DieCon 26
Game Session 1 Event Schedule
Friday June 5, 2026
2pm - 6pm
Last Updated : 05/27/2026
Table Assignments are not final and may change Please verify On site before your game.
| Event Code | Name | Game System | Game Company | Type | Day | Start Time | GM | Description |
|---|---|---|---|---|---|---|---|---|
| 1DC01 | Knife Fight at Planet Henderson | Full Thrust-Project Continuum | Emerald Coast Skunkworks/Ground Zero Games | Miniature | Friday | 2:00 PM | BM: Adam H. Jones | The struggle to occupy the planet Henderson has become a battle of attrition between the New Anglican Confederation and the Imperial Japanese Space Navy. Both sides are trying to push through men and supplies to continue the fight and attempting to block the other side from doing the same. This time, it is the Japanese sending supplies and the New Anglicans trying to stop them. Miniature Scale: 1/5000 |
| 1DC02 | Battle of Grenada 7-6-1779 | Action Under Sail | Table Top Games | Miniature | Friday | 2:00 PM | BM: Stephen Lowry | Opposing fleets of French and British ships of the line fight for control of the waters off Grenada, recently seized by the French from the British. Miniature Scale: 1/1200 Sailing Ships |
| 1DC03 | Welcome to Kharkov | Epic World War II | Home Rules | Miniature | Friday | 2:00 PM | BM: David Paul Harrison | Volokonovka, Ukraine January 21st, 1943. Reports from the Soviet Voronezh Front were that they had broken through the Hungarian army's positions and were advancing into the Novy Oskol area northwest of Kharkov. The Oskol river was being breached, and preparations were in progress for further attacks towards Belgorod and Kharkov. General Kazakov’s 69th Army was to attack southeast taking Volchansk and then on into Kharkov. Before the city, however, lay Volokonovka, which would provide an opportunity to hit the German's defensive line and test their resolve. Were their forces finally weakening? Miniature Scale: 1/285 (Micro Armour) |
| 1DC05 | Battle of Treiba 218 BC | Hail Caesar | Warlord Games | Miniature | Friday | 2:00 PM | BM: Edward Gray | The Battle of the Trebia (or Trebbia) was the first major battle of the Second Punic War. It was fought between the Carthaginian forces of Hannibal and the Roman Republic in December 218 BC at or around the winter solstice. Miniature Scale: 13.5mm Warlord Epic Scale |
| 1DC09 | Camels and Carnage | Gaslands Refuelled (homebrew) | Osprey Games | Miniature | Friday | 2:00 PM | Chris Elliot | Age 7+. Newcomer company Kashino-Lobal Link (KL2) successfully won simultaneous lawsuits against the megacorp Rutherford and the Martian Army's mecha pilot union 404. With the settlement monies, KL2 is having its inaugural sponsored event here on Earth as their new Martian facilities are under construction. Are you good enough to be a racer for KL2? Winner get 30cans worth of car chassis and a chance to a Martian green card. |
| 1DC10 | Bring in battle | Chronopia | Excelsior Entertainment | Miniature | Friday | 2:00 PM | Dennis Moler | 1000 point battle bring your home or make it on the spot. Some sheets and books will be available. All are welcome and rules can be taught. |
| 1DC11 | Axis & Allies 1940 Global | Axis & Allies Global. 2nd Edition | Wizards of the Coast | Board | Friday | 2:00 PM | Bob Roby | Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuously from one session through the next session every day. |
| 1DC12 | Massive Darkness 2 | Massive Darkness 2 | Guillotine Games | Board | Friday | 2:00 PM | Jason Lowry | Massive Darkness 2 is a cooperative, dungeon-crawl board game for one to six players. Choose a hero and descend into underground lairs and corridors. Prowling in the darkness, the heroes fight guards and monstrosities, claim legendary weapons, and earn experience until they deserve to be called Lightbringers. |
| 1DC13 | Seventh Samurai Zombicide | Zombicide | CMON | Board | Friday | 2:00 PM | Jason Sharp | In 1586 a small village of farmers needs to pay most of their crop harvest to the local warchief. If they refuse, he will use his necromancer skills to overrun the people. On the other hand, obeying his command most of them will starve. Their salvation just may be seven mysterious ronin passing through. The choice is simple, pay the ronin in food and lodging, to teach them to fight and hope it is enough. |
