DieCon 26 Session 1

DieCon 26

Game Session 1 Event Schedule

Friday June 5, 2026

2pm - 6pm

Last Updated : 03/30/2025

Table Assignments are not final and may change Please verify On site before your game.

Event Code Name Game System Game Company Type Day Start Time GM Description
1DC?? Knife fight at Planet Henderson Full Thrust-Project Continuum Emerald Coast Skunkworks/Ground Zero Games Miniature Friday 2:00 PM BM: Adam H. Jones The struggle to occupy the planet Henderson has become a battle of attrition between the New Anglican Confederation and the Imperial
Japanese Space Navy. Both sides are trying to push through men and supplies to continue the fight and attempting to block the other side from doing the same. This time, it is the Japanese sending supplies and the New Anglicans trying to stop them. Miniature Scale: 1/5000
1DC?? Battle of Treiba 218 BC Hail Caesar Warlord Games Miniature Friday 2:00 PM BM: Edward Gray The Battle of the Trebia (or Trebbia) was the first major battle of the Second Punic War. It was fought between the Carthaginian forces of
Hannibal and the Roman Republic in December 218 BC at or around the winter solstice. Miniature Scale: 13.5mm Warlord Epic Scale
1DC10 Bring in battle Chronopia Excelsior Entertainment Miniature Friday 2:00 PM Dennis Moler 1000 point battle bring your home or make it on the spot. Some sheets and books will be available. All are welcome and rules can be taught.
1DC11 Axis & Allies 1940 Global Axis & Allies Global. 2nd Edition Wizards of the Coast Board Friday 2:00 PM Bob Roby Age 12+. Germany needs just a little more space! Italy wants the Roman Empire restored! Japan demands its co-prosperity sphere of influence cover the Pacific! the Tripartite is ready to strike!!! Can the Allies stop this madness? The meager Allied forces await your commands. Pick a side, plan your strategy, build, fight, make the other poor slob die for his country! Game to run continuous from one session through the next session every day.
1DC13 Seventh Samurai Zombicide Zombicide CMON Board Friday 2:00 PM Jason Sharp In 1586 a small village of farmers needs to pay most of their crop harvest to the local warchief. If they refuse, he will use his necromancer skills to overrun the people. On the the other hand, obeying his command most of them will starve. There salvation just may be seven mysterious ronin passing through. The choice is simple, pay the ronin in food and lodging, to teach them to fight and hope it is enough.
1DC22B Bowling Party Bowling Party Squishy Cube Games Board Friday 4:00 PM John Valentine Age 14+. No Shoes...No Problem! In Bowling Party you take on a pre made bowler. You will roll dice and flip cards to find out how many pins you pick up in the frame. Hopefuly, by the end of the game you will be able to beat your bowler's average and have the better score than the other the players.
1DC26B Arena: of the Mad King Arena: of the Mad King Squishy Cube Games Board Friday 4:00 PM John Valentine Age 14+. The Mad King's witch has teleported you into his arena to battle each other for his amusement. In Arena: of the Mad King you will take on the roll of a fantasy class type. You will play cards and use your classes unique abilities to battle each other to be the last man standing. Do you have the courage, the willpower, and the strategy to survive...only time will tell?
1DC35A Master to Mythics: Behind the Magic Master to Mythics: Behind the Magic Baskerville Productions Board Friday 2:00 PM Michael McClure Age 8+. In Masters to Mythics, as practicing prestidigators, you will work to become a master magician. In this game of simultaneous play, the players utilize the skills of their Master mentors to manipulates their own 3x3 grid of discs in an attempt to complete patterns to emulate the Legends and eventually rising to the level of the Mythics. Hone your craft to vie for the top tier of illustrious illusionist.
1DC37 Gridmaster Gridmaster Open Eyes Games (Unpublished) Board Friday 2:00 PM Brad Crowell Age 12+. In this light strategy game, take on the role of an electrician competing for the best use of the power grid. Over six rounds, carefully use your resources to place transistors and capacitors on the grid to boost power and avoid loss - while other electricians try to sabotage your work!
1DC38 Blood & Plunder Sea Battle Blood & Plunder Firelock Games Miniature Friday 2:00 PM Brendan Kampwerth Blood & Plunder is a 28 mm historical miniatures war game set in the 17th century during the golden age of piracy. The game is played out on a tabletop using custom terrain and 28 mm miniature figures and ships. Bring a 200 point sea battle force. Otherwise, loaner forces will be available.
1DC47B Konflikt '47 Konflikt '47 Warlord Games Miniature Friday 4:00 PM Warlord Games Rift energy has been released. War, will not ever be the same. Bring your 1500 point Konflikt'47 army to participate in this three round event on Friday June 5, 2026
