discovery. Will you safeguard this miracle, expose the truth behind it, or unleash consequences you cannot foresee? Your choices may help to save reality—or to unravel it forever. |
| 7DC62 | Sunday | 2:00 PM | Sepulchre of the Swamp Witch | Mork Borg | Ockult Ortmastare Games and Stockholm Kartell | RPG | Damon Wilson | Age 16+. In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish. |
| 7DC64 | Sunday | 2:00 PM | Escape from Damnation Alley | Outgunned | ThreeLittleMice | RPG | John Parker | Blast your way across a ruined wasteland in a heavily armed survival vehicle, racing through mutant territory, collapsing cities, and relentless ambushes. Inspired by gritty post-apocalyptic cinema, this high-octane adventure mixes road-war action, creeping horror, and desperate choices where escape is never guaranteed. |
| 7DC67 | Sunday | 2:00 PM | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Envoy | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 7DC68 | Sunday | 2:00 PM | The Wolf You Feed | Curseborne, 1st Edition | Onyx Path Publishing | RPG | Envoy | Age 13+. Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. |
| 7DC69 | Sunday | 2:00 PM | Pedal to the Metals | Cosmere RPG | Brotherwise Games | RPG | Bryant Biek | Age 13+. Get an early look at the Mistborn Campaign Setting for the Cosmere® RPG! This 2nd-level pulp adventure is an exclusive preview of "Mistborn Legacy." You'll have the chance to experience new character options like firearms and Allomancy, race through the streets of Elendel, and carry out a daring heist! Just bring some dice and a pencil; we'll provide pre-generated characters. |
| 7DC77 | Sunday | 2:00 PM | MegaNeon: RailJack | GURPS | Steve Jackson Games | RPG | Jason Woollard | Age 13+. Complete the job and secure the asset at 600 kph. MegaMeridian Rail is a sealed city in motion; monitored corridors, electronic eyes, no exits. It doesn’t stop, slow down, or forgive. Time to move in this GURPS cyberpunk scenario. |
| 7DC78 | Sunday | 2:00 PM | Nightmare in Creosote Gulch | Call of Cthulhu 7e | Chaosium | RPG | Frank Mayberry | Age 14+. Children are missing. A mysterious performer has appeared at the edge of town. Are you brave and clever enough to hope to stop something unspeakable? TW: "Off screen" death of children, caves, mild body horror of NPCs. Characters provided. System by Chaosium. Investagation by Frank Mayberry. |
| 7DC79 | Sunday | 2:00 PM | New Tortuga | Deadlands | Pinnacle Entertainment Group | RPG | Michael Rectenwald | Age 12+. In the last month, the number of missing vessels in the Maze has doubled. All sides are suffering and an investigation is needed. |
| 7DC83 | Sunday | 2:00 PM | For the Queen | For the Queen | Evil Hat Productions | RPG | Rick "Yogi" Weibel | This is a unique dice-less RPG, in the style of FIASCO. We will simply tell a story, a story of our beloved Queen and her journey away from her realm and kingdom with us at her side. All you need is your spark of creativity and your glorious improv skills and together we will tell a tale suitable for the storybooks. What does this journey entail? What secrets do you hold and how do you serve the Queen? If the queen is attacked, will you come to her aide? Only our imagination can decide the fate of our Queen. |
| 7DC85 | Sunday | 2:00 PM | 80's Action Heroes | FAST | FAST Games | RPG | Larry Babb | Arnold Schwarzenegger is putting together a team of the 1980’s greatest cinematic all-stars to stop a madman’s scheme for global domination. Join us for this over-the-top, high-octane mission to save the world and look good doing it! |