| 1DC22B | Bowling Party | Bowling Party | Squishy Cube Games | Board | Friday | 4:00 PM | Squishy Cube Staff | Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefully, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players. |
| 1DC23B | Arena: of the Mad King | Arena: of the Mad King | Squishy Cube Games | Board | Friday | 4:00 PM | Squishy Cube Staff | Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the role of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell? |
| 1DC26A | It's a Wonderful World | It's a Wonderful World | Blackrock Games | Board | Friday | 2:00 PM | Atomic Squash | It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points. |
| 1DC26B | Flamecraft | Flamecraft | Lucky Duck Games | Board | Friday | 4:00 PM | Atomic Squash | In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. |
| 1DC27 | Clank! In! Space!: A Deck-Building Adventure | Clank! In! Space!: A Deck-Building Adventure | Dire Wolf | Board | Friday | 2:00 PM | Atomic Squash | Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom. |
| 1DC28A | Pergola | Pergola | Rebel Studios | Board | Friday | 2:00 PM | Shawn Smith | In Pergola, players develop their gardens, grow new plants, and attract insects and small animals. On their turn, a player chooses one of the four available tools, picks the presented items, and arranges them in their garden. Then they perform the action corresponding to the chosen tool. Since players have a lot of freedom in arranging plants in their gardens, after fifteen rounds each garden looks completely different and scores differently. The player who accumulates the most points wins. Set Collection/Action Selection style game. |
| 1DC29B | Rubber Ducky Rampage | Home-grown | Breault Games, LLC | Board | Friday | 4:00 PM | Michael Breault | Age 8+. Two to six players battle for supremacy of the Tub in this bubble-filled game of rubber ducky mayhem! Each player gets three duckies to splash around the Tub, gathering soap bubbles to power up and spitting water at rivals to sink them to the bottom of the Tub. May the best duckies win! |
| 1DC30A | Let's Go To Japan | Let's Go To Japan | Alderac Entertainment Group | Board | Friday | 2:00 PM | Victor Aldridge | Age 11+. Plan and experience your dream vacation to Japan! In Let’s Go! To Japan. Bouncing between Tokyo and Kyoto, you’ll puzzle out the optimal activities to maximize your experience while balancing your resources. The player with the most points wins, but everyone has the opportunity to create a memorable vacation. Including the Day Pass and Passport micro-expansions. |
| 1DC30B | Finspan | Finspan | Stonemaier Games | Board | Friday | 4:00 PM | Jennifer Aldridge | Age 11+. A Wingspan game, in Finspan you search through the oceans over four weeks to discover an array of aquatic life that will generate different benefits as you dive deeper into the ocean. Grow your collection of fish while laying and hatching eggs forming schools of younger fish in this beautiful followup to the award winning Wingspan. |
| 1DC32A | Nothing Personal | Nothing Personal | Game Salute | Board | Friday | 2:00 PM | Mike "Greenie" Simpson | Age 14+. In Nothing Personal each player is out to become the new Capo of the Mob! Thing Godfather if you will. With betrayal and "Family" members always trying to advance in the family, even be the new Capo. Throughout the game you will attempt to control different members of the gang, even the Capo, to attempt to score the respect and earn the cash! Meanwhile the rest of your fellow players are either trying to take over the control of the gangsters, send them to jail, or have them "Sleepin with da' fishes!" This is a very "Take That" style game where being the meanest player on the table is a big advantage. So come and play, if you can handle it! |
| 1DC32B | Magical Athlete | Magical Athlete | CMYK | Board | Friday | 4:00 PM | Mike "Greenie" Simpson | Age 14+. Magical Athlete is a racing game of pure chaos! You will draft four racers per player. The game consists of each racer competing in one race. Total of four racers per player and four races! This is not a game of serious play! You can be eliminated in a race. Sent back to the start. Tripped, bumped, and just about anything can happen! Each racer has its own wacky game breaking ability! Don't think any is overpowered, they are not! The fastest may come in last! Come play this wacky racing game. Great for laughs and memories! |