1DC50 Mega Empires The West Mega Empires ARES Games Board Friday 2:00 PM ARES Game Staff Age 12+. Lead your civilization from the Atlantic Ocean to the Middle East, focusing on expanding your dominions, cultivating culture and technology, engaging in conflicts and trade, applying diplomacy, and facing various calamities. The primary objective of the game is to accumulate the most victory points through trading commodities and strategically developing advancements, symbolizing each civilization’s wealth and glory. Double session game as it can extend into the next game slot.
1DC51A The Last Spell The Last Spell ARES Games Board Friday 2:00 PM ARES Game Staff Age 12+. Grim and gripping tactical tower defense game where 1-4 heroes protect mages and towns across a brutal campaign in a doomed fantasy world, faithfully adapted from the acclaimed video game by Ishtar Games.
1DC51B WunderWaffen WunderWaffen ARES Games Board Friday 4:00 PM ARES Game Staff Age 12+. In the last months of World War II, when the Allies are racing towards Berlin, while Germany tries to resist and develop new “wonder weapons”. Through simple rules, the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war, and Germany’s desperate attempt to resist until the very end, developing new and lethal weapons.
1DC52 Quartermaster General WW2 Quartermaster General WW2 ARES Games Board Friday 2:00 PM ARES Game Staff Age 12+. Epic fun of a grand strategy game, but with the ease and pace associated with a euro game. WW2 Quartermaster Edition Second Edition improves multiple elements of the original.
1DC53 Star Trek - The Verdant Shroud Savage Worlds Pinnacle Entertainment Group RPG Friday 2:00 PM James Thorn Ambassador Solan, a specialist in prime-directive-neutral trade negotiations. His shuttle was forced down near a research outpost. Your mission, find and retrieve Ambassador Solan and his aides.
1DC55 The Dealiest Prey Planet of the Apes West End Games RPG Friday 2:00 PM Jeff Jake Age 17+. An effluent chimpanzee uses his station and connections to lead a Lawgiver sponsored hunt for the most dangerous predator to arise in the last decade – A meat eating, ape murdering human that is more cunning and deadly than any ever encountered.
1DC59 Intro to Sword World 2.5 Sword World 2.5 (published 2018) Group SNE RPG Friday 2:00 PM Mark Wolff Learn to play Japan’s most popular Fantasy TTRPG. We’ll have a brief game session
using this 2D6 system. We’ll also cover where to get English language versions and materials; describe
Japanese gaming culture, replays, and more. No knowledge of the Japanese language is required to
participate.
1DC63 Trouble at Timber Creek Boot Hill, 2nd Edition TSR RPG Friday 2:00 PM Jacob Spa Age 17+. Saddle up cowboy! You and your fellow "town tamers" have arrived at Timber Creek, a once quiet and nice place to settle down. Rumors of silver to be found in the nearby mountains. Soon prospectors, criminals and those looking for easy money overran the simple town. The word is out. Wealth is to be had by anybody who might bring law and order back to this lawless town. Others lie buried in the cemetary but your group of straight shooters have answered the call. The town is just ahead… Follow the railroad tracks and you will be there before you know it. Pre-generated characters will be provided.
1DC67 Skeptic's Surprise Call of Cthulu: 1920s Chaosium RPG Friday 2:00 PM Kevin Hazslip Age 10+. In imitation of Harry Houdini’s famous exposure of frauds and charlatans who claimed to be able to conduct séances, contact spirits, perform magic, and display occultic power, a group of Miskatonic university students have set up a skeptic Society. As their first order of business, they have decided to infiltrate the local carnival and expose its tricks and magics as frauds upon rational science. How will your small group of students, who happen to be clued into the esoteric mysteries, respond to this possibly dangerous activity?
1DC68 Cryptid Encounters Shadow Scar, 1st Edition R Talsorian Games RPG Friday 2:00 PM Envoy Age 13+. Journey to the backwoods of Appalachia to find a crashed enemy space ship.
1DC70 Fire From Heaven Delta Green/Fall of Delta Green Pelgrane Press RPG Friday 2:00 PM Jason Kraus Age 16+. Operation HUCKLEBERRY: Locate and destroy an ancient temple in the "Riverless Land" of Vietnam. A previous team was assigned and failed. The few survivors reported the presence of a suspected sorcerer. It's up to you now, Agents. Recover traces of the first mission, eliminate the sorcerer, destroy the temple.
1DC76 Space Tomb (Star Trek-Klingons) GURPS Steve Jackson Games RPG Friday 2:00 PM Greg Grady Age 12+. You are part of the crew of the KDF Black Star. This ship has the latest cloak and sensors. You are patrolling the border between Klingon and Romulan space. The ship is passing the Ki'Ninver system when the sensors detect a derelict ship of unknown design. The captain wants to investigate. The ship may contain valuable technology. You and your crewmates beam into the engine room of the strange vessel. You haven't been there a full minute when the captain tells you two Romulan ships have entered the system. You are ordered to continue searching the alien vessel while the Black Star engages the Romulans. You are now on your own.