| 1DC35A | Master to Mythics: Behind the Magic | Master to Mythics: Behind the Magic | Baskerville Productions | Board | Friday | 2:00 PM | Michael McClure | Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist. |
| 1DC36A | Carnival of Monsters | Carnival of Monsters | Amigo Games | Board | Friday | 2:00 PM | Atomic Squash | Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters, hire talented Staff to help run their enterprise, and pursue their own Secret Goals. Points are awarded for displaying Monsters, completing Goals, and earning Gold Crowns (Crowns) over four “Seasons” of play. |
| 1DC36B | Lords of Waterdeep | Lords of Waterdeep | Wizards of the Coast | Board | Friday | 4:00 PM | Atomic Squash | In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing intrigue cards to enact your carefully laid plans. |
| 1DC37 | Gridmaster | Gridmaster | Open Eyes Games (Unpublished) | Board | Friday | 2:00 PM | Brad Crowell | Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work! |
| 1DC38 | Blood & Plunder Sea Battle | Blood & Plunder | Firelock Games | Miniature | Friday | 2:00 PM | Brendan Kampwerth | Blood & Plunder is a 28 mm historical miniatures war game set in the 17th century during the golden age of piracy. The game is played out on a tabletop using custom terrain and 28 mm miniature figures and ships. Bring a 200 point sea battle force. Otherwise, loaner forces will be available. All participants of Firelock Games events hosted at DieCon 26 can submit entries in the Summer of Plunder. |
| 1DC47B | Konflikt '47 | Konflikt '47 | Warlord Games | Miniature | Friday | 4:00 PM | Warlord Games Staff | Rift energy has been released. War, will not ever be the same. Bring your 1500 point Konflikt'47 army to participate in this three round event on Friday June 5, 2026 |
| 1DC50 | Mega Empires The West | Mega Empires | ARES Games | Board | Friday | 2:00 PM | ARES Game Staff | Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot. |
| 1DC51A | The Last Spell | The Last Spell | ARES Games | Board | Friday | 2:00 PM | ARES Game Staff | Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games. |
| 1DC51B | WunderWaffen | WunderWaffen | ARES Games | Board | Friday | 4:00 PM | ARES Game Staff | Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons. |
| 1DC52 | Quartermaster General WW2 | Quartermaster General WW2 | ARES Games | Board | Friday | 2:00 PM | ARES Game Staff | Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original. |
| 1DC53 | Star Trek - The Verdant Shroud | Savage Worlds | Pinnacle Entertainment Group | RPG | Friday | 2:00 PM | James Thorn | Ambassador Solan, a specialist in prime-directive-neutral trade negotiations. His shuttle was forced down near a research outpost. Your mission, find and retrieve Ambassador Solan and his aides. |
| 1DC56 | Charlotte's Web | Deadlands (Savage Worlds Adventure Edition SWADE) | Pinnacle Entertainment Group | RPG | Friday | 2:00 PM | Chris Hussey | Age 16+. Your posse has wandered into the town of Charlotte, and wandered into trouble! Seems some bandits recently rode through and kidnapped a young girl. The town Marshal went after them, but only his horse returned. Now the posse needs to find the bandits, rescue the girl, and reunite her with her parents, who probably want her back… probably. Pregens provided, rules knowledge not necessary. Newcomers welcome! |
| 1DC57 | Yazeba's Bed and Breakfast | Yazeba's Bed and Breakfast | Possum Creek Games | RPG | Friday | 2:00 PM | Kelly Brown | A witch sold her heart and gained a magical bed and breakfast where it is always September 15th, no matter the season. There is always a room for those who need shelter from the world. Play as the staff and guests as we tell short slice of life stories while playing varied minigames. |
| 1DC58 | Cryptid Encounters | Shadow Scar, 1st Edition | R Talsorian Games | RPG | Friday | 2:00 PM | Envoy GM | Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship. |
| 1DC59 | Intro to Sword World 2.5 | Sword World 2.5 (published 2018) | Group SNE | RPG | Friday | 2:00 PM | Mark Wolff | Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session using this 2D6 system. We’ll also cover where to get English language versions and materials; describe Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to participate. |
| 1DC60 | Space Tomb (Star Trek-Klingons) | GURPS | Steve Jackson Games | RPG | Friday | 2:00 PM | Greg Grady | Age 12+. You are part of the crew of the KDF Black Star. This ship has the latest cloak and sensors. You are patrolling the border between Klingon and Romulan space. The ship is passing the Ki'Ninver system when the sensors detect a derelict ship of unknown design. The captain wants to investigate. The ship may contain valuable technology. You and your crewmates beam into the engine room of the strange vessel. You haven't been there a full minute when the captain tells you two Romulan ships have entered the system. You are ordered to continue searching the alien vessel while the Black Star engages the Romulans. You are now on your own. |
| 1DC62 | Trouble at Timber Creek | Boot Hill, 2nd Edition | TSR | RPG | Friday | 2:00 PM | Jacob Spa | Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetery but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided. |
| 1DC65 | DDAL06-01 A Thousand Tiny Deaths (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 2:00 PM | Adventure League | The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? |
| 1DC66 | DDHC-DD-01 Death at Sunset (1-4) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 2:00 PM | Adventure League | Redwood Watch. Two council members of Redwood Watch, a village founded in the aftermath of an evil dragon’s defeat, ask the characters to investigate the disappearance of villagers in the nearby redwood grove and learn more about a mysterious blight afflicting the trees. |
| 1DC67 | The Last Ride | Deadlands Lost Colony Classic | Pinnacle Entertainment Group | RPG | Friday | 2:00 PM | Joe Sansone | A massive Force Galactic rupture has opened in the skies above Banshee, twisting reality and unleashing horrors no one understands. The Colonial Rangers are gone. The Anouk tribes are retreating. The frontier towns are falling silent. Only six heroes remain. To stop the catastrophe, they must ride into the heart of the storm itself — a place where reality fractures and time bends — and confront the source of the disaster before Banshee tears itself apart. |
| 1DC69 | HALO | Savage Worlds | Pinnacle Entertainment Group | RPG | Friday | 2:00 PM | Barry Thaxton | The Pillar of Autumn finds itself in a strange system containing a ring surrounded by covenant forces. Overwhelmed by the Covenant forces, Captain Keys ordered all UNSC personnel to abandon ship. Your group made it to an escape pod and crashed somewhere on the ring. Covenant forces are on the ring in force. You determine your best chances are to rally with other survivors and get off this rock. You pick up one broadcast in the clear with coordinates. You shrug your shoulders, telling yourself this is just another Monday in the life of a UNSC service member. Pre-Generated characters provided, no previous gaming experience needed to play. |
| 1DC70 | Fire From Heaven | Delta Green/Fall of Delta Green | Pelgrane Press | RPG | Friday | 2:00 PM | Jason Kraus | Age 16+. Operation HUCKLEBERRY: Locate and destroy an ancient temple in the "Riverless Land" of Vietnam. A previous team was assigned and failed. The few survivors reported the presence of a suspected sorcerer. It's up to you now, Agents. Recover traces of the first mission, eliminate the sorcerer, destroy the temple. |
| 1DC71 | PFS2 7-13 Ancient Beyond Imagining (9-10) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | A door into a complex sealed since the time of Ancient Azlant is about to be opened. The PCs must face the dangers inside in hopes of learning why a powerful Azlanti wizard felt the need to seal everything within away. |
| 1DC72 | PFS2 7-17 Perch of Liberty (3-4) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | The strix tribe at the Windspire is in trouble; Hellknights have invaded and the Pathfinders need to offer assistance! Tags: Metaplot Hellfire Crisis |