1DC77 Kill da Wabbit Caltrop Core Caltrop More RPG Friday 2:00 PM Ian Engle Age 13+. The Weasel Gang’s just lucked out. Moider Inc’s tossed you a contract. Get your tails into the woods and rub out that Wascawwy Wabbit! That is-- if you think you’re up to the job.
1DC78 The Sablewood Messengers Daggerheart, 1st Edition Darrington Press RPG Friday 2:00 PM Envoy Age 13+. Dive into the heart of adventure! Your need to deliver a mysterious package to a village
deep within the Sablewood forest, to someone called the White Fire Arcanist.
1DC79 The Last Ride Deadlands Lost Colony Classic Pinnacle Entertainment, Inc RPG Friday 2:00 PM Joe Sansone A massive Force Galactic rupture has opened in the skies above Banshee, twisting reality and unleashing horrors no one understands. The Colonial Rangers are gone. The Anouk tribes are retreating. The frontier towns are falling silent. Only six heroes remain. To stop the catastrophe, they must ride into the heart of the storm itself — a place where reality fractures and time bends — and confront the source of the disaster before Banshee tears itself apart.
1DC83 Neon Dragons & Heavy Metal Dungeons D&D 5E (modified) Wizards of the Coast & Homebrew RPG Friday 2:00 PM Rick "Yogi" Weibel Neon-lit arcades hum with raw arcane energy, their crystal cabinets flickering like spell-forged screens. Hair-metal power ballads, sung in thunderous Dwarvish, roar from towering stages before thousands of screaming fans. High above it all, ancient dragons coil around glittering lights of the Wall Street spires, guarding hordes of unimaginable wealth as magic and greed collide in a city that never sleeps.
In this 80’s-inspired Dungeons & Dragons adventure, step into a high-fantasy world dripping with neon, synth, and the best decade of all time. Play an unlikely hero and face the next quest fate throws your way. Will your ragtag party rise to glory… or fall into legend? Will decisive action carry the day, or will destiny strike you down? Only your neon-green and hot-pink dice can decide your fate.
1DC84 Heroes of Hogwarts FAST FAST Games RPG Friday 2:00 PM Cheyenne Heath Harry, Ron & Hermione are not the only students at Hogwarts that do dangerous & wondrous things. Join some of your fellow students in exploring the grounds and the school itself to see what sort of mischief & mayhem you can get into in this Harry Potter world inspired game. Can you succeed; can you survive?
1DC85 Scooby Doo: The Devil You Woe FAST FAST Games RPG Friday 2:00 PM Larry Babb Scooby and the gang visit Jericho, Vermont and it doesn’t take long before they get the feeling that something sinister is going on at Nevermore Academy. It’s time to split up and look for clues! Join Mystery, Inc. and special guest star Wednesday Addams for this Lovecraftian twist on the classic Saturday morning cartoon.
1DCT1 SFS2 1-01 Invasion's Edge (1-2) Starfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff Help establish a new Starfinder lodge and explore mysterious starship wreckage on the planet Akiton.
1DCT2 SFS2 1-02 Mystery of the Frozen Moon (1-2) Starfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff Interact with alien creatures and explore strange ruins on a newly discovered arctic moon.
1DCT3 PFS2 7-01 Intro to the Year of Battle's Spark: Enough is Enough (1-4) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff The Pathfinders must help to rescue innocent civilians out of the line of fire in Breachill to assist the Eagle Knights of Andoran. While helping out, they're confronted by two Asmodeans looking to make a quick work of these nosy heroes! Tags: Metaplot (Battle's Spark), Repeatable
1DCT4 PFS2 7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes (3-4) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff The PCs travel to the Chitterwood Forest to protect goblin tribal leaders as they work together to create a plan to defeat the undead Hellknights that keep popping up. Tags: Metaplot (Battle's Spark), Repeatable
1DCT5 PFS2 7-04 Sulfuric Negotiations (3-6) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff The PCs fill in for guard duty for the Chelaxian ambassador's family during a meeting with the High Council, only to find that attackers wait on every side, looking to change the tides of Asmodean worship in their favor. Tags: Metaplot (Battle's Spark)
1DCT6 PFS2 7-08 The Haunted Corridor (1-4) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff The PCs travel to Kyonin to help with pests in an abandoned Pathfinder Lodge before discovering that one of the previous Pathfinder agents didn't leave as expected after her death.
1DCT7 PFS2 7-17 Perch of Liberty (3-4) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff The strix tribe at the Windspire is in trouble; Hellknights have invaded and the Pathfinders need to offer assistance! Tags: Metaplot Hellfire Crisis
1DCT8 PFS2 7-13 Ancient Beyond Imagining (9-10) Pathfinder Society Piazo RPGA Friday 2:00 PM PFS/SFS Staff A door into a complex sealed since the time of Ancient Azlant is about to be opened. The PCs must face the dangers inside in hopes of learning why a powerful Azlanti wizard felt the need to seal everything within away.