| 1DC73 | PFS2 7-08 The Haunted Corridor (1-4) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death. |
| 1DC75 | FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (5-10) | Dungeons & Dragons 5th Edition | Wizards of the Coast | RPGA | Friday | 2:00 PM | Adventure League | It's Highharvestide season in Longsaddle, and things are getting spicy! While the town prepares for a Legendary Chili Cook off, Lisbet Fassbinder, archaeologist and explorer, has other plans. She pulls together a posse of Glockeberg's finest to find a Hay Bale that's said to roam the range. But the bale that finds them is a thing of terror, is hardly a bale at all! Lisbet crawls back to town, looking for adventurers to heed the call, for the Legend of the Hellish Hay Bale. Come one, come all! Content Warning: Gunslingers, Involuntary Transformation (NPC, fiendish mutant), Mind Control |
| 1DC76 | (New) The Quiet Ward | Dread | The Impossible Dream | RPG | Friday | 2:00 PM | Cheyenne Heath | Age 16+. During the 1940's, Blackwood Memorial is known for top notch care. At least, that is until you find yourself looking between the cracks. Things are not as they seem, and patients are not healing as they should. Using a Jenga tower rather than dice, make pulls to uncover what is happening and see if you can keep your sanity as you wander the halls. |
| 1DC77 | Kill da Wabbit | Caltrop Core | Caltrop More | RPG | Friday | 2:00 PM | Ian Engle | Age 13+. The Weasel Gang’s just lucked out. Moider Inc’s tossed you a contract. Get your tails into the woods and rub out that Wascawwy Wabbit! That is-- if you think you’re up to the job. |
| 1DC78 | The Sablewood Messengers | Daggerheart, 1st Edition | Darrington Press | RPG | Friday | 2:00 PM | Envoy GM | Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist. |
| 1DC79 | Skeptic's Surprise | Call of Cthulu: 1920s | Chaosium | RPG | Friday | 2:00 PM | Kevin Hazslip | Age 10+. In imitation of Harry Houdini’s famous exposure of frauds and charlatans who claimed to be able to conduct séances, contact spirits, perform magic, and display occultic power, a group of Miskatonic university students have set up a skeptic Society. As their first order of business, they have decided to infiltrate the local carnival and expose its tricks and magics as frauds upon rational science. How will your small group of students, who happen to be clued into the esoteric mysteries, respond to this possibly dangerous activity? |
| 1DC80 | PFS2 7-04 Sulfuric Negotiations (3-6) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | The PCs fill in for guard duty for the Chelaxian ambassador's family during a meeting with the High Council, only to find that attackers wait on every side, looking to change the tides of Asmodean worship in their favor. Tags: Metaplot (Battle's Spark) |
| 1DC81 | PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable |
| 1DC82 | PFS2 7-01 Intro to the Year of Battle's Spark: Enough is Enough (1-4) | Pathfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | The Pathfinders must help to rescue innocent civilians out of the line of fire in Breachill to assist the Eagle Knights of Andoran. While helping out, they're confronted by two Asmodeans looking to make a quick work of these nosy heroes! Tags: Metaplot (Battle's Spark), Repeatable |
| 1DC83 | Neon Dragons & Heavy Metal Dungeons | D&D 5E (modified) | Wizards of the Coast & Homebrew | RPG | Friday | 2:00 PM | Rick "Yogi" Weibel | Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps. In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate. |
| 1DC84 | (Canceled) Heroes of Hogwarts | FAST | FAST Games | RPG | Friday | 2:00 PM | Cheyenne Heath | Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive? |
| 1DC85 | Scooby Doo: The Devil You Woe | FAST | FAST Games | RPG | Friday | 2:00 PM | Larry Babb | Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon. |
| 1DC86 | SFS2 1-02 Mystery of the Frozen Moon (1-2) | Starfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | Interact with alien creatures and explore strange ruins on a newly discovered arctic moon. |
| 1DC88 | SFS2 1-01 Invasion's Edge (1-2) | Starfinder Society | Piazo | RPGA | Friday | 2:00 PM | PFS/SFS Staff | Help establish a new Starfinder lodge and explore mysterious starship wreckage on the planet Akiton